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#1
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- there typically are no external views on these servers - there wont be anybody equipped with a 30mm on your side when flying most aircraft armed with .50cal MGs only - there wont be any I-185 aloft Especially the latter seems to be an "arcade server" problem. Only a handful of the I-185 fighters were produced and the M-71 engine utilized on the projected production model was found to be extremely unreliable up to the point that not only the fighter itself but also further development on the engine was seized altogether. Other typical "arcade" fantasy planes include the MiG-3U and I-153P which you could also count in real life on two hands
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![]() The tiger has no smell and makes no noise but you know he is there There is something in the shadows - its the tiger waiting for you |
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#2
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1.) A cockpit for the upcoming Hs 123 - this is a great aircraft to be made flyable as it adds a lot to early to late war scenarios.
2.) Smaller fonts for the menus (without mods needed). 3.) Widescreen support. 4.) Reinstate the need for engine warm-ups immediately after engine start. This used to be in IL-2 early on in the game's life, but was removed at some point through patching. The Bf 109E, for example, needed to idle at around 700RPM until the oil temperature reached 30 degrees Celsius. 5.) 6DOF track IR 6.) Dual pedal breaking. |
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#3
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Hi guys,
I know you've done great work in the past. I have a request, could we have an in cockpit altimeter that doesn't stop at 30,000 ft in the climb ? E.g. in allied aircraft. As far as I'm concerned it would be a 'nice to have' it's not a show stopper. Cheers rodgdodge |
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#4
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I thought perhaps that the "arcade" pilots could benefit from such changes. I realize that it would take a considerable amount of work to make certain changes. The external padlock beyond visual range is a loop hole that I'm sure was never intended to be a part of the game. In my opinion it's a glitch and an issue that deserves resolution. I'm not the only arcade pilot who feels this way. IF this is a difficult issues to resolve then please by all means move on to more pressing matters. However if turning off enemy external views is an easy fix, then why not? Don't "arcade" pilots deserve an honest hunt? Last edited by Hoogs; 04-21-2011 at 04:56 AM. Reason: grammer |
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#5
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I think thats the one biggest flaw with arcade servers, the redundancy of the whole map icons thing... i think if you have no enemy icons on the map, you shouldn't be able to just switch to the enemy plane to see where they are on external view, their the same thing, except even worse, switching to an enemy plane on externals, you will know exactly where they are, AND can also see their altitude, and therefor always maintain an advantage.... and that should never happen.
Last edited by AKA_Tenn; 04-21-2011 at 05:36 AM. |
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#6
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I agree. On servers with outside view enabled, it's impossible to maintain any kind of surprise. I feel that F5, F6, etc should be lumped in with "no padlock on" difficulty, and that external views should have the option of being limited to friendlies only.
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#7
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I found this link and I think it will be quite helpful for new aircraft cockpits.
http://www.world-war-2-planes.com/co...-aircraft.html Hope this helps and please fix the Go-229 to be Ho-229 and able to carry a bomb load. Thanks Eagle out. |
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#8
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Please excuse me if this has been asked before. Are there plans to update the landscape textures of the old maps?
The newer maps like Slovakia or Bessarabia have very good looking textures and I think most of us would like to see the same quality on the other maps. Especially the Pacific maps look quite ugly and some have completely wrong textures (Chichi Jima). In my opinion better map textures would be one of the biggest improvements for the game. |
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#9
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Probably the oldest request of all, but after many months of holding back I have to ask you to look one more time at the low speed turn performance of the Spitfire, particularly the IX. In 4.10 the low speed turn performance of the IX was considerably improved, which was a surprise as it was widely regarded as too good to be true in 4.09. I have no issues with the Spitfire having a better turn rate than the 109 - it should - but when airspeed falls and AoA increases that big wing should produce a lot more drag than it does. But the Spitfire seems to retain energy very well, and pulls off high AoA turns that no other aircraft can follow. In short, the energy retention of the Spitfire isn't realistic, and as it's such an important aircraft in the game I think you need to look at it again.
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#10
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Also I'd like to have the online scoring system reworked, instead of the last one that scores a hit gets the points, I'd rather see the number of hits and/or the total damage that has been done. Or maybe a style of distributing the points like the RAF had. I flew online yesterday, first time in ages, and was promptly irritated with the kill stealers. And when I was shooting a bf-110 a single bullet hit the B25 that was spiraling down without it's tail, so I was credited with a friendly kill. Pretty annoying!
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Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... Last edited by Azimech; 04-24-2011 at 05:15 PM. |
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