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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-18-2011, 08:19 AM
Jotaele Jotaele is offline
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GOZR, your model are great!! very nice looking.
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  #2  
Old 04-18-2011, 10:07 AM
Strike Strike is offline
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I think the BoB era planes were fitted with a upwards pointing 3'' spike, hence the stiff/static posture.
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  #3  
Old 04-18-2011, 10:14 AM
Langnasen
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Most pilots slackened off their harness and cinched it up for landings/crash-landings, according to everything I've read. I agree that the pilots as currently rendered look un-naturally postured.
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  #4  
Old 04-18-2011, 10:15 AM
5-in-50 5-in-50 is offline
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I agree with the OP. When I fly, my shoulders don't touch the seat as my arms are extended to the flight column and other instruments. My lower and middle back is in full contact with the seat however.

If the CoD pilot model had more curvature to the spine, the chin would be further away from the chest and look more natural.

Low priority fix, but well spotted
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  #5  
Old 04-18-2011, 12:34 PM
ChrisDNT ChrisDNT is offline
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This is right, Clodo pilots look all like some granpa trying to read his newspapers without the right glasses (you know, where the arms are not long enough)

Not exactly the most urgent problem to correct, but to be corrected when there is more time.
Because this is this kind of details which makes a sim look less artificial.
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  #6  
Old 04-18-2011, 12:37 PM
ChrisDNT ChrisDNT is offline
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"I could care less if the pilots looked like Krusty Clown or something."

I do love this kind of vision of the "simming".

Hey, why not no pilots in the aircrafts, you save so some polys, so you get 2 fps more, fuuuuuuuun
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  #7  
Old 04-18-2011, 01:11 PM
Jotaele Jotaele is offline
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Quote:
Originally Posted by ChrisDNT View Post
This is right, Clodo pilots look all like some granpa trying to read his newspapers without the right glasses (you know, where the arms are not long enough)

Not exactly the most urgent problem to correct, but to be corrected when there is more time.
Because this is this kind of details which makes a sim look less artificial.
Lol, nice comparison chris

5-in-50, thx for sharing your experience.

Thx to all for sharing their opinions.

Flanker35M, i have fun with this sim , but i enjoy looking good screenshots and films.

Strike i understand now, then models are correct, but their expressions should be more expicit.
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