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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-22-2011, 08:40 PM
FG28_Kodiak FG28_Kodiak is offline
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Do you cleaned up your Game Cache ..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache ?
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  #2  
Old 04-22-2011, 08:42 PM
BigPickle
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Quote:
Originally Posted by FG28_Kodiak View Post
Do you cleaned up your Game Cache ..\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\cache ?
Dont clean game cache it will wipe the patch off because its not signed yet, unless thats what you want to do.
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  #3  
Old 04-22-2011, 08:56 PM
Blue Scorpion Blue Scorpion is offline
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Originally Posted by BigPickle View Post
Dont clean game cache it will wipe the patch off because its not signed yet, unless thats what you want to do.
No it won't, the cache has nothing to do with steams version checking, nor is it located under the games directories, it contains temporary files created every time a mission is run . Since the initial release if the launcher crashes on startup after updating, deleting the files found in the cache has allowed to the launcher to run in many cases.

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Originally Posted by Dundas View Post
How do you turn on FFB? I don't seem to have any on my G940.
Navigate to "\Documents\1C SoftClub\il-2 sturmovik cliffs of dover", and open "conf.ini" in notepad or similar,then search for [rts_joystick] there should be a single entry in this block FF=x ensure it is set to 1, save and close.

One note, FFB takes a little while to affect the stick after launching into a mission there is some delay before it kicks in.

Last edited by Blue Scorpion; 04-22-2011 at 09:02 PM.
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  #4  
Old 04-22-2011, 08:57 PM
BigPickle
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Originally Posted by Blue Scorpion View Post
No it won't, the cache has nothing to do with steams version checking, nor is it located under the games directories, it contains temporary files created every time a mission is run . Since the initial release if the launcher crashes on startup after updating, deleting the files found in the cache has allowed to the launcher to run in many cases.
ok if you say it works for you.
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  #5  
Old 04-22-2011, 10:28 PM
Eldur Eldur is offline
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First off, thanks a ton for the update. Great stuff done in so little time.
Really love the way now how missions are loaded, it's possible to change gunbelts etc now in Single Missions before entering them.

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Originally Posted by Strike View Post
Force Feedback is excellent, but: when you run out of ammo, the stick still shakes when pressing cannon/mg buttons. should be a quick fix
Haven't noticed that, but I haven't run OOA yet.

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Originally Posted by Blue Scorpion View Post
One note, FFB takes a little while to affect the stick after launching into a mission there is some delay before it kicks in.
Yes, it even disappeared after a while and came back later on. Had this several times.

I also tried to "tweak" the effects like I did in Il-2 by just removing all files except shake and spring.ffe (parts\core\FF folder) and it had no effect at all. Seems all shaking effects rely just on the shake.ffe. Toned that one down a lot then with the ForceEditor.

Some optimizations would be nice, especially the elevator pressure depending on speed and thrust, like it's done in Rise of Flight (reving up the engine on the ground stiffens the elevator without affecting the ailerons).

But again, thanks! CoD is getting better every week, I like those "friday development updates"

PS: Had an Appcrash after running down some Defiants after a while. Never flew for so long because of the performance but I've read about crashes already and I hope they'll get sorted out soon. It's like a miracle to be actually able to fly and do something with a below-specs HD3870 even at medium settings + shadows and buildings+trees very low (Black Death AVG 30fps).
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  #6  
Old 04-22-2011, 10:30 PM
Rusty_M Rusty_M is offline
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It seems to work ok, but some of the sea looks like it's made of grey concrete in the black death track.
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  #7  
Old 04-22-2011, 10:36 PM
Les Les is offline
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Got patched up without any trouble.

Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track.

Even worse, started getting major image corruption in-game, with thick lines of bare terrain showing through the ocean, and similar parallel strips of bare green showing through on land. (I see 'Reflected' has posted a picture of something similar.) Turned v-sync back off and was still getting the corrupted image in-game, even after restarting.

Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either.

The only video settings I changed were 'V-sync' and, later, 'Anti-aliasing', everything else was left turned on and maxed out as before. I only noticed the graphics corruption after turning v-sync on and restarting the game, but it might have been there from the start.

Reverted to the prior version of the game (1.00.14101) and the graphical corruption was gone.

Didn't re-enable Windows Aero, will try that and see how it goes...

No luck, re-installed the patch, played the Black Death track again and still got the big lines of bare earth showing in the water, with no adjustments made to the video settings, ie. no v-sync enabled and no restart required. Also got a crash to desktop when the Black Death track finished and tried to go back to the player menu screen.

Cleared 'Cache' in 1C SoftClub section, no difference.

Makes me wonder if I should do a back-up now in case these graphical anomalies are still there with the official version of the patch.

GTX580
i7 920
Windows 7 64-bit
1920x1200
Fullscreen
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  #8  
Old 04-22-2011, 11:01 PM
jf1981 jf1981 is offline
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Not too bad with that new patch. But I discover new bugs like hitting the ground with spit, propeller out & lost end of right wing, but however the plane continued to fly with normal power and stable, not even banking right.
See picture of the plane, it did fly normally however

Notice the grey square on the top left, at the location of map when it does appear. However the grey square would never disappear and remains here, hiding a part of the landscape.
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  #9  
Old 04-23-2011, 03:04 AM
Les Les is offline
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Quote:
Originally Posted by Les View Post
Got patched up without any trouble.

Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track.

Even worse, started getting major image corruption in-game, with thick lines of bare terrain showing through the ocean, and similar parallel strips of bare green showing through on land. (I see 'Reflected' has posted a picture of something similar.) Turned v-sync back off and was still getting the corrupted image in-game, even after restarting.

Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either.

The only video settings I changed were 'V-sync' and, later, 'Anti-aliasing', everything else was left turned on and maxed out as before. I only noticed the graphics corruption after turning v-sync on and restarting the game, but it might have been there from the start.

Reverted to the prior version of the game (1.00.14101) and the graphical corruption was gone.

Didn't re-enable Windows Aero, will try that and see how it goes...

No luck, re-installed the patch, played the Black Death track again and still got the big lines of bare earth showing in the water, with no adjustments made to the video settings, ie. no v-sync enabled and no restart required. Also got a crash to desktop when the Black Death track finished and tried to go back to the player menu screen.

Cleared 'Cache' in 1C SoftClub section, no difference.

Makes me wonder if I should do a back-up now in case these graphical anomalies are still there with the official version of the patch.

GTX580
i7 920
Windows 7 64-bit
1920x1200
Fullscreen
Man there's some weird stuff going on here.

Forced v-sync on in the nVidia control panel and it's now working fine in game, as is Anti-aliasing, so no problem there.

But I'm still getting the terrain corrupted by the huge lines of 'underground' textures showing through in places, only not all the time. Only seems to be after I switch between playing a track and playing a quick mission, or vica versa.

The weird thing is, sometimes I'll exit from playing a track and go straight back to the quick mission builder menu instead of the track player menu, or I'll exit the quick mission builder mission and be in the track player menu. It's as if they're both running unseen at the same time or something and exiting one can lead randomly straight into the other.

The game will also lock up and drop back to the desktop sometimes when exiting from playing a track, and the desktop will be locked up too. At that point all I can do is CTRL ALT DELETE into the task manager and end Cliffs of Dover from there, but at that point the final in-game exit message option will also turn up and I can exit the game by selecting exit there as well, although the task manager is still telling me Cliffs of Dover isn't responding.

Haven't looked further into it. Things seem to be running smoother with v-sync enabled, although it is at lower frame-rates overall. Some 'wires' are definitely getting crossed somewhere though.
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  #10  
Old 04-23-2011, 06:01 AM
JG14_Jagr JG14_Jagr is offline
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Quote:
Originally Posted by Les View Post
Turned vsync on and was still getting tearing, even though I'd lost approximately 12fps on average, using the Black Death benchmark track.

Saw no difference in anti-aliasing either, whether it was on 8 or turned off, and changing it had no impact on the graphical corruption either.
Those trying to enable Vsync and FSAA, try to enable it in your cards settings too..

I'm also wondering if some things that were not working, or even on before, are now drawing resources where as before they were not drawing any..we just didn't know it?
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