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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

View Poll Results: Patch Feedback
Increase in performance 11 9.73%
Slight increase in performance 33 29.20%
No difference 29 25.66%
Slight decrease in performance 22 19.47%
Decrease in performance 18 15.93%
Voters: 113. You may not vote on this poll

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  #1  
Old 04-23-2011, 06:07 AM
Bertram W. Wooster Bertram W. Wooster is offline
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Significantly more stuttering with the new beta patch along with an increase in the number and frequency of graphical anomalies (most seem to do with asset loading) and an increase in usability problems (e.g. problems dropping in and out of 3D mode)

E6500 @3.85GHz
4GB DDR2
ATI HD4850
Win7 Home Premium 64-bit
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  #2  
Old 04-23-2011, 06:26 AM
catar catar is offline
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So how do you define performance? Do we judge it by FPS or stutters or just how the game feels overall? I had FPS drop,stutters are still there buildings still look like 2D roofs painted on ground but addition of FFB made the game much more enjoyable for me.btw I still can't get custom ammo loadouts to work in QMB

Last edited by catar; 04-23-2011 at 06:28 AM.
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  #3  
Old 04-23-2011, 06:34 AM
Phazon Phazon is offline
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The game still does not clock up certain ATI cards to full 3D clock speeds. Full-screen mode has changed nothing.
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  #4  
Old 04-23-2011, 07:24 AM
LcSummers LcSummers is offline
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Have the same feeling that fps droped a little bit and i have more stutters. Maybe i have somewhere a bad setting!

Much more hang ups/freezes


AMD Phenom II 965 Black edition 4x 3,4 Ghz
GTX 295
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  #5  
Old 04-23-2011, 07:26 AM
garengarch garengarch is offline
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Exceptional patch for me - 8x AA, settings high, grass roads trees on, very smooth.
1920x1080, london and black death look great.

i5 2500k : 4ghz. 2x gtx 460. 4gb 1600 ram, win7/64.
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  #6  
Old 04-23-2011, 08:19 AM
Tymi Tymi is offline
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Quote:
Originally Posted by garengarch View Post
Exceptional patch for me - 8x AA, settings high, grass roads trees on, very smooth.
1920x1080, london and black death look great.

i5 2500k : 4ghz. 2x gtx 460. 4gb 1600 ram, win7/64.
What are your min/max/avg fps in the black death track ? Im just asking because on my system with high settings @ 1680x1050 the explosions are really killing my fps.

EDIT: In general it seems like it's my processor that's definitely the bottleneck, changing the settings from low to high doesnt really affect the fps that much.

i7 920 @ 4 GHz
6Gb 1600MHz DDR 3
Geforce GTX 580
Windows 7 64 bit

Last edited by Tymi; 04-23-2011 at 08:21 AM. Reason: additions
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  #7  
Old 04-23-2011, 09:53 AM
garengarch garengarch is offline
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Quote:
Originally Posted by Tymi View Post
What are your min/max/avg fps in the black death track ? Im just asking because on my system with high settings @ 1680x1050 the explosions are really killing my fps.

EDIT: In general it seems like it's my processor that's definitely the bottleneck, changing the settings from low to high doesnt really affect the fps that much.

i7 920 @ 4 GHz
6Gb 1600MHz DDR 3
Geforce GTX 580
Windows 7 64 bit
7/84/28 with 8x aa 16x af set in ncp.
700 feet over london buildings very high = 35fps av.

sorry in a hurry
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  #8  
Old 04-23-2011, 10:24 AM
b101uk b101uk is offline
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How about starting with:

If your going to upload a beta patch for others to test then don’t use some useless tin pot heap of crap like megaupload to host the file instead use e.g. rapidshare which at least provides a button for you to download from as a “free” user after the countdown time, plus e.g. the rapidshare site is seldom down and they don’t tend to screw there page html up.
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  #9  
Old 04-23-2011, 05:04 PM
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TUSA/TX-Gunslinger TUSA/TX-Gunslinger is offline
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Quote:
Originally Posted by catar View Post
So how do you define performance? Do we judge it by FPS or stutters or just how the game feels overall? I had FPS drop,stutters are still there buildings still look like 2D roofs painted on ground but addition of FFB made the game much more enjoyable for me.btw I still can't get custom ammo loadouts to work in QMB
Very excellent question.

In the case of this patch on my machine, for example - my fps was down in some runs by a few frames - BUT my pausing and stuttering were almost non-existent.

So in my case - I reported improved performance. It does you no good to have 100 fps for 20 frames and 1 fps for 10.

S!

Gunny
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  #10  
Old 04-23-2011, 05:53 PM
15JG52_Brauer 15JG52_Brauer is offline
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So fsr servers seem more stable - though the flying lawnmower men are still out in force:
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File Type: jpg Lawnmower men bug.jpg (133.3 KB, 19 views)
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