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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#2
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Complainers that do so in a constructive manor are a great asset to the community, but there are more than a few that drive away new customers of the genre, which we all could ill afford. The only positive thing they do is provide entertainment, and keep the forums lively, while we still have a genre to participate in.
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Intel core I7 950 @ 3.8 Asus PT6 Motherboard 6 gigs OCZ DDR3 1600 Asus GTX580 Direct CU II 60gigSSD with only Windows7 64bit, Hotas Peripherals, and COD running on it 500gig HD Dual Boot Samsung 32"LG 120hz MSFF2 Joystick Cougar Throttle Saitek Pro Rudder pedals Voice Activation Controls Track IR 5 ProClip |
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As Chivas said constructive critisim is a great thing, just pilling in the negative comments helps nothing. We all know that Oleg as a veru good reputation. He will deliver. They propbably just needed the cash to do so. I really hope that the new addons (maps/plane/ships/ground object pack) are made available for a price, not givenaway for free. IMHO it is a small price to pay to assure the continuity of this genre. I know I would pay $30-$50 US for an expension pack. This way maybe we will have drivable tanks, ships, subs, etc... This would be the BOMB |
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That is no longer the case, they have grown, and have many projects now, all deserving attention, and the original driving force has left the building along with Elvis. There are no guarantees whatsoever this title will get the same level or longevity of attention as IL2 , indeed there are many factors against that happening now. People keep talking, banging on and on, saying it will be great in a year, or two; but in truth, they do not have a damn clue what level of support this title is likely to get. Moreover, the incessant droning about its rosy future, is just as annoying as those complaining, because the product as it stands TODAY is a broken mess, and Luthier and co have our money in their pockets now, today, not two years from now. Everyone posting about how grand it will all be when fixed and branding everyone who disagrees is a "hater" or "troll" and claiming they should not post, should take a long hard look in that mirror. You are expressing an opinion, but would deny others the right to express theirs, simply because they disagree with you; and that my friends, makes you one and all, a bunch of hypocrites'; a beast, far worse than those who quite rightly complain about something they have paid for not working as advertised. Last edited by Blue Scorpion; 04-21-2011 at 09:01 AM. |
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Luthier messed up PF and CoD is strike 2. Last edited by Theshark888; 04-22-2011 at 04:18 AM. |
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"Everything seems new and not good enough to those too young to remember the old and too ignorant of Il2 history to have faith about it." – Not Thomas Sowell
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I like CoD. I really do like it. But as playing at the moment is a bit frustrating (not only due to performance issues, but also due to the relatively unstable multiplayer and the virtually non-existant quick missions) I took the chance to finally buy RoF. Never had the chance before as my system is relatively new (half a year). Furthermore I got my TrackIR just last week and I really didnt want to play RoF without it.
Well, as I said. I really do and want to like CoD but the comparison to RoF ist just hurtful. I do know that Rise of flight hat its problems in the beginning but at least it feels like a game. I am pretty sure that the programmers of CoD had a reason for using these windows popups and stuff but it just feel cheap in a way. RoFs UI is just so much more intuitve and well designed it's almost unbearable. Not to mention the existance of a good quick mission editior, tutorials and so forth. For example: When I first heard of the possibility to configure the ammo belts in CoD I imagined some nice designed menu where you drag and drop beautiful drawed bullets in a cool animated ammo belt. What did we get? A simple, boring menu. The funny thing is, even the functional menu of the former Il2 games are so much superior to what we have now. I just don't get it. I really am quite sure that CoD is a diamond in the rought but it just doesn't feel like a game at the moment. It's more a cluster of ugly windows and menus which (admittedly) lead to a great simulation with a great damage model and flying immersion. I have bought CoD and hope that this investment will pay off eventually but I also think that there is no use in persuading myself that the game is great when it clearly is not. At least at the moment and in its current state. Last edited by lighthaze; 04-20-2011 at 10:27 PM. |
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