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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-21-2011, 04:49 PM
David Hayward David Hayward is offline
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Quote:
Originally Posted by BigPickle View Post
Crongrats on sounding like a real man.
I'm not interested in anything that isnt my business, only what is going to be in patches which is my business because i own the game.
Then I don't see why you are complaining. There are regular updates from the devs posted on this board.
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Old 04-21-2011, 03:29 PM
C_G C_G is offline
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I think that 1C's response to date has been appropriate.

Luthier has provided us with a roadmap as to their patching priorities, the 1C team has provided us with two patches (as well as the betas of those patches) and has provided us with updates on progress at a frequency of at least one a week thus far.

My view is that that is perfectly adequate and certainly well above the norm compared to most developers. What more do we want? Daily updates? Micro updates on every portion of the patches to come? There has to be a balance between managing communication with the community and getting on with the work that needs to be done.

While I understand the frustration this release has caused, I think that OM/1C's past track record and current reaction to this fiasco of a release should earn them a little patience and respect. Just let them get on with it. To expect a higher frequency of updates is not realistic. A weekly update (not a weekly patch) strikes an adequate balance, imo.
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Old 04-21-2011, 04:43 PM
HamishUK HamishUK is offline
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Originally Posted by BigPickle View Post
We are owed a game that we have paid for, simple.
They are making very good headway to give us that, but what people are asking is how far have we come on the process? how long to go etc? when people understand what work is being done regulary then the whining goes away, with detailed knowledge comes peace and quiet.
There is nothing disrepectful or rude about asking for this infomation
This.
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Old 04-21-2011, 09:35 PM
Heliocon Heliocon is offline
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Originally Posted by David603 View Post
Trees are a graphical feature which can be turned off. Hence for the sake of online gameplay and mission building they cannot have hitboxes.
... Or just have an option to add trees and then an option for hitboxes...? Make sense?
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Old 04-21-2011, 09:48 PM
David Hayward David Hayward is offline
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Heliocon, do you really think they're not working on a faster algorithm to track tree collisions?
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