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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-16-2011, 05:05 PM
GOA_Potenz GOA_Potenz is offline
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Change whatever you want, but always pointing into more realism, not following the whinning of someones that want to get what they see in movies.
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Old 04-16-2011, 05:10 PM
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fruitbat fruitbat is offline
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18 pages whining about needles and a slight change in neg g, yet no one gives a crap that you can't get any of the planes anywhere near there service ceilings and indeed even to the operational heights that the battle was fought at, due to a fundamental bug, go figure.

yeah realism for teh win.
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Old 04-16-2011, 05:17 PM
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bongodriver bongodriver is offline
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I wouldn't mind betting that if the engine spluttering thing gets fixed the bouncy needles will be magically fixed too....
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Old 04-16-2011, 10:53 PM
IvanK IvanK is offline
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Service ceiling issues have been directly brought up with Devs as a HIGH priority element to address.
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Old 04-16-2011, 10:56 PM
dali dali is offline
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eh, needles...there are other things which are unfortunately far from the "suspension of disbelief"...
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Old 04-17-2011, 08:07 AM
41Sqn_Banks 41Sqn_Banks is offline
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Bump
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Old 04-17-2011, 12:43 PM
MikkOwl MikkOwl is offline
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Dear Luthier and talented developers at Maddox Studios,

I bought your game. I think it is an unpolished huge diamond. Something very special. One reason is your incredible attention to detail in bringing these old machines to life again. I had misconceptions. Expectations that were wrong. Your simulator teaches me things I would never have learned from reading books or watching videos. It corrects my misconceptions. When I learn about these changes; actual efforts; to move away from that to meet some people's ignorant expectations, I become saddened and feel as if this precious simulator is being desecrated and corrupted.


As a paying customer I ask that you carefully consider the following request:
  1. Revert these changes to what closest represents reality.
  2. Adopt a policy of changing people's expectations through education. For example, a FAQ in the game's readme, and in forums. This takes less effort, development time and is simpler. The laser-tracer issue you defended and altered people's expectations, and we have our straight realistic tracers.
  3. If there is a hardcore market requirement for dumbed down gauges and engine behavior, include it as option in the game settings. A unique option for gauges would be ideal. If pressed for time, it can also logically be part of 'complex engine management'.
Thank you for considering my request.

Last edited by MikkOwl; 04-17-2011 at 12:46 PM.
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Old 04-16-2011, 05:21 PM
41Sqn_Banks 41Sqn_Banks is offline
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Quote:
Originally Posted by fruitbat View Post
18 pages whining about needles and a slight change in neg g, yet no one gives a crap that you can't get any of the planes anywhere near there service ceilings and indeed even to the operational heights that the battle was fought at, due to a fundamental bug, go figure.

yeah realism for teh win.
There is no misfire, no black smoke and no delay until full power is restored anymore. I wouldn't call this "slight".

Of course you are right about the high altitude issue, but it is pretty sure that this will be fixed sooner or later. IMHO there is no need to worry about it.
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Old 04-16-2011, 05:24 PM
paxalgra paxalgra is offline
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Agreed with topic starter.
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Old 04-16-2011, 05:24 PM
Tymi Tymi is offline
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Quote:
Originally Posted by 41Sqn_Banks View Post
There is no misfire, no black smoke and no delay until full power is restored anymore. I wouldn't call this "slight".

Of course you are right about the high altitude issue, but it is pretty sure that this will be fixed sooner or later. IMHO there is no need to worry about it.
I think the altitude issue should be pretty much at the top of the "to be fixed" list..
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