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  #1  
Old 04-17-2011, 01:26 AM
spaulding spaulding is offline
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Default lock ups

First off thanks for what is shaping up to be an awesome sim. I installed the beta patch and that improved the frame rate issue greatly (still a little jumpy flying low over city's). I am still having lock ups when a dialog boxes comes up (like when you select red or blue armies or setting up controls). Also when I am hosting after a short time the throttle and clickable dash stops working on the ME 109. I don't have this problem with the spit but it is very consistent on the 109. This dose not seem to happen when I go to someone elses sever. Hope this helps.

vista 64
ATI Radeon HD 4870 1G
Processor Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz
4G ram
  #2  
Old 04-17-2011, 08:21 AM
Sauf Sauf is offline
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Sorry if already posted

1) Revi gunsight not calibrated on 109, shoots low and a little to the left.

2) Annoying landing gear sound effect when spawning into grounded a/c in mp.

3) TrackS do not seem to work if edit view is selected.

4) Still getting stutters at altitude ie 4000m onwards, which persist even after losing height.


Thank you & S`
  #3  
Old 04-17-2011, 11:37 AM
Lastgun Lastgun is offline
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maybe already posted

roll royce merlin engine doesn't smoke anymore? and no more problem with négative G
  #4  
Old 04-17-2011, 12:48 PM
burlaff burlaff is offline
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1) I simply can't enable grass, well not properly anyway. When I enable it I just get weird blocks for grass as shown in the attachments
I'm running Windows 7 btw so its not the XP grass bug
2) No matter how high I set landscape options, at ground level they look like mush, not the nice 3D-ish textures I've seen in some screens.
3) Self casting shadows don't seem to work at all for me. When I enable shadows there is no difference, just the il2-1946 style gradual dimming. You can see this in the screens I posted.

As mentioned before I'm running Windows 7 with an ATI 5770 if that's any help
Attached Images
File Type: jpg grass bug exterior.jpg (197.9 KB, 11 views)
File Type: jpg grass bug interior.jpg (375.7 KB, 12 views)
  #5  
Old 04-17-2011, 01:41 PM
LcSummers LcSummers is offline
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I dont know if posted here, but with the beta patch disabling the Spitfire mirror gives me some fps more.

If posted sorry and forget it.
  #6  
Old 04-18-2011, 06:01 AM
TeeJay82 TeeJay82 is offline
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Sound Level adjustment levers plz, and remove the planeshake sound when standing still on the ground with engine off..

otherwise, great jobs on the patches, keep em coming
  #7  
Old 04-18-2011, 03:40 PM
MegOhm MegOhm is offline
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Quote:
Originally Posted by TeeJay82 View Post
Sound Level adjustment levers plz, and remove the planeshake sound when standing still on the ground with engine off..

otherwise, great jobs on the patches, keep em coming
Have to turn down sounds in windows speaker mixer (system tray) in win 7 cuz there are no in game controls. Must have game running to do this.

I found it stays where I put it. Level at 10 works good for me
  #8  
Old 04-18-2011, 04:13 PM
MegOhm MegOhm is offline
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Quote:
Originally Posted by burlaff View Post
1) I simply can't enable grass, well not properly anyway. When I enable it I just get weird blocks for grass as shown in the attachments
I'm running Windows 7 btw so its not the XP grass bug
2) No matter how high I set landscape options, at ground level they look like mush, not the nice 3D-ish textures I've seen in some screens.
3) Self casting shadows don't seem to work at all for me. When I enable shadows there is no difference, just the il2-1946 style gradual dimming. You can see this in the screens I posted.

As mentioned before I'm running Windows 7 with an ATI 5770 if that's any help
Maybe most likely your settings.
These settings or simiar might help :

The settings below are working great for me, I believe I can still turn more to high. BTW, no overclocking on my CPU or 5970.

ATI 5970 Card Settings:
AA: Now 4x Changed from 8X Box
AF: Now 16X changed from Use App Settings
Tessellazation: Off
CAT AI: Set to Performance with Enable Surface Format Optimization Checked
MipMap Detail Level: High Quality
Vertical Refresh: Always Off
AA Mode: Quality, Super Sample AA
OpenGL: Triple Buffering Checked (it just is)

In Game Settings
Resolution: 1920X1080 60 Hz
Full Screen
(Show Advanced)
Model Detail: High
Buildings Detail: Medium
Land Detail: High
Forest: Low (I had forests on High and it looks awesome, Changed to low to help performance cuz most of the time I am at altitude taking out opponents)
Visual Effects: High
Texture Quality: High
AA: Off
Anti Epilepsy: OFF
SSAO: Off
Damage Decals: High
Buildings Amount: Medium
Land Shading: Medium changed from Low

Grass: On
Shadows: On
Roads: Off

Mirror: On looks fine no apparant FPS hit

I checked the config.ini and noted the ProcessAffinityMask = 2 so we are pushing to second core? Is that good enough? I dont know much about that. why not to 3, 4 5, or 6 in my case? I hear we can turn it to 15 for 4 cores?

Last edited by MegOhm; 04-18-2011 at 04:17 PM. Reason: 1
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