Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-17-2011, 07:37 PM
philip.ed's Avatar
philip.ed philip.ed is offline
Approved Member
 
Join Date: Jun 2008
Posts: 1,766
Default

As much as I want cheaters to be banned, how will modifications be handled for this game? I'm an offline user, so will the game be similar to the current Il-2, or will a modding effort be more coordinated by the developers with tools released...?
Already people have been able to play with the sound-files, which to me isn't a bad thing, but I don't know what the developers will do in order to coordinate these endeavours.
Reply With Quote
  #2  
Old 04-17-2011, 08:16 PM
fireship4 fireship4 is offline
Approved Member
 
Join Date: Sep 2009
Posts: 94
Default

Another question, surely someone banned for cheating wont be prevented from playing single-player, or mp through a 3rd party browser/LAN?

It would be wrong to prevent them using the game they paid for, even if they did cheat online. It would be going too far.
Reply With Quote
  #3  
Old 04-17-2011, 08:24 PM
kimosabi kimosabi is offline
Approved Member
 
Join Date: Dec 2009
Location: Svalbard
Posts: 439
Default

Quote:
Originally Posted by fireship4 View Post
Another question, surely someone banned for cheating wont be prevented from playing single-player, or mp through a 3rd party browser/LAN?

It would be wrong to prevent them using the game they paid for, even if they did cheat online. It would be going too far.
You dont own the game. You agree to pay a fee for using it under their terms.
Reply With Quote
  #4  
Old 04-17-2011, 08:51 PM
hanuristi hanuristi is offline
Registered Member
 
Join Date: Apr 2011
Posts: 7
Default

There really needs to be some kind of system to warn the user if he is attempting to join a server with a disallowed mod. Banning genuine cheaters is a good thing, but an absolute requirement is that nobody is banned for wrong reasons. Also it should be up to the server admins what mods they allow or dont. How stupid would it be to get steam banned from using some sound mod or something that the server admin has said to be ok to use?
Reply With Quote
  #5  
Old 04-17-2011, 08:56 PM
41Sqn_Stormcrow
Guest
 
Posts: n/a
Default

Imho I think the RoF approach is quite a good one. You have to start the game with mods on or off. And this goes for server settings.
Reply With Quote
  #6  
Old 04-17-2011, 09:17 PM
nearmiss nearmiss is offline
Global Moderator
 
Join Date: Dec 2007
Posts: 1,687
Default

Looks like the old days when we were on the ZONE...
Reply With Quote
  #7  
Old 04-17-2011, 09:35 PM
squidgyb's Avatar
squidgyb squidgyb is offline
Approved Member
 
Join Date: Apr 2011
Posts: 71
Default

If I edit a file while mucking around in single player, forget about it and enter multiplayer - is there any warning that I may be doing something wrong?

I feel there's a massive potential for being accidentally banned with such a system. don't get me wrong, I want to stop cheaters entirely - but they definitely need to put some warning in that you may be infringing the rules.

Also - what exactly do they mean by "banning the account"? From the last few years of buying through Steam, I have several hundreds, if not over £1000 worth of games on my steam account. If that all disappears, with "no recourse" to getting it back if I'm innocent... crikey, that's a bloody sobering thought.

I might be wrong - by "account" they might mean playing online multiplayer in CoD, but I strongly suspect that any Steam account accused of cheating will be locked down entirely, and I've heard plenty of nasty stories in the past about people having their Steam accounts locked by mistake, and there's apparently very, very little you can do to unlock them.

I certainly won't be playing MP until there's some proper clarification on what files can/can't be changed, how the ban mechanics work, and hopefully some kind of warning system is in place.
Reply With Quote
  #8  
Old 04-17-2011, 10:48 PM
Ali Fish
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by nearmiss View Post
Looks like the old days when we were on the ZONE...
wow thats a memory and a half .... ago. whats it 10 years or somthing ?
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:12 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.