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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-19-2011, 08:40 PM
Heliocon Heliocon is offline
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Quote:
Originally Posted by W0ef View Post
While I agree there can still be progress made on optimization, especially of the houses, I do not agree this has nothing to do at all with hardware and the way you set your system up. People with very similar specs (like me) have the game running smooth with everything maxed out.

As stated many times by now this game eats VRAM for breakfast. I think the bottleneck in your system therefore might be your HD6850 which is a fine card but probably just not good enough for running this game on max, running with everything maxed out requires over 1gb VRAM. I think the biggest optimizations are to be made in this department (VRAM usage of the engine).
You read my system specs wrong...

-Also its not an issue with vram (well it is but it "shouldnt be") because the flight sim should not be maxing it out, if its maxing out it means the programming is crappy and they are not removing rescources/textures from Vram memory when they arent needed, or equally as bad they are loading stuff into vram that should be stored in system ram then sent to vram when needed (its hard drive paging thats slow). Why is it maxing vram but not using more than a couple of gigs of system ram? (from what I have been told/seen).
Why are they not offloading tree hit boxes to another thread? They said it would require them to raise the games min requirments (although if it was optional it wouldnt) but if the games build for the future why are they afriad to use more than 4 threads?

Last edited by Heliocon; 04-19-2011 at 08:44 PM.
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Old 04-19-2011, 08:44 PM
JG14_Jagr JG14_Jagr is offline
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I think the perforamnce is getting there.. I run the "BLack Death" track at an average of 64 with a high of 192 at 1920X1200 with everything on HIGH except SSAO OFF and SHADOWS OFF
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