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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-17-2011, 03:04 PM
Flanker35M Flanker35M is offline
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S!

Utu, I would not compare MS and Maddox Games on the same day, not even an OS to a game. Say Oleg and Luthier had same resources as MS then we would talk about a totally different ballpark

You seemed to miss the point that even Oleg's team for sure has the knowledge and experience on simulators how could same things come as legacy from IL-2 to CoD(towns causing heavy performance loss etc)? I for sure appreciate the patches as they do improve the gaming experience, but how come was the system or core of the game not optimized from the beginning?

Publisher has propably nothing or VERY little to do with how Oleg/Luthier manages his team/resources. They are interested when the game is out and how well the contract is fulfilled. Sure they will press devs if release dates begin to slip and problems arise. There is money at stake, cold business and bean counting. It is the dev's responsibility to use given timeframe effectively to deliver a product that should in most cases work out of the box. CoD is not one of them, even it is good with lot of potential.

Developer has to monitor the progress and how things keep shaping up. A constant watch for things that might cause problems/delays and act accordingly if such occasions arise. This calls for resource allocation. If a feature proves to be hard to implement or riddled with problems then decision making steps in. To keep it or add on a later date, how high this troubled feature is prioritized etc. Experience makes a difference here as you should know from previous products which areas require most work. Get the pic?

Now this goes all the way back when devs decide to create a new product. The goal must be clear from the start, within the limits of your resources and timeframe. Hard to explain as english not my native tongue.

In short seems CoD dev team has propably made some mistakes along the way, suffered from lack of resources and what not. Passion and ambition is sure there, but result leaves something to desire for. Rough start, but I am sure the near future patches will remedy a lot of the issues. It is just that the rough start and bad reviews can hurt sales of CoD to the wider audience. And once a game has got a low score on a big site it is hard to turn the tide.

The big pic is much more than we see here. What we can do is to provide data on bugs and such to developer so they can fix them ASAP. That way a lot can be saved and future development of CoD continue.

So..thumbs up and support the devs
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Old 04-17-2011, 03:25 PM
snwkill snwkill is offline
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I will tell you this. I saw the problems that IL2 had, I read the forums, but I also read the outline post as well. I am new to IL-2 but I love flight sims. I went ahead and bought it from Just Flight, so I could get my hands on it before release here state-side. I am glad I did, because this is obviously a company that cares, they put out something that isn't ready yet, but unlike some other titles they will be here in the long run. I know this won't be a FSX, "see you later" fiasco.

I was very disappointed by the single player campaign, but the more I read on here the more I realize that this game is developed more for the online community and that the online community tries to develop the campaign side. Single player is more of a practice. Over-all I think this will be a very good game over the next few months. Just the latest beta patch did wonders.
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