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  #1  
Old 04-18-2011, 03:04 PM
Ataros Ataros is offline
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Airfields are not clickable in MP

Quote:
Originally Posted by Dazzed DJ View Post
Mate I found sometimes i had to wave mouse around to find the clickable area below and to the right of the airfield just look for when the window describing the ariefield comes up.
Quote:
Originally Posted by tf_neuro View Post
I choose the army... and I couldnt click any airfields any more.
Also, there was no red airfield on the map, they were all white and unclickable.

We tried all the usual stuff like disconnecting and reconnecting, reloading the mission, restarting the game, ever reboot the whole machine, but no luck.
I couldnt click any airfields.
We gave up after a while, and went on to play other games.
That was last night.

Earlier today, we tried again but with inverted roles: I was the server and a game buddy (another one) was the client.

Connection OK, map shows up, selected army... and again, I couldnt click on any airfield, but he could.

So it's not about sever/client stuff, it must be something on my end, but I have no idea what I did... I remember that I could click airfield, then another mission was loaded and I couldnt click any more.

Quote:
Originally Posted by whoarmongar View Post
I have just come on forum to find answer to this problem on servers map "english channel 1940 the map has changed now an east/west map area. ?? Now i cant click onto planes after choosing sides, just spent 15 mins combing map trying to find clickable slots to join game . On othermaps no problem can click planes and enter server
Quote:
Originally Posted by Ataros View Post
I changed mouse sensitivity in conf.ini and it happens to me.

You have to
1st: rightclick on map end DEselect "airfields". You will see only active airfields as a result.

2nd: move your mouse about 1cm to the right and a bit lower the desired airfield and move it around till you see a hint popping up with airfield description. Doubleclick this particular point of map.
Quote:
Originally Posted by wildwillie View Post
Does anyone have the problem when trying to select a spawn base that you must have your mouse pointer not on the base itself, but away from the base ?

In order for me to select a spawn base and therefore be able to create a plane I must move my cursor around 3cm away from the base in the 5 oclock position before the base name shows up on the map.

RAF238thWildWillie
Quote:
Originally Posted by =69.GIAP=STENKA View Post
When starting a dog server it loads and shows map. I click to select side and nothing happens.

Have tried clicking on airfields, no luck either.

Ideas?

Last edited by Ataros; 04-19-2011 at 09:53 AM.
  #2  
Old 04-19-2011, 05:49 PM
hockeywarrior hockeywarrior is offline
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I'll just repost a thread that has just started in this technical forum but that is REALLY important and needs to be addressed ASAP. Included is another user's post and my reply to that post, regarding the really awful AI:

Quote:
Originally Posted by Formula88 View Post
Besides the ridiculous roll rate I've seen some aircraft pulling, especially the 110's (a big twin engine can outroll a hurricane?), what are they thinking?
They constantly make erratic manuevers and always lose altitude when trying to evade. Every fight ends up on the deck because these idiots would rather barrel roll into the ocean than even try to knife fight. Then when you get to the deck they climb just enough to erattically fly left and right and roll over down to the deck again.

Can anyone hit anything besides bombers in this sim?? The constant flip flopping of the AI makes it damn near impossible to hit them, I just spent god knows how may minutes on the tail of one bf-110 and ran out of ammo without a kill. 8%, thats how many rounds landed out of 2400... I'm better than that, 1946 proved it. Maybe the guys in charge of AI in this completely forgot the lessons learned from the original games? Perhaps watching some gun camera footage from the era would give them a better idea of how an enemy evades an attacker in the air.

On another note, I never get shot down and rarely even shot at since the AI is so concerned about flopping about the sky they never actually try to engage with any kind of skill. Yuck... If 1946 didnt look like a cartoon after seeing this I woudnt hesitate to go back at this point.
I HAVE gone back to 1946 and plan to stay there until they have fixed the terrible AI in this game. I am experiencing everything you are going through and I find it a total game-breaker.

When the AI isn't pulling impossible mindless stunts (all while not losing airspeed, mind you), climbing at insane rates without burning out their engines, or pulling out of impossibly bad spins, they are completely benign. I rarely get shot at, and sometimes when I do the AI just decides to stop attacking. Even more hilarious, many times the AI acts like I'm not even there, and I'll pump a billion rounds into a plane that flies perfectly straight.

It's like they're either pulling F-16 maneuvers (literally) or completely oblivious to your existence. It's the most boring and infuriating experience I've had in a game with AI ... no joke. Prettiness or not, I'd much rather fly in IL2 1946 where I get a rewarding
  #3  
Old 04-20-2011, 11:46 AM
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addman addman is offline
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Plane weathering slider doesn't work and Bf-110 cockpit won't close.
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  #4  
Old 04-20-2011, 05:30 PM
RocketDog RocketDog is offline
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OK - here are some odd looking things with a 6970 card and Cat 11.3 drivers. Before this I had an Nvidia GTX285 which did not have any of these aretfacts. It looks like the game does not add haze at the horizon with ATi cards.

Bright blue line on the horizon:


Distant horizon is very sharp - not blurred, even beyond the land which is correctly faded out (this is clearer at full size):


Black lines on the beach and cliffs:

Last edited by RocketDog; 04-20-2011 at 10:46 PM.
  #5  
Old 04-20-2011, 06:06 PM
mattag08 mattag08 is offline
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Here's a short list (sorry if I repeat stuff, but I don't have time to read 36 pages and it's probably good to know that multiple people are having the issues anyway):

1. Control surface animations are very jittery. It almost appears as if there are only ~6 positions the control surfaces can be in and they hop from one to the other as you smoothly deflect them. This is purely graphical.

2. Thin light blue horizon lines. Very obvious.

3. Strange graphical artifacts on distant land textures that have not been loaded. Looks like blue waves.

4. Auto-mix not working on Hurricanes and Spitfires. Auto-weak just doesn't work at all (engine just runs rough and fails after a bit) and auto-rich starts to run rough above 10k ft.

5. When restarting the game to allow new graphics settings to apply, the game just crashes, it doesn't actually close.

6. Setting up armaments in the "Plane" options doesn't seem to transfer to anywhere else except the FMB. I'm unable to select my specific loadout for an QMB or Single Mission unless I'm go edit it in the FMB.

I'll probably have more later...
  #6  
Old 04-20-2011, 06:57 PM
Rickusty Rickusty is offline
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Since Steam updated with the latest patch,
the game crashes a lot... But... The first thing is: the first mission (just a randon one) always loads. Either from the QMB or in the FMB.
Then, it can happen that the 2nd or 3rd time, when there's the loading bar
on the bottom of the screen, the game crashes without apparent reasons...

It happened really rarely before...


My system
-------
E7500 c2d 2,96mhz
4 gb ram ddr2 800mhz
Nvidia GTS 450 1GB
Windows 7 32bit
  #7  
Old 04-21-2011, 12:46 PM
335th_GRAthos 335th_GRAthos is offline
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Bombs need some serious patch!

#1 Get these jumping jack bombs fixed ASAP !
What kind of rubbish is this ? Read the IL2FB manual on how bombs rebound based on a.) hardness of the soil and b.) deflection degree and apply it!
They way bombs jump all over the place is completely unrealistic.

#2 The SC250 bomb on the Bf109E-3B seems not to be exploding. Exploding probability is less than 20% percent. Whetehr you dive-bomb, high-alt bomb or skip-bomb.
This is rubbish of course (same as the "charging time 8 weeks" on the bomb loading menu but, it makes me wonder).

It would be good if somebody publishes some more information about the bombs and the conditions under which they may fail to detnate because I fail to understand the logics for the sc250 of the BF109E-3B.
(on the ME-110 with 2xSC500 I have no issues at all).

~S~
  #8  
Old 04-21-2011, 09:23 PM
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Gromic Gromic is offline
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Also having stability issues since the second patch (which increase frame rates for me massivly). With a process viewer (sysinternals) running on a second monitor, I can see that launcher.exe never frees mission memory when exiting a mission. It keeps adding more memory with each flown mission thereafter until it gets to around 2,5 gigs allocated and then will either CTD or cause a complete reboot of the system altogether. The only way I've found to avoid it, is restart the game once launcher.exe surpasses 2 gigs used.

Launcher.exe needs to free mission memory upon mission exit.
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  #9  
Old 04-23-2011, 05:23 PM
335th_GRAthos 335th_GRAthos is offline
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Having done some further testing I found out that:

The SC250 as well as the 4 x SC50 on the Bf109-3B are not exploding 90% of the time!
There is only one way to make them explode every time:
- Start a steep climb with the Bf109
- With the nose pointing sharply upwards, release the bombs
- The released bombs will continue their upward trajectory for a while and then fall downwards.
That's it, every bomb explodes!

The ME110-C7 with 2xSC500 has no problems
(I have not yet tested a ME100 with SC250s...)

I hope it helps to solve the problem.


Quote:
Originally Posted by 335th_GRAthos View Post
Bombs need some serious patch!

#1 Get these jumping jack bombs fixed ASAP !
What kind of rubbish is this ? Read the IL2FB manual on how bombs rebound based on a.) hardness of the soil and b.) deflection degree and apply it!
They way bombs jump all over the place is completely unrealistic.

#2 The SC250 bomb on the Bf109E-3B seems not to be exploding. Exploding probability is less than 20% percent. Whetehr you dive-bomb, high-alt bomb or skip-bomb.
This is rubbish of course (same as the "charging time 8 weeks" on the bomb loading menu but, it makes me wonder).

It would be good if somebody publishes some more information about the bombs and the conditions under which they may fail to detnate because I fail to understand the logics for the sc250 of the BF109E-3B.
(on the ME-110 with 2xSC500 I have no issues at all).

~S~
  #10  
Old 04-22-2011, 05:31 PM
Pudenfuhrer Pudenfuhrer is offline
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I'd rather not see changes to your vision of Cliffs of Dover - ie changing the way the rpm and carburretors work - and see the non working features fixed. Mainly I'm wanting the radio commands to work - which right now don't actually seem to do anything. I'd also like to see the campaign missions give more information, for example possibly some way of knowing what my number and callsign is prior to takeoff - oh and how many planes are in the flight etc. Right I get orders to engage enemies and also told to stay on my leaders wing - which is confusingand that's really not as immersive as it could be at the moment.

In my conf.ini I notice I am using the DX10_0 renerer - I presume basically DX9/10 - renderer. When I change that to DX10_1 it has black lines on the sea as a lot of people report and is otherwise identical. It seems to be a DX9/10 rather than 10.1/11 game just now - is this going to develop as things go on? I'd have thought tessalation would massively boost the possible performance or complexity of meshes for this type of game if it was implemented.

Thanks - really liking just flying about at the moment - hope some solid tactical missions come along soon
p

Last edited by Pudenfuhrer; 04-22-2011 at 08:23 PM.
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