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Controls threads Everything about controls in CoD

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  #1  
Old 04-17-2011, 01:41 PM
335th_GRAthos 335th_GRAthos is offline
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In all honesty, the old IL2 had it, and it was a good solution, you could have full movement of your head while in "gunsight mode" you could see slightly better to the rear right from that position and this was good because not all of us had TrackIR+6DOF.
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Old 04-17-2011, 01:54 PM
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Bewolf Bewolf is offline
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Agreed, looking around and then getting that Revi in center position in a split second, absolutely necessary in close in dogfights, is a bit of a choir. I missed a couple good firing solutions due to having to find the center of the Cross-hair. It also is very hard to keep centered even in normal flight because it has a very very small margin of error there compared to other planes.
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Old 04-17-2011, 02:22 PM
41Sqn_Stormcrow
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I don't mind that it is shaking and shifting as an approximation of varying g load.

For non centred sights the difficulty is bigger than for centred sights because of available computer hardware (TrackIR displacement speed curves). This should be taken into account and find a way to disconnect the position of sight and TrackIR behaviour.

But PLEASE keep the shake. The steady aim of the old IL2 was arcade and unrealistic. I DO like the shake and the difficulty arising from it. I am quite sure that is how it was. It WAS difficult to shoot at planes and this is very very well represented by COD. PLEASE DON'T change a yota for the sight.

It is only this TrackIR thing wrt off-centre sights. I proposed a solution that imho could represent not too badly the difficulties with an off centre sight without having the hardware issue.

Last edited by 41Sqn_Stormcrow; 04-17-2011 at 02:42 PM.
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  #4  
Old 04-17-2011, 02:34 PM
CharveL CharveL is offline
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Try Adding a second deadzone or just a slight detente of one at the appropriate spot along the X axis (not yaw). Just enough to hold steady when shifted over a bit.
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  #5  
Old 04-17-2011, 02:37 PM
41Sqn_Stormcrow
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I would have to do this for all 6 axis as the speed gradient is for all of them. And as I wrote I need the gradients as they are. That what you propose is not very practical also as I would have to strongly reduce the gradient between both deadzones in order to not have abrupt jumps and this would make TrackIR quite useless.

I think the solution I propose is quite easy to implement and still be fidel to reality as far as possible. Up to now because of the TrackIR thing aiming with 109 is unrealistically far(!) too difficult compared to centre sights.

Last edited by 41Sqn_Stormcrow; 04-17-2011 at 02:41 PM.
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  #6  
Old 04-17-2011, 03:58 PM
CharveL CharveL is offline
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I've only flown the 109 a couple times so far but haven't had any issues aiming with my profile but I'll try it again today and check it out.
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  #7  
Old 04-17-2011, 04:33 PM
41Sqn_Stormcrow
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But try to aim with the sight, not the tracers.
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  #8  
Old 04-18-2011, 10:58 AM
III/JG11_Simmox III/JG11_Simmox is offline
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agree
just remove the limit on gunsight view,problem solved as i see it

the most annoying thing for me
is,coming off gunsight view whilst tracking is hard work.and non to fluent either unless you remember to release gunsight view before tracking.

salute

i forgot to add,try using precision F7 when going to gunsight view

Last edited by III/JG11_Simmox; 04-18-2011 at 11:00 AM.
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