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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-20-2011, 10:56 PM
Hooves Hooves is offline
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Quote:
Originally Posted by Baron View Post
Thats how IL2 worked and thats how CoD will work. The good thing about that is that just when u are about to get "bored" something new will be added. Unlike say, Battlefield 2 for ex.


Or maby u want a "finished" game and all the support dropped as soon as it hit the shelf


+10

These people dont have any patience. Right now they are complaining that their 10 year old rigs wont play it, but instead of ponying up for new parts it MUST be the devs fault. If you played IL2 and know anything about that process, you wouldn't be crying like 4 year old girls right now. Trust me good things come to those who wait.
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  #2  
Old 04-20-2011, 10:59 PM
ChrisDNT ChrisDNT is offline
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http://youtu.be/eZQyVUTcpM4

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  #3  
Old 04-20-2011, 11:40 PM
Insuber Insuber is offline
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Interesting voice from an ex-programmer of MG discussing with an actual programmer of MG, despite the poor translation you see a whole world:

http://translate.google.it/translate...w.sukhoi.ru%2F

KYA (ex MG)
Re: Graphics of the landscape, water, and all nazemki and its damage.
2 Misha.

I truly believe that the study of objects in the Sim should have been at a good level - higher than the world. The underwater part is justified if the show torpedo attacks.

I was pleased when the team you replenished and several programmers. I begged Oleg take you to the team ... entire year and a half. That you completed the project of new technologies, which we lacked, but did not expect that it will strike on technologies that were already at a high level, as a result, the acute shortage of staff, half of them vypihnut driven or kicked ...

Variations on the water you have not, afraid of the complexity of algorithms, apparently afraid that after my departure
You can not handle it. A similar situation with the clouds, the physics that did not I, but you can not remake it ... Research is more than a year ...
I wanted to deal with not only water but also the landscape, clouds, trying to contribute,
who constantly tried to throw out and remake of his - well, and have rudimentary details of the surface, the band at the junction of the blocks (T-junction), otsutvie reflection, abnormal function of height at the junction of the cliff, otsutvie shadows from cliffs.

My answer is why long does the water - she did not make a permanently altered, because
with permanent alterations of the landscape, the transition to the new graphics API. As a result,
version 2006 was irretrievably lost.
, Where 1 fps to clean water
This method of PR about glitches and 1 fps, we continue to write, especially against the backdrop of glitches and no FPS RELEASE bean. Alternative water which is now in a pod as FPS gives, it can still
1.5 times as easily accelerate. Alternative water that I offered (three-dimensional waves and surf)
in 2006, gives more than 60fps.
A simplified version of three-dimensional water with a submerged part of the surf and gave 40-70 FPS on the 260GTX.

In general, I do not pour filth, and constructive criticism.
If you would like to cooperate you have done this long ago.
And by offering a reward. So far I have not received the promised made in advance of
Six months ago ...

Shl Let's measure all results, including graphics IL2 4.09 vs graphics Bob. I'm more than a year do you no harm Bugs edit and optimize. Working in another firm for only six months, contributed greatly to the optimization of the graphics that rival was in full pope. http://arstechnica.com/apple/reviews...s-review.ars/8
And you, you answer ... how FPSom

------------------------------
MuxaHuk 8actual MG)
<QUOTE> Message from KYA (ex MG)
I truly believe that the study of objects in the Sim should have been at a good level - higher than the world.</QUOTE>
This is assuming that in addition to these facilities, everything else that is needed for the Sim at least present. Water alone can not eat.
<QUOTE> Message from KYA (ex MG)
Variations on the water you have not, afraid of the complexity of algorithms, apparently afraid that after I left you and she does not manage. </QUOTE>
We're not easily frightened, but the players would be scared of 1 frame per second.
Time of Your water comes later. All will see and be sure to praise.
<QUOTE> Message from KYA (ex MG)
A similar situation with the clouds, the physics that did not I, but you can not remake it ... </QUOTE>
You are too emotional ... this prophecy? why write about what you did and did not even touch.
<QUOTE> Message from KYA (ex MG)
I wanted to deal with not only water but also the landscape, clouds, trying to contribute,
who constantly tried to throw out and remake </QUOTE>
Do you have enough time to do this if you like. But when you have already let out the game, the experiments are too risky, or else you can do indefinitely.
<QUOTE> Message from KYA (ex MG)
well, and have rudimentary details of the surface, the band at the junction of the blocks (T-junction), otsutvie reflection, abnormal function of height at the junction of the cliff, otsutvie shadows from cliffs. </QUOTE>
Lose their qualifications? Previously outright bugs determined by eye, and then just past.

<QUOTE> Message from KYA (ex MG)
In general, I do not pour filth, and constructive criticism. </QUOTE>
I've noticed, especially you like to do it in public
</QUOTE> Message from KYA (ex MG)
If you would like to cooperate you have done this long ago. </QUOTE>
Agreed.
<QUOTE> Message from KYA (ex MG)
And by offering a reward. So far I have not received the promised made in advance of
Six months ago ... </QUOTE>
None of us knows what you did and for whom, really. You promised to finish the water, but a line was not up to you.

Reminded of the famous story of a doctor, who threw to treat hopeless patients left to die, and when the patient survived and began to recover, suddenly reappeared and began to criticize that the patient was treated incorrectly, that all should have been done differently, only he knows how it can be cured nobody else can.

Jura you a talented scientist, but your star fever stopping you.
----------------------------------------------------------------

hope all the best.

> You have promised to finish the water, but a line was not up to you.
You have refused (or rather, lead programmer) so I added these lines to the project. You have personally stated
that the algorithm is too complicated, and it is dangerous to insert. I wish I could give shader code into the studio and screens ...
but alas I have no right.


To deceive hung IMHO not intentionally, but simply not controlling the situation ...
Example 20 year old
Union is not August 19, 1991 at one point collapsed because of the notorious Emergency Committee, and by incompetent
governing authority in its "modernization" since 1985. Gorby, probably still do not understand how it happened, because everything was going so well ...

Shl I threw the patient or other doctors I have accused me of too much cleverness techniques and were not allowed on the threshold of the operating room.
From afar, I watched almost at random by the dying patient oprobyvayut different procedures, while realizing that dsotovernuyu medical history, which I wrote nobody wants to even casually glance ...

Before the release I was constantly offered help ... apparently incorrigible altruism ...
A critic in time, still under development, offering alternative solutions and it was a shame
that my experience of silt and strategic developments are ignored ... Instead of constructive debate dab in the myths about
1 fpse and Uncorrectable nothing glitch ...
I do not know how to break through this brick wall strange star ...

Thank you for the title of scientist, very sorry that I can not move in this direction, even now.

> Do you have enough time to do this if you like. But when you have already let out the game, the experiments are too risky, or else you can do indefinitely.

Time was, but the conditions were constantly changing in the engine ... The water for the engine in 2006 was very well done.
When going to release the game due to improper Management, it was not clear, it must be right to release tomorrow
and then again six months later. How to plan tasks.
Of experiments in Ile they do not interfere to improve graphics, varieties of water out there for starting with 3dfx.
Well, not only water, do not dwell on it
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  #4  
Old 04-21-2011, 12:14 AM
Tvrdi
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Originally Posted by Hooves View Post
+10

These people dont have any patience. Right now they are complaining that their 10 year old rigs wont play it, but instead of ponying up for new parts it MUST be the devs fault. If you played IL2 and know anything about that process, you wouldn't be crying like 4 year old girls right now. Trust me good things come to those who wait.
what about us with new and powerfull rigs and performance probs....heck I was a beta tester so I know how to optimise my system, overclock HW and resource free my OS, tuneup the game; but still have probs in the sim...its not smooth at all mate.....yep I have high FPS but thats means shhhh if hte sim isnt optimised well....some of the problems are coming from non existing vsync, fps limiter, but the real problem is unoptimised game......what would be online with more players if I have probs in single player with 3 planes above the land?

Last edited by Tvrdi; 04-21-2011 at 12:17 AM.
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  #5  
Old 04-21-2011, 02:24 AM
Heliocon Heliocon is offline
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Originally Posted by Tvrdi View Post
what about us with new and powerfull rigs and performance probs....heck I was a beta tester so I know how to optimise my system, overclock HW and resource free my OS, tuneup the game; but still have probs in the sim...its not smooth at all mate.....yep I have high FPS but thats means shhhh if hte sim isnt optimised well....some of the problems are coming from non existing vsync, fps limiter, but the real problem is unoptimised game......what would be online with more players if I have probs in single player with 3 planes above the land?
+1
What we are seeing in IL2 should not be problematic on modern rigs. The fact that there are no tree hitboxes but they "supposedly" (not idea if they do) track each bullet is insanse - you can track a bullet but not a tree?
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  #6  
Old 04-21-2011, 06:27 AM
Flanker35M Flanker35M is offline
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S!

From reading that discussion between the programmers it seems that CoD lacked firm leadership that kept on goal: release of the next gen sim. Too much was changed or something new tested all the time thus nothing was really finished properly and now release came. We got what we got. Not complaining, I enjoy CoD a lot even with it's bugs.

The mini update gives good indication what we will get, but frankly many of these optimizations should have been there from the start. Not added after release in a frantic patching schedule.

Anyways, greatly appreciate the updates as CoD is not abandoned Happy flying.
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Old 04-21-2011, 07:44 AM
luthier luthier is offline
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I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
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Old 04-21-2011, 08:21 AM
jibo jibo is offline
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we really don't care whether someone stole his samovar

Last edited by jibo; 04-21-2011 at 08:30 AM.
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  #9  
Old 04-21-2011, 08:29 AM
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SG1_Lud SG1_Lud is offline
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Quote:
Originally Posted by luthier View Post
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
Thanks for the explanation Luthier. Most people will understand this as you said. The important thing is that there is a team working on it, and that you get enough income to keep developing. I believe the comunitty wont let you doWn if you persevere, as you are doing already btw. My Best wishes and good luck.
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Old 04-21-2011, 09:21 AM
Langnasen
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Originally Posted by luthier View Post
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.

I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.

I hope I won't ever have to say anything else on the matter.
And yet we get more of an idea of what went wrong by reading his comments than we do from any of the people still working on the game. I'm sure you've seen all the speculation on what happened, yet we hear nothing from the team to explain it. The strangest thing is it took you six years to release an unplayable game (the stuttering) yet only two/three weeks to fix that with the multicore revision. For the sake of those two/three weeks you could have averted the release disaster. I'm sure some will say "that's none of your business", but I have to differ, for obvious reasons. We paid our money and we still do not have a game...MP still does not work properly, and there is no campaign. And no, I do not call what has been provided even remotely a 'campaign'. It is an insult if I'm frank.

And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this, rather than mere customers who have been sold a non-functional game (as it was until the multicore revision, and still is for those without multicore CPUs).

On a more positive note, it is, at least, my opinion that certain parts of the game are true genius. The DM is incredible. And the terrain, at maximum settings, is likewise. Other components, the sound particularly, are pale shadows by comparison. The bugs are just bugs, par for the course these days with most releases. The pseudo full-window...god knows what's going on with that. But after the multicore revision I have considerably more faith this sim can, and will, come good. It's just that I, and most others (be sure) would appreciate the courtesy of being given some idea of what went wrong. Everyone who put their money on the table did, after all, indulge in a risky investment. And I'm not talking only of the cost of the game but the significant amounts that were invested in new hardware (in my case over £1000).

Keep going Luthier. If you can make this game what it should have been at release it will become a true milestone in simming history.
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