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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-17-2011, 02:34 AM
Oldschool61 Oldschool61 is offline
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I don't know about you guys, but lately I've had some serious trouble having fun in dogfights lately due to the crazy-impossible maneuvering of the AI in this game.

So far I've noticed the most BS in AI BF109 pilots. Whenever I start to pursue one of them, they start rolling an insane speeds and stopping their rolls on a DIME. They are also mysteriously capable of pulling off truly insane downward spins without any recovery time. I've also heard from one of my friends who owns the game that AI in Blenheims is also ridiculous, maneuvering their bombers like they are fighters or something.

It really kills the immersion for me when my enemies don't follow the laws of physics! For me, it's even worse than it was in IL2 1946. I pray the devs fix this.
Maybe they are FOO Fighters!!
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Old 04-17-2011, 07:09 AM
SQB SQB is offline
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note that when the 109's try to roll beneath your nose they are rolling with rudder and elevator, its not just a flat (aileron) roll but a proper barrel roll. I see no problem with it, although maybe I don't have such a problem...
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Old 04-17-2011, 07:14 AM
hockeywarrior hockeywarrior is offline
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note that when the 109's try to roll beneath your nose they are rolling with rudder and elevator, its not just a flat (aileron) roll but a proper barrel roll. I see no problem with it, although maybe I don't have such a problem...
There is nothing wrong with barrel rolls but what I am seeing is ridiculously fast rolls that only a modern jet fighter could pull off. What's worse is that the plane does not suffer any reduction in speed or miraculously doesn't go into a crazy spin as a result.

I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ...
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Old 04-17-2011, 07:20 AM
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Friendly_flyer Friendly_flyer is offline
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All reports of "super rolls" came after the last patch, and non before. I guess something got broken in the patch. Samte thing happened in one of the IL2 patches, and it was quickly amended by Oleg & Co.
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Old 04-17-2011, 10:44 PM
Ctrl E Ctrl E is offline
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There is nothing wrong with barrel rolls but what I am seeing is ridiculously fast rolls that only a modern jet fighter could pull off. What's worse is that the plane does not suffer any reduction in speed or miraculously doesn't go into a crazy spin as a result.

I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ...
This is what is most annoying to me too. I chased a hurricane down to the deck yesterday in a 109 and could not keep up. He did extreme barrel rolls all the way down - very fast and would have Ben impossible in real life
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Old 04-18-2011, 12:17 AM
TeeJay82 TeeJay82 is offline
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Zomg!!!! AI ufo`s
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Old 04-18-2011, 01:28 AM
SacaSoh SacaSoh is offline
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Yeah, i think the AI had taken the red pill and based on morpheus teachings can circumvent physics laws now.

And since the 1.0 version the AI (both Pilot and Gunner) sometimes shoot 20m away from a (relatively) motionless target, if i stay still behind a bomber, the gunner will shoot up or below the plane...
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Old 04-18-2011, 09:12 AM
SQB SQB is offline
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Quote:
Originally Posted by hockeywarrior View Post
There is nothing wrong with barrel rolls but what I am seeing is ridiculously fast rolls that only a modern jet fighter could pull off. What's worse is that the plane does not suffer any reduction in speed or miraculously doesn't go into a crazy spin as a result.

I don't understand why the AI can't obey the laws of physics like the rest of us. I'd rather have less challenging AI than artificially boosted ones. I hope this is a PRIMARY concern for the devs to fix, because I expected it not to be brought over from IL2 1946. I actually think it's worse in this game ...
One thing, I would rather super AI than less challenging ones. If they are too easy there is nothing to learn, ala Rise Of Flight (where patches got rid of any need for skill in single player). The current AI are not too hard, I kill more of them than I get killed by them, many times over.
But I do agree, if they are not obeying physics... well, make them!!!
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Old 04-18-2011, 10:47 AM
drewpee drewpee is offline
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I to am having trouble with AI behaving badly. I've mostly blamed my gunnery skills. So desperate am I that I started playing with unlimited ammo.
I have sat behind a spits dead six, wings flat and filled it will mg and 20mm fire. Ailerons shot off rudder and elevator gone and it still flies.
Also chasing down AI Hurricane with me in perfect trim. The AI rolling continually from 2000mt to the deck, then pull away still performing dizzying evasive maneuvers leaving me falling further behind still in prefect trim.

I hate that smug Ai Cunny Funt.
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Old 04-18-2011, 11:07 AM
reflected reflected is offline
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Originally Posted by SQB View Post
One thing, I would rather super AI than less challenging ones. If they are too easy there is nothing to learn, ala Rise Of Flight (where patches got rid of any need for skill in single player). The current AI are not too hard, I kill more of them than I get killed by them, many times over.
But I do agree, if they are not obeying physics... well, make them!!!
You're kidding, right?

Yes, the AI should be challenging (ace and veteran AI that is), but because of the tactics it uses and flying skills, not by cheating gravity and physics.
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