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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-21-2011, 01:00 AM
FZG_Immel FZG_Immel is offline
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Quote:
Originally Posted by jimbop View Post
My feature wishlist:

1. Real-time damage reports for enemy planes similar to what you get for your own plane. I know this is hugely unrealistic but it could help people better understand why bombers (and some fighters) are so difficult to bring down with MG fire. It would also be nice to know exactly why that wing just exploded!

2. Option for joystick curve tweaking as in IL-2 for those that want it. I know there are sensitivity settings available but I would prefer finer control or at least a better idea of what the current settings are doing.
I think you can put those curves into the conf.ini of CloDo
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  #2  
Old 04-21-2011, 06:22 AM
salmo salmo is offline
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Propper damage model for static planes - Yes, I know this will consume more computer resourses.
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  #3  
Old 04-21-2011, 07:42 AM
gonk gonk is offline
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1. Less popping and more fading of buildings.. or maybe another LOD or 3.. especially for the Buildings at and around the airport.

2. Voice Comms that uses frequencies.... IL2 had voice comms that just needed tweaking... yes we have Ts3 and ventrilo... but this saves ppl having to look around.. and typing sux in a dog fight. Oh and add a Mute User function to the voice...

3. A quick record that is mappable to a key.. just to catch the dog fight action..

4. Option in Realistic mode for Outside view of your Aircraft ONLY when your Aircraft is ON the Ground. To allow for post action inspection of your aircraft... ie After Flight...

5. Soften the edges of the Trees.. They are way too sharp...not a bug just a feature request.

6. Dynamic MP campaign... I see mentioned earlier...

7. Some Script Templates tools in the editor...

8. Prop Wash that upsets the aircraft...

9. Dynamic Front line... ie as you capture airports they make the front line.. and you have to capture and re-capture to push each other off the map...

10. The rest of the switches clickable.. I see a lot that do nothing.,, There must be Battery switch/nav lights/canopy defog ... etc.

thx
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  #4  
Old 04-21-2011, 09:16 AM
41Sqn_Stormcrow
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Milky Way clearly seen at night. It is supposed to have been quite dark back than as there wasn't that permanent Christmas illumination that we have at present day on our streets.

Pilot throwing shadows when sitting in the plane. Also nice to see one's hand and legs (should be made switch off as possibility).

For the future dynamic campaigns (for BoB pointless as there's no ground forces involved).

A career mode starting out as rookie pilot and ending as wing leader / squadron leader where one can plan missions according to ordered mission targets.

For online play: implement to make reconnaissance flights: Someone climbs in a recce aircraft, flies to target area, makes fotos which then become available for one's side. Meaning that other players of same side can click on photo section to consult the pictures (black and white obviously) but only if recce pilot makes it home. Also the recce pilot should be able to set marks on the briefing map where a location is and this mark is seen by everybody on the same side. For each successfully picture brought home there should be an abundance of points that makes this kind of flights interesting to do. Could be made like this for instance: A pilot brings home fotos of a target area and gets significant credit points for this. If now another player or he himself destroys objects within the fotographed object group the recce player also gets extra points. Of course if recce pilot makes mistakes and marks friendlies as enemy position and this gets consequently destroyed the recce pilot would get some negative points.

Last edited by 41Sqn_Stormcrow; 04-21-2011 at 09:18 AM.
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  #5  
Old 04-21-2011, 09:26 AM
Langnasen
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Dynamic campaign.
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  #6  
Old 04-21-2011, 10:38 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
For online play: implement to make reconnaissance flights: Someone climbs in a recce aircraft, flies to target area, makes fotos which then become available for one's side. Meaning that other players of same side can click on photo section to consult the pictures (black and white obviously) but only if recce pilot makes it home. Also the recce pilot should be able to set marks on the briefing map where a location is and this mark is seen by everybody on the same side. For each successfully picture brought home there should be an abundance of points that makes this kind of flights interesting to do. Could be made like this for instance: A pilot brings home fotos of a target area and gets significant credit points for this. If now another player or he himself destroys objects within the fotographed object group the recce player also gets extra points. Of course if recce pilot makes mistakes and marks friendlies as enemy position and this gets consequently destroyed the recce pilot would get some negative points.
Ohhh, that sounds nice! I'd like that, too!

Other than that: Generally speaking, to bring CoD up to at least 1946 level in terms of immersion. Yes, 'up' to that years-old simulation. Proper briefing screens, proper debriefing screens, Dynamic Campaigns (!) and ranks and awards. The current 'Campaign' system sucks big time, imo... it's just single missions, played after each other. You won't win a Victoria Cross with that... sigh

But I fear these won't come for a long time
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Old 04-23-2011, 12:28 AM
41Sqn_Stormcrow
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Originally Posted by Redroach View Post
Ohhh, that sounds nice! I'd like that, too!

Other than that: Generally speaking, to bring CoD up to at least 1946 level in terms of immersion. Yes, 'up' to that years-old simulation. Proper briefing screens, proper debriefing screens, Dynamic Campaigns (!) and ranks and awards. The current 'Campaign' system sucks big time, imo... it's just single missions, played after each other. You won't win a Victoria Cross with that... sigh

But I fear these won't come for a long time
The points received by recce pilot could be connected to the number of photos he takes. The more photos he takes the more credit he gets. Of course to take a photo a key has to be pressed but in order to stay realistic a recce pilot can only make a certain amount of photos per minute so there must be a delay between two photos taken. Now the pilot can decide to turn home with few photos but safe or take the risk to stay longer in the area and make more photos. Should be cool me thinks.
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Old 04-23-2011, 01:31 AM
Macka Macka is offline
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Separate definable left and right rudder axis option. In the flight sim community there are lots of crossover folk who also like motor racing sims. Many of these people have car pedal sets which could be utilized using accelerator for right rudder and clutch/brake for left rudder. I use The Saitek combat rudder pedals at home but when am staying at the folks place on holidays only have the car racing pedals which currently cant be defined because both rudders are on a single axis.

Last edited by Macka; 04-23-2011 at 01:56 AM.
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  #9  
Old 04-23-2011, 06:38 PM
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Redroach Redroach is offline
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Quote:
Originally Posted by 41Sqn_Stormcrow View Post
The points received by recce pilot could be connected to the number of photos he takes. The more photos he takes the more credit he gets. Of course to take a photo a key has to be pressed but in order to stay realistic a recce pilot can only make a certain amount of photos per minute so there must be a delay between two photos taken. Now the pilot can decide to turn home with few photos but safe or take the risk to stay longer in the area and make more photos. Should be cool me thinks.
I don't care about points at all... the thing is that it's got to be useful for your team. Recon shots about flak location/density, about things to bomb or about significant ground movements (again for targeting purposes) would be great! Ground movement would be more or less constricted to the continent, pre-french capitulation, however, in order to stay within a reasonable frame
Also, in 1940, there were no digicams. The film had to be advanced (which takes a few seconds) and you didn't have capacity for thousands of photos - more on the order of 10-30. The time needed to stay in the hot zone would balance itself out, imo.
But yeah, I'd love to zip around at treetop level and having an eye on the enemy! That would definately be one of my favourite jobs!
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  #10  
Old 04-23-2011, 06:27 PM
Strike Strike is offline
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Originally Posted by gonk View Post
4. Option in Realistic mode for Outside view of your Aircraft ONLY when your Aircraft is ON the Ground. To allow for post action inspection of your aircraft... ie After Flight...

10. The rest of the switches clickable.. I see a lot that do nothing.,, There must be Battery switch/nav lights/canopy defog ... etc.

thx
@4 YES!

Brilliant, I'd love to be able to dismount my plane, either after ditching or, parachuting to the ground or simply landing, to walk around my aircraft and do a simple post-flight inspection. If they could implement this.. (they already have 1st person bailouts and the animation for the pilot standing up again... So why not have an ability to dismount your burning wreck in the field and run for it! That would require a basic walking animation and the ability to steer a ground unit forwards, backwards and rotate the person. You could use track IR or POV hats etc to look around.

@10 Yes, some of the functions modeled in the game don't have clickable switches, even though they are modeled in 3D. Can't complain though as the increase of clickable cockpit items since IL-2 FB are a 100% increase
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