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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Generally if you trim the rudder enough to completely counter-act torque you will end up side-slipping through the air. In real life the pilots wouldn't have noticed it as much as we do since there isn't nearly as much of a centering force on the stick. That is to say, the amount of left stick you would have to give it to counteract the torque wouldn't feel much different than holding the stick dead center. After holding it for a long time that would just seem like center to you. At least, this has been my experience since removing the centering spring on my stick.
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#2
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#3
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Yea it might well do.
But, most flight sims of today, have a option for this, its called easyflight control it just takes away most of the hard work ![]() |
#4
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So you're talking about this happening when in an arcade-type mode? Surprising that it isn't level flight for that.
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#5
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Hah actually that's exactly what I came up with too (though I am just using an old Saitek Cyborg.) I have to keep my hand on the stick at all times now but it allows for much more precise and fine control.
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#6
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#7
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I've just re-read the entire thread and I am now more confused than before. Can someone just explain what is causing the Hurricane FM to roll clockwise? Please don't say torque because the prop spins clockwise.
If it is gyroscopic precession then how did WW2 pilots manage to trim their aircraft for hands-free straight and level flight as quoted in this thread. Or didn't they? If the answer is rudder trim then the FM is wrong since you can only eliminate roll by using excessive rudder trim which causes side-slipping. In IL-2 1946 you could use Hurricane's elevator and rudder trim for straight and level flight, no roll. In CoD you can't (well I can't, anyway). Which is correct? |
#8
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I haven't flown a real Hurricane (of course), but i have a feeling that this is part of the new FMs and if there's a bug it probably lies in the fact that the effect doesn't get disabled in lower difficulty settings.
To be more precise, it's much easier and as such instinctive to keep a real aircraft from rolling, due to the fact that there's no centering force on the stick (apart from the airflow pressure transferring to the stick through the control linkages, something that depends on altitude and speed) and that a real stick has a much longer throw than what we have. |
#9
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#10
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Last edited by jimbop; 04-24-2011 at 09:34 PM. |
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