Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #31  
Old 04-19-2011, 01:00 PM
HFC_Dolphin HFC_Dolphin is offline
Approved Member
 
Join Date: Oct 2007
Posts: 340
Default

That's a nice post!

What's amazing in this game is the level of detail in almost everything.
I was amazed to fly over France and see windmills...working like real ones!
I wonder whether they stop turning if there is no wind

Cockpit shadows is another thing that amazes me. I just can't live without them anymore!
Reply With Quote
  #32  
Old 04-20-2011, 03:00 AM
Blackdog_kt Blackdog_kt is offline
Approved Member
 
Join Date: Jan 2008
Posts: 2,715
Default

Quote:
Originally Posted by PeterPanPan View Post

3. From a previous post in this thread, it appears that not just carb icing is modeled, but also pitot tube icing. The latter is the tube that pokes out into the airflow and measures your airspeed. If it gets clogged with ice (perhaps in cloud) you will get airspeed indication errors. I don't know yet if pitot heat or carb heat is modeled to avoid these RW issues, but I guess it's only a matter of time.
Aircraft with radial engines like the G.50 and the Blenheim have carb heat. Also, pitot heat is modeled (i don't know how many planes have it though, i guess all would), you just need to bind a key to it in the options

Last edited by Blackdog_kt; 04-21-2011 at 06:46 AM.
Reply With Quote
  #33  
Old 04-20-2011, 05:32 AM
warbirds warbirds is offline
Approved Member
 
Join Date: Apr 2011
Posts: 57
Default

Things that make me smile;

Control cables to the tail surfaces on Moth vibrate

Clouds move and change shape constantly like real clouds

The feeling of really being high up when looking at the ground

The way the planes drop altitude when power is off, most sims leave you floating when power is off

The really great and detailed and easy FMB

The way the front crew member moves when you slip the Moth

The early morning or late day lighting and shadows

Many more to come I am sure.
Reply With Quote
  #34  
Old 04-20-2011, 05:48 AM
He111's Avatar
He111 He111 is offline
Approved Member
 
Join Date: Jan 2009
Location: Newcastle, NSW, Australia
Posts: 707
Default

I'd love to agree with you PeterPan but i'm still waiting on my system.

I watch the Vids with aching jealousy

He111.
Reply With Quote
  #35  
Old 04-20-2011, 08:47 AM
senseispcc senseispcc is offline
Approved Member
 
Join Date: Apr 2011
Posts: 598
Smile Details

All the multiple details we found everywere in this game. It is awsome.
I like the idea that in a near future some skins shall be produced and used by many of us.
Thanks to the production team.
Reply With Quote
  #36  
Old 04-20-2011, 08:55 AM
Fjordmonkey Fjordmonkey is offline
Approved Member
 
Join Date: Apr 2011
Location: Larvik, Norway
Posts: 350
Default

A lot of good ones in this thread.

For me it's definately the cockpit shadows, which more than once have led me to continually roll my aircraft to see how the shadows play against the rest of the cockpit (has led to not just a few crashes, as I'm quickly running out of altitude and options while mesmerized by the shadows).

That, and the feeling of flying low over the terrain, hugging every little hill, valley and bump in the terrain. Especially fun to do in a 109 when you're being chased by a few very angry Spitfires. Just pay attention to your altitude and the terrain, lest you become PART of the terrain.

Absolute best part, though: Sunset in hazy and partially clouded weather. Just makes me want to fly around watching it for hours on end.
Reply With Quote
  #37  
Old 04-20-2011, 09:23 AM
Fragal Fragal is offline
Approved Member
 
Join Date: Jan 2010
Posts: 51
Default

Another quick one from me,
The sense of speed and movement is just awesome, feels like your screaming through the air in all planes you could be in a bleinheim only going about 220mph but from looking out the windows and seeing details flash past it feels like your going so much faster, and that every aircraft has it's own little features and quirks none of them feel the same to fly each one is different from take off to landing and i'm loving discovering each and every little feature of these planes.

Last edited by Fragal; 04-20-2011 at 09:27 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.