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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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But people are asking for realism........it doesn't get more realistic than keeping your hand on the stick, you just can't trim warbirds or vintage aircraft to fly hands off.
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#2
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Quote:
In real life, you can just apply a little constant force to the stick with a barely noticeable effort. In the sim, this requires such a subtle stick push that you end up by constantly over correct. The end result is a continuous rolling motion: rolling right, correct, rolling left, correct, and so on. Surely, practicing can alleviate this problem, but CoD is so darn good that we are facing the real price of realism. Modern and stable planes can be effectively flown “by the numbers”, while older types, must be flown by “the seat of the pants”, exactly the “instrument” you can’t have on your pc! |
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#3
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Guys, in real life aircraft spend most of there time side-slipping to some degree because in the slightest lateral wind they require to counter side-slip in order to fly the correct course over ground in order to end up at there intended destination, a ~2m/sec wind at 90deg to your direction of travel will put you ~7.2km off course after 1 hour.
As I have said the rudder trim of most aircraft is misplaced to the right of centre thus requiring you to add to add left hand rudder trim to centre it and to stop the constant role to the right, if you don’t believe me put a plane on the ground in the FMB (ju87 is a good e.g.) hit the F8 view which is directly behind the plane and LOOK at the rudder closely, you will see more of the left side of the rudder than the right side of the rudder indicating that the rudder WILL educe RH role and side-slip as the tail will go to the left, if you unplug you joystick so only the keyboard is active it will be apparent, if you look from above you will also see the rudder also has MORE RH throw than LH throw which can also only happen is the trim is misplaced to the right of centre! As I have said it works perfectly for me in stopping the constant RH role (WHICH IS NOT FROM TORQUE) |
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#4
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I shall tear up my commercial pilots licence immediately
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#5
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Quote:
engine making the prop spin clockwise will force the engine block anti-clockwise
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-17-2011 at 10:34 AM. |
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#6
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Quote:
![]() I know, you are 11 posts to late http://forum.1cpublishing.eu/showpos...2&postcount=10 |
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#7
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you failed to mention the engine though, which is the major part.
and which is what makes a motor vehicle lurch to the side when the (predominantly N/S) engine is revved up suddenly regardless....
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. Last edited by Wolf_Rider; 04-17-2011 at 11:25 AM. |
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#8
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I thought a larger influence was that the airflow from the propeller is not straight, but spirals rearwards across the fuselage and wings. It strikes the stabilizer from one side constantly for example, pushing the tail in that direction. I don't know if these forces are contrary or reinforce the actual torque effect from the propeller.
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