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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-18-2011, 04:28 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Alex Henshaw wrote:

"After a thorough pre-flight check I would take off and, once at circuit height, I would trim the aircraft and try to get her to fly straight and level with hands off the stick ..."

Yes I agree it is relative (I too have flown more than 1 moth) however it would be stretching the term a bit far carrying quite as much deflection as present within CoD. I wonder if DB or Henshaw would use those same terms after flying the CoD spitfire (which after-all is what we aiming for right, that those same highly emotive comments could come from the CoD spit as the real thing).

I am not suggesting that the principal implementation is wrong, just that the curve needs some further examination. Possibly more benign in the middle and more extreme at the end, for example... stalling the spit then shoving in full power would (I can very well imagine) torque roll like a beast.
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Old 04-18-2011, 04:46 PM
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bongodriver bongodriver is offline
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I should have mentioned I don't seem to be struggling with the same problem on my hardware, in actual fact I have been cruising the spit almost hands off, so I will grant that I may be making an assumption and some of you guys may be experiencing a problem, seems there are a few 'bugs' that affect some more than others.
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Old 04-18-2011, 04:56 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Fair point, perhaps it is caused by a controller issue. I use the CH Products fighterstick, Pro Throttle and the Pro Pedals I have the input curves set to be linear in nature and have calibrated them use the CH Control Manager. At the moment I find I need to use about a quarter of the movement range to counter the roll with no slip/skid for level flight at cruise power (so 25% deflection), would be interested to hear if others with these controls also find the same.
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Old 04-24-2011, 07:28 PM
Victory205 Victory205 is offline
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Quote:
Originally Posted by BlackbusheFlyer View Post
Fair point, perhaps it is caused by a controller issue. I use the CH Products fighterstick, Pro Throttle and the Pro Pedals I have the input curves set to be linear in nature and have calibrated them use the CH Control Manager. At the moment I find I need to use about a quarter of the movement range to counter the roll with no slip/skid for level flight at cruise power (so 25% deflection), would be interested to hear if others with these controls also find the same.
Does the Fighterstick have integral trim wheels in roll and pitch to counter this? I had an old game port version that did, and am thinking of buying the USB version for this reason.

Thanks
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