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  #1  
Old 04-20-2011, 03:16 PM
JG52Karaya's Avatar
JG52Karaya JG52Karaya is offline
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Quote:
Originally Posted by Hoogs View Post
I wonder if...

1) Its possible to fix the damage model on the P-38's twin tail booms. From what I understand it has never been programed as separate tail booms as far as the damage model is concerned. It has more than one rudder and the tail, it seems to me, gets damaged soooooo easily. Correct me if I'm wrong, but the P-38 was one tough mother!

2)A more realistic or different sound for the bending airframe. At present it sounds like loosing an aileron. IT's confusing.

3)You could kill the external padlock exploit used by many pilots to "Lock ON" to any enemy plane beyond visual range. That or kill the enemy plane external view for online play, or make enemy external views an option to be turned off. This drives me crazy. Any one can find you any where. That ain't right.

4)The ability to earn half credit on a kill. This would make life better for all pilots using 50 cals. At current you can smoke an engine, blow off ailerons, elevators, rudders, put holes in a wing, injure a pilot, and set the enemy on fire, but it all means nothing if some looser with a 30mm canon saws off the wing of all your hard work.

5)DELETE THE 185. What a stupid, magical piece of... er.. know what I mean? Or at least make the engine the completely unreliable P.O.S. it historically was.

6)Left and right break pedals? It would make taxi far more realistic.

Ty for 4.10.1 I love what you've done so far. Especially with the menu's and the new programmable joystick axis. Also the g-limit for all AC is greatly appreciated. All great fixes.
Not meaning to sound rude but have you tried flying on full realism servers or servers with higher realism settings? Half your gripes would be voided by that as

- there typically are no external views on these servers
- there wont be anybody equipped with a 30mm on your side when flying most aircraft armed with .50cal MGs only
- there wont be any I-185 aloft

Especially the latter seems to be an "arcade server" problem. Only a handful of the I-185 fighters were produced and the M-71 engine utilized on the projected production model was found to be extremely unreliable up to the point that not only the fighter itself but also further development on the engine was seized altogether.

Other typical "arcade" fantasy planes include the MiG-3U and I-153P which you could also count in real life on two hands
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  #2  
Old 04-20-2011, 10:08 PM
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II./JG1_Klaiber II./JG1_Klaiber is offline
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1.) A cockpit for the upcoming Hs 123 - this is a great aircraft to be made flyable as it adds a lot to early to late war scenarios.

2.) Smaller fonts for the menus (without mods needed).

3.) Widescreen support.

4.) Reinstate the need for engine warm-ups immediately after engine start.

This used to be in IL-2 early on in the game's life, but was removed at some point through patching. The Bf 109E, for example, needed to idle at around 700RPM until the oil temperature reached 30 degrees Celsius.

5.) 6DOF track IR

6.) Dual pedal breaking.
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  #3  
Old 04-20-2011, 11:24 PM
rodgdodge rodgdodge is offline
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Default In-plane altimeter

Hi guys,

I know you've done great work in the past. I have a request, could we have an in cockpit altimeter that doesn't stop at 30,000 ft in the climb ? E.g. in allied aircraft. As far as I'm concerned it would be a 'nice to have' it's not a show stopper.

Cheers

rodgdodge
  #4  
Old 04-21-2011, 04:45 AM
Hoogs Hoogs is offline
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Quote:
Originally Posted by JG52Karaya View Post
Not meaning to sound rude but have you tried flying on full realism servers or servers with higher realism settings? Half your gripes would be voided by that as

- there typically are no external views on these servers
- there wont be anybody equipped with a 30mm on your side when flying most aircraft armed with .50cal MGs only
- there wont be any I-185 aloft

Especially the latter seems to be an "arcade server" problem. Only a handful of the I-185 fighters were produced and the M-71 engine utilized on the projected production model was found to be extremely unreliable up to the point that not only the fighter itself but also further development on the engine was seized altogether.

Other typical "arcade" fantasy planes include the MiG-3U and I-153P which you could also count in real life on two hands
Thank you for the response. I understand that many of my suggestions/gripes are solved by flying in full switch servers. And I have recently taken up flying in full switch servers.

I thought perhaps that the "arcade" pilots could benefit from such changes. I realize that it would take a considerable amount of work to make certain changes. The external padlock beyond visual range is a loop hole that I'm sure was never intended to be a part of the game. In my opinion it's a glitch and an issue that deserves resolution. I'm not the only arcade pilot who feels this way. IF this is a difficult issues to resolve then please by all means move on to more pressing matters. However if turning off enemy external views is an easy fix, then why not?

Don't "arcade" pilots deserve an honest hunt?

Last edited by Hoogs; 04-21-2011 at 04:56 AM. Reason: grammer
  #5  
Old 04-21-2011, 05:34 AM
AKA_Tenn AKA_Tenn is offline
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I think thats the one biggest flaw with arcade servers, the redundancy of the whole map icons thing... i think if you have no enemy icons on the map, you shouldn't be able to just switch to the enemy plane to see where they are on external view, their the same thing, except even worse, switching to an enemy plane on externals, you will know exactly where they are, AND can also see their altitude, and therefor always maintain an advantage.... and that should never happen.

Last edited by AKA_Tenn; 04-21-2011 at 05:36 AM.
  #6  
Old 04-21-2011, 08:52 AM
Romanator21 Romanator21 is offline
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I agree. On servers with outside view enabled, it's impossible to maintain any kind of surprise. I feel that F5, F6, etc should be lumped in with "no padlock on" difficulty, and that external views should have the option of being limited to friendlies only.
  #7  
Old 04-22-2011, 03:45 AM
Stealth_Eagle Stealth_Eagle is offline
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I found this link and I think it will be quite helpful for new aircraft cockpits.

http://www.world-war-2-planes.com/co...-aircraft.html

Hope this helps and please fix the Go-229 to be Ho-229 and able to carry a bomb load. Thanks

Eagle out.
  #8  
Old 04-22-2011, 08:02 AM
Juri_JS Juri_JS is offline
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Please excuse me if this has been asked before. Are there plans to update the landscape textures of the old maps?

The newer maps like Slovakia or Bessarabia have very good looking textures and I think most of us would like to see the same quality on the other maps. Especially the Pacific maps look quite ugly and some have completely wrong textures (Chichi Jima).
In my opinion better map textures would be one of the biggest improvements for the game.
  #9  
Old 04-23-2011, 05:27 PM
Gryphon_ Gryphon_ is offline
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Probably the oldest request of all, but after many months of holding back I have to ask you to look one more time at the low speed turn performance of the Spitfire, particularly the IX. In 4.10 the low speed turn performance of the IX was considerably improved, which was a surprise as it was widely regarded as too good to be true in 4.09. I have no issues with the Spitfire having a better turn rate than the 109 - it should - but when airspeed falls and AoA increases that big wing should produce a lot more drag than it does. But the Spitfire seems to retain energy very well, and pulls off high AoA turns that no other aircraft can follow. In short, the energy retention of the Spitfire isn't realistic, and as it's such an important aircraft in the game I think you need to look at it again.
  #10  
Old 04-24-2011, 05:07 PM
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Azimech Azimech is offline
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Quote:
Originally Posted by Romanator21 View Post
I agree. On servers with outside view enabled, it's impossible to maintain any kind of surprise. I feel that F5, F6, etc should be lumped in with "no padlock on" difficulty, and that external views should have the option of being limited to friendlies only.
+1

Also I'd like to have the online scoring system reworked, instead of the last one that scores a hit gets the points, I'd rather see the number of hits and/or the total damage that has been done. Or maybe a style of distributing the points like the RAF had. I flew online yesterday, first time in ages, and was promptly irritated with the kill stealers. And when I was shooting a bf-110 a single bullet hit the B25 that was spiraling down without it's tail, so I was credited with a friendly kill. Pretty annoying!
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Last edited by Azimech; 04-24-2011 at 05:15 PM.
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