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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I've had similar experiences when testing. I've switched vulneratbility off, and limited ammo off, and sat behind Stukas filling them with lead, wondering why they're still flying 5000 rounds later. Obviously I understand about deflection shooting etc, but if these damage models are correct, then IL2 models were bad beyond belief. Just a couple of birsts in IL2 would have a JU87 on fire.
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i7 930 @ 4.0 GHz - 6 Gig ram @ 1600 - AMD 6970 2 gig Win 7 64 bit on 1st HDD (7200rpm) - Steam on 2nd HDD (7200rpm) TrackIR 3 with vector exp - MSFF2 - Native res 1680 x 1050 |
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#2
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Something is definitely not right, with this game, and im not talking bugs
![]() I think the germans are cough....cheating |
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#3
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I can't agree with you guys regarding the damage model of the Ju87 being overdone- on average i can get two kills with limited ammo in a Hurricane and damage some others (For some reason i can get them to light up easier with a Spitfire). It seems about right to me and i love seeing the incendiary bullets burning on the surface.
Short bursts into the cockpit/engine area do the trick. One thing i find is very different from IL2 is the accuracy of the gunners in CoD- in CoD i can sit right on the 6 of a Ju87 and not get hit, yet if i come in straight from a his high 7 or 8 o'clock the gunner gets me straight away. Il 2 gunners seem to be able to ignore the tail assembly and still get you through it- CoD seems to be more accurately modelling the arc of fire they had. |
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#4
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Quote:
__________________
i7 930 @ 4.0 GHz - 6 Gig ram @ 1600 - AMD 6970 2 gig Win 7 64 bit on 1st HDD (7200rpm) - Steam on 2nd HDD (7200rpm) TrackIR 3 with vector exp - MSFF2 - Native res 1680 x 1050 |
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#5
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Is there an equivalent to IL2's arcade=1 in the conf.ini?
So you can have a view of where your bullets have been hitting |
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