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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 10-21-2007, 09:27 AM
6S.Manu 6S.Manu is offline
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Join Date: Oct 2007
Location: Venice - Italy
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Quote:
Originally Posted by Brain32
Longest flight was 1h 55min(P47D), but it goes over 1h often enough, as for the dogfight or better said "dogfight" 99% of them in my case lasts well under one minute, when it becomes dirty(after opponent makes 20 +/-5G manouvers ) I go away, that's just my "flying" style it doesen't matter how many "lives" I have to use
I a DF server you are the HUNTER, disengaging at will flying in a faster plane.
In mission, instead the things are different:
Think to a flight of 4 I16 who have to protect a convoy: 4 109 are BnZing you but you can't leave the sector or focus on the fighters, you have to scan the sky for the bombers until they arrive.

Here, in-game, there is only mental fatigue (defending yourself, not losing SA) but the muscle fatigue isn't simulated.. a pair of tight turns (usually did by turn fighters like I16, Yak, La, Zero and Spits to evade form BnZ attacks) should really tire the pilot.

Of course, even 109' pilots but in a faster plane they can always extend.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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