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7,62 Tactical action game, sequel to Brigade E5

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  #1  
Old 04-19-2011, 09:15 PM
IceShade IceShade is offline
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Quote:
Originally Posted by R@S View Post
I don't think so, the engine can't handle an attachment with two functions. It would either have to be laser or a TL.
I guess an attachment can't be full auto either? Or handle magazines? It would be cool to have a 'proper' M26 MASS attachment.
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  #2  
Old 04-21-2011, 12:10 AM
Kuujis Kuujis is offline
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Just fed up with the prototype weapon mission... Found 3 parts and a manual, main weapon description mentions three parts, so I think this should be it... But "there are still parts missing" message appears... Makes me a sad panda Am I doing something wrong by pressing "Assemble OICW"?
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  #3  
Old 04-21-2011, 11:45 AM
JackintheBox JackintheBox is offline
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Never mind

Last edited by JackintheBox; 04-22-2011 at 04:24 PM.
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  #4  
Old 04-21-2011, 08:46 PM
Kuujis Kuujis is offline
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Originally Posted by JackintheBox View Post
IIRC you need four parts and the manual to assemble the gun.
The main gun, the launcher, the targeting unit and the scope unit.
Look through your loot, i think one of the parts shows up under the last table(clothing,etc.) instead of the usual weapon addon table.
Yeah, I actually checked all the menus, windows, etc. Stange thing with the grenade launcher part - it became visible in the map and in the items menu only when I came close to it...

After giving up on finding a way in game I tried to add the item into MAIN.SAV trunk like this:
Code:
Item  0 0 8 
Name  "Laser Aiming Module (OICW)"
SpecificData  
AddonInfo  
Resource  1 
BulletsCount  0 
MasterBone  -1 
EndOfSpecificData  
Used  0 
Private
It probably is wrong, since I'm not sure what properties such an item should have. One thing is certain - I need a GUID, but if I understood correctly - it is randomized by game when quest items are created... This means I'm SOL

Then i tried enter_dev_mode + shop, but the item is not for sale there either... Now... well... erm... I'm trying to find the quest in BSM and see what I should do to find the neccessary part
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  #5  
Old 04-21-2011, 08:50 PM
R@S R@S is offline
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All you need is the 3 weapon parts and the manual for the OICW. First read the manual, then make sure you have all the parts in your inventory. The code for the assembly is very straight-forward, it check if you read the manual and if you have the 3 necessay items in your inventory. If it says you need more parts, that means you don't have the right things in your inventory.

To get access to the mission you need to kill more than 500 enemies, once that's done, talk to Jim-Bob at the harbor.
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  #6  
Old 04-21-2011, 09:01 PM
Kuujis Kuujis is offline
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Quote:
Originally Posted by R@S View Post
All you need is the 3 weapon parts and the manual for the OICW. First read the manual, then make sure you have all the parts in your inventory. The code for the assembly is very straight-forward, it check if you read the manual and if you have the 3 necessay items in your inventory. If it says you need more parts, that means you don't have the right things in your inventory.

To get access to the mission you need to kill more than 500 enemies, once that's done, talk to Jim-Bob at the harbor.
I'm so embarrassed now Worked like a charm... I took only the 3 weapon parts without the manual... now its working as intended.

AND on a side note - now I can see that all missions are compiled and not "human readable format" so to say... Any way to decompile those? Also - is it C? Or some specific scripting language?
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  #7  
Old 04-21-2011, 09:05 PM
IceShade IceShade is offline
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I must say, the 'bootcamp' (though it's probably more like an arena), is really entertaining. It's more about scavenging than just buying the best available. You get to use so many more guns you'd probably leave in the shops ..

Non stop action, no silly quests and talking to people.. just tactics and bullets.

Heck, there should be an arena accessible in-game.
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  #8  
Old 04-21-2011, 09:16 PM
R@S R@S is offline
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I've done some work on the boot camp today, changed the spawn points for the player to some more suitable ones.

I was also thinking of instead of changing the already made mini-campaign, I should add to it instead. I was thinking of adding 5 new "Pistol skirmishes" as an option, maybe add the same for shotguns, SMG's and the other weapon types. Maybe have the enemy count start with 5 and increase a little after every level is completed. I'll start on that this weekend, if adding new weapons don't take to much of my time.

@Kuujis
The compiled code can't be de-compiled, it uses a language and compiler unique for Apeiron made games. The code is a hybrid between C and C++ and if you know any of those it's easy to get started.
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