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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.
I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased. I hope I won't ever have to say anything else on the matter. |
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#2
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we really don't care whether someone stole his samovar
Last edited by jibo; 04-21-2011 at 07:30 AM. |
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#3
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__________________
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#4
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And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this, rather than mere customers who have been sold a non-functional game (as it was until the multicore revision, and still is for those without multicore CPUs). On a more positive note, it is, at least, my opinion that certain parts of the game are true genius. The DM is incredible. And the terrain, at maximum settings, is likewise. Other components, the sound particularly, are pale shadows by comparison. The bugs are just bugs, par for the course these days with most releases. The pseudo full-window...god knows what's going on with that. But after the multicore revision I have considerably more faith this sim can, and will, come good. It's just that I, and most others (be sure) would appreciate the courtesy of being given some idea of what went wrong. Everyone who put their money on the table did, after all, indulge in a risky investment. And I'm not talking only of the cost of the game but the significant amounts that were invested in new hardware (in my case over £1000). Keep going Luthier. If you can make this game what it should have been at release it will become a true milestone in simming history. |
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#5
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As above. Re that partnership thing. Hate to keep banging on about DCS and their products.....but.
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#6
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Once again, I am NOT going to air out our dirty laundry. It's not because I see our relationship in a wrong way or I don't value you as both members and clients and fellow sim fans, but because this is simply not done. The only result of me going out here and telling you how and why would be me getting fired the next morning. Last edited by luthier; 04-21-2011 at 08:46 AM. |
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#7
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#8
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Thank you for your courtesy, Luthier, but I think that isn't a good idea to reply to the "dirty laundry", let your work speaks for you.
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#9
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Dear Luthier,
Honestly, most of us understood long time ago the kind of issues that were going on behind the SoW: BoB scenes, with the repeated delays as a consequence of technical, planning and staffing issues. Mr. KYA's words are just adding some technical details to that picture. On one hand I admire your courage and determination to finish the job begun by others (OM). Thank you for that, Luthier. On the other hand I join the people asking for a word of truth about this unsatisfactory state of affairs. My suggestion: ask your management to agree upon a communiqué, clarifying the current status, the missing components currently replaced by placeholders (terrain, clouds, CEM, what else?) and the remedial actions (hiring staff, as declared by your colleague?). We are not speaking about the 69 euros of my CE, but rather than the credibility of 1C / MG and of the involved individuals, and in turn of the long term success of this series. Believe me: telling the full truth to the customers, and a path forward to clear the issues, is less painful than letting them discover it by themselves, or learn it from frustrated ex-employees. Take action, please! Cheers, Insuber Last edited by Insuber; 04-21-2011 at 10:18 AM. |
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#10
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