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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-17-2011, 09:37 PM
ATAG_Bliss ATAG_Bliss is offline
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Originally Posted by Thee_oddball View Post
have u been able to ascertain how much each player is using?
I think it's around 75KB per person. It seems 20-25 people requires about 1.5mbps in upload. But I don't know if steam or the AI air and ground targets require anything to be streamed. It's at 15mbps (upload speed) right now, but we run more than 1 MP server.

How have you gotten it to run for 12 hours? I can't even auth to steam when the server starts, as the 1st thing the dos box says is unable to connect to steam start service or w/e. Usually it's only a matter of minutes, maybe an hour before I start getting P2Pconnection errors and steam finally shuts it down. I'm assuming it's steam anyways.

Good thing is I've seen 50 people in there. With the ROF server full and COD server with 50 people the cpu usage was only around 25% on the server. I think everyone should be able to run a good dedicated server without much expense in hardware, assuming they have the bandwidth, which is good. It seems much like the old IL2. We used to be able to host 90 players on a single core in IL2.

I just hope this gets sorted soon.. It's very frustrating
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Old 04-17-2011, 10:11 PM
Thee_oddball Thee_oddball is offline
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I hit the 15 hour mark before the DOS window stopped responding however i find that the launcher used to use about 150 megs at the start of the game and for every person that joins it use around 10 more megs of ram (per player) but after this last lock up and a PC reboot i find that the launcher is using 350 megs of ram at the start up and then 6 people joined my server and the ram usage jumped to 414 megs.

So i am guessing that the game uses 10 megs of ram per player so basically you just need 1.28 gigs of extra ram (beyond what the OS is using) for a 128 person server
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Old 04-17-2011, 10:14 PM
ATAG_Bliss ATAG_Bliss is offline
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Well we got plenty of ram lol.

But how are you connecting to steam? You don't get the steam error on startup or the P2P connection errors?
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Old 04-17-2011, 10:28 PM
Thee_oddball Thee_oddball is offline
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Originally Posted by SYN_Bliss View Post
Well we got plenty of ram lol.

But how are you connecting to steam? You don't get the steam error on startup or the P2P connection errors?
i always get an error at startup and now and again i get the P2P error but it still runs...whats happening to now is the DOS window will stop responding (except the ever vigilant you cant use bytes or values with" message that goes on forever) and the other problem is the DOS window just disappears like it just did now after running for like 5 mins

p.s the 74kps is right around what i originally suspected (64kps)
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Old 04-18-2011, 12:13 AM
Thee_oddball Thee_oddball is offline
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I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection that channel map is a massive resource hog
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Old 04-18-2011, 07:06 PM
ATAG_Bliss ATAG_Bliss is offline
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Well it's not gonna matter for a little while. It seems this patch makes the dedicated software run for about 1-5 minutes before it crashes now. At least you could make it 20-30 minutes before. Definitely going the wrong direction for MP
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Old 04-18-2011, 07:14 PM
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JG52Uther JG52Uther is offline
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This is desperate stuff really.Multiplayer is one part of the software I thought would work perfectly right from the beginning,given il2's credentials.
At this point I would say to the developers forget all the fancy crap you have planned for CoD online and just port the whole il2 multiplayer code (Hyperlobby compatible) over to CoD...

Last edited by JG52Uther; 04-18-2011 at 07:16 PM.
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Old 04-18-2011, 10:12 PM
PaulWF PaulWF is offline
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Quote:
Originally Posted by Thee_oddball View Post
I have been doing some testing and have found that with 30 bombers (flying) on the isles of doom map that the server is using 160-70 kbps when i am connected.
When i join the channel map with no AI the server is using 30-50kbps for my connection but as soon as i spawned an extra G50 it shot up to 110kbps and after 5 AI spawned the server was using 190kbps for my connection that channel map is a massive resource hog
It's not the map.

It's the multiplayer code

I think that's probably why we haven't seen much official recognition that the dedicated server is a part of the sim.
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Old 04-20-2011, 01:45 AM
JG14_Jagr JG14_Jagr is offline
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Just flew for a nice hour long couple of missions.. seems to be working FAR better than yesterday
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Old 04-18-2011, 10:11 PM
PaulWF PaulWF is offline
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Quote:
Originally Posted by SYN_Bliss View Post
Well we got plenty of ram lol.
not going to help you much when the memory is not being released.

with the maximum addressable memory being... roughly

2 gig = 2048Meg
204 players

after the 204th player session has been created you've exhausted the allocatable memory.. and that's just the memory problems
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