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Controls threads Everything about controls in CoD

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  #1  
Old 04-22-2011, 12:40 PM
Lixma Lixma is offline
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Quote:
Originally Posted by zxwings View Post
This image is erroneous for the two-eye-open situation, in that the cockpit here is strictly the only-LEFT-eye-open cockpit. Instead, the correct image shoud be a certain superposition of the left-eye cockpit image and the right-eye cockpit image, the two images being transparent to each other.
It's actually weirder than that, Zxwings.

The picture you refer to does not show the Left Eye image, but is actually what someone with one eye located in the centre of the head would see! A Cyclops in fact.

The reasons for this are we're trying to represent a 3D stereoscopic reality onto a 2D display screen.
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Old 04-22-2011, 01:36 PM
1./JG2_Miller 1./JG2_Miller is offline
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[sarcasm] And I want a Heartbreaker 109 with Megan Fox in it... [/sarcasm]

Seriously, this game is about simulating the Battle of Britain, so there's no need to change the 109's revi to an unrealistical position, just to make it easier to look through it.
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Old 04-22-2011, 01:55 PM
Lixma Lixma is offline
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Originally Posted by 1./JG2_Miller View Post
[sarcasm] And I want a Heartbreaker 109 with Megan Fox in it... [/sarcasm]

Seriously, this game is about simulating the Battle of Britain, so there's no need to change the 109's revi to an unrealistical position, just to make it easier to look through it.
Another victim of Shift-F1 = Reality.

Oh the humanity!!!!1

(Seriously though, Miller. You've read perhaps 5 lines from page one and skipped the rest)
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Old 04-22-2011, 03:01 PM
1./JG2_Miller 1./JG2_Miller is offline
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Quote:
Originally Posted by Lixma View Post
Another victim of Shift-F1 = Reality.

Oh the humanity!!!!1

(Seriously though, Miller. You've read perhaps 5 lines from page one and skipped the rest)
Actually a victim of TrackIR reality. Simply adjust it a bit and you don't have any problems. If I'd use Shift-F1, dude i would go crazy. And unfortunately you can't simulate closing your left eye, and I doubt any pilot did this due to the loss of the ability of estimating distance and being unable to overview the area around you.
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Old 04-22-2011, 02:34 PM
zxwings zxwings is offline
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Quote:
Originally Posted by Lixma View Post
It's actually weirder than that, Zxwings.

The picture you refer to does not show the Left Eye image, but is actually what someone with one eye located in the centre of the head would see! A Cyclops in fact.

The reasons for this are we're trying to represent a 3D stereoscopic reality onto a 2D display screen.
Ah, I see; yes, that cockpit is as seen from the centre of the head. Nonetheless, I think that a 'centred'-eye cockpit with a right-eye reticle is erroneous, because a superposition of the left and the right eye images is what binocular vision sees.

I understand your image is for trying to represent a 3D stereoscopic reality onto a 2D display screen. Yet I think this attempt itself is too much against reality.

A right-eye vision with the left eye shut, when you are using the gunsight, and a centred-eye vision when you are not, are, I believe, still the most realistic.
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Old 04-22-2011, 02:54 PM
Lixma Lixma is offline
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Originally Posted by zxwings View Post
Ah, I see; yes, that cockpit is as seen from the centre of the head. Nonetheless, I think that a 'centred'-eye cockpit with a right-eye reticle is erroneous, because a superposition of the left and the right eye images is what binocular vision sees.
By that logic then an Apache simulation should not display the HUD on screen.....

An Apache pilot receives the HUD image in only one eye....just like the 109 pilot does.



And this is what every simulation of an Apache will look like for a few decades more....a fully visible HUD on our 2D displays. A combination of left and right eye information where it really matters.



No one would dream of removing the Apache's in-game HUD display!

And yet there is no fundamental difference between simulating on a 2D screen what an Apache pilot would see, and what a 109 pilot would see.

If our simulated Apache pilots can see the HUD clearly then why shouldn't our simulated 109 pilots see the reticle?

Last edited by Lixma; 04-22-2011 at 02:56 PM.
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Old 04-22-2011, 02:57 PM
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JG52Krupi JG52Krupi is offline
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FFS stop comparing the revi to the apache, that monocle projects the image directly into the pilots eye the revi does not do this.
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Old 04-22-2011, 03:09 PM
ATAG_Bliss ATAG_Bliss is offline
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If your right eye is not close to centered on the sight, you will never get 3d vision with the revi sight. The 1/2 recticle image is all you would see until the 1/4 of your head where your right eye is near center on the gun sight. The reflected image is only properly seen with the closest eye to it (your right eye) ONLY if that eye is coming close to center of that image.

I don't know why you are comparing an apache's HUD to a revi sight. Keeping both eyes open would not create the effect you are talking about until one eye, at the very least, was close to the center of the sight. You had to lean in reality to see the revi, even some 190s had the sight directly in the center. You have to lean to see this sight correctly in game as well. I honestly don't see what the problem is.
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Old 04-22-2011, 03:27 PM
Wolf_Rider Wolf_Rider is offline
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@ Bliss...

If you don't think so... texta a reticlue onto a piece of clear plastic and investigate it
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Old 04-22-2011, 03:37 PM
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This thread is amazing. It's like the world's shortest, most accurate test for retardation. Pretty much everyone who's criticized Lixma has failed.

The Revi was designed to do exactly what Lixma is describing in terms that even your reptilian brains should understand. This is why the revi was made this way, not because they didn't want to move another gauge over a few centimetres, but because this is how it was supposed to work, with the image being projected to your right eye and you brain overlaying it into your forward vision.

If you're debating this, then you are some kind of "King Retard Aspergers Lord!"
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