Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-16-2011, 12:51 AM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

Quote:
Originally Posted by IvanK View Post
To those stating things like bring back the bouncing tacho needles etc because they were more realistic etc sorry but that is BS.

Real pilots are providing input. in this case the input comes from a current Spitfire MKVII and MKXVI pilot.

The alteration of the G cut out comes from multiple pilots, a Merlin and DB601/605 engine restorer, a current Hurricane II, Spitfire II pilot and a Hurricane I pilot. So before you start making sweeping statements like the devs are responding to 'the few' whinners then check your facts.

The devs have direct access to a number of current warbird pilots. One for instance is current on the following types:

Winjeel,Wirraway,Spitfire MKVII and MKXVI, P51D,P40E,P40F,Hudson,Harvard, and Vampire.
Ivan, I don't think anyone has said that they want the bouncy needles back because they're more realistic, They are saying to bring them back if they're more realistic. Same with the engine cutout/smoke.

I should think that you would be the first to agree that all of the planes in your final list are completely irrelevant to this sim. The Hurri I & II, and the Spit II pilot's input would be completely valid though, while not necessarily correct. If these planes have been updated over the last 60 years, the particular issues are some of the most likely ones to be addressed. I only say this to urge caution in assessing the work that Maddox games have done. I should think that they based their original simulations of the gauges and engine characteristics on something other than guesses.
__________________
I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
Reply With Quote
  #2  
Old 04-16-2011, 12:57 AM
BadAim BadAim is offline
Approved Member
 
Join Date: Oct 2007
Posts: 984
Default

OK, on to the assessment of the patch.....

I deleted the Mods and installed the patch and found the overall performance to be good but not quite as good as with the Mods (all three-no ssao, -lotex, and -nonipmap). granted I have not done a bunch of testing yet.

I had the problem with missing building as well, when I bumped my building textures from med to high they came back, but I doubt that this helped my performance any, so the missing med building textures are definitely an issue.

I'll post again as I have more flying time.
__________________
I'm pretty much just here for comic relief.
Q6600@3.02 GHz, 4gig DDR2, GTX470, Win7 64bit
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:50 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.