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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-21-2011, 10:37 PM
Triggaaar Triggaaar is offline
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I've had similar experiences when testing. I've switched vulneratbility off, and limited ammo off, and sat behind Stukas filling them with lead, wondering why they're still flying 5000 rounds later. Obviously I understand about deflection shooting etc, but if these damage models are correct, then IL2 models were bad beyond belief. Just a couple of birsts in IL2 would have a JU87 on fire.
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Old 04-21-2011, 10:43 PM
Doc_uk Doc_uk is offline
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Something is definitely not right, with this game, and im not talking bugs
I think the germans are cough....cheating
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Old 04-21-2011, 10:52 PM
Blakduk Blakduk is offline
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I can't agree with you guys regarding the damage model of the Ju87 being overdone- on average i can get two kills with limited ammo in a Hurricane and damage some others (For some reason i can get them to light up easier with a Spitfire). It seems about right to me and i love seeing the incendiary bullets burning on the surface.
Short bursts into the cockpit/engine area do the trick.
One thing i find is very different from IL2 is the accuracy of the gunners in CoD- in CoD i can sit right on the 6 of a Ju87 and not get hit, yet if i come in straight from a his high 7 or 8 o'clock the gunner gets me straight away. Il 2 gunners seem to be able to ignore the tail assembly and still get you through it- CoD seems to be more accurately modelling the arc of fire they had.
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Old 04-21-2011, 11:07 PM
Triggaaar Triggaaar is offline
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Quote:
Originally Posted by Blakduk View Post
I can't agree with you guys regarding the damage model of the Ju87 being overdone- on average i can get two kills with limited ammo in a Hurricane and damage some others (For some reason i can get them to light up easier with a Spitfire). It seems about right to me and i love seeing the incendiary bullets burning on the surface.
Short bursts into the cockpit/engine area do the trick.
You might be right, I've done very limited testing, and perhaps not with the best ammunition (default) or convergence - and if the DM is as good as they say, it doesn't matter how many of your bullets hit irrelevant parts of the enemy. I'm still shocked at how many bullets I've put into those things though (when testing from the enemy's 6, I normally kill all the gunners in the HE111 and JU87, but the engines just keep going).
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Old 04-21-2011, 11:37 PM
C_G C_G is offline
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Is there an equivalent to IL2's arcade=1 in the conf.ini?
So you can have a view of where your bullets have been hitting
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