Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover > CoD Multiplayer

CoD Multiplayer Everything about multiplayer in IL-2 CoD

Reply
 
Thread Tools Display Modes
  #1  
Old 04-15-2011, 11:10 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by Jwam View Post
Good point ! I'm gonna test this as soon as my server crashes one more time. Do you get a Steam P2P error just before it does ?
I had those errors before i updated xp sp3 with the latest updates
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #2  
Old 04-15-2011, 11:15 PM
Jwam Jwam is offline
Approved Member
 
Join Date: Apr 2011
Posts: 51
Default

Quote:
Originally Posted by Thee_oddball View Post
I had those errors before i updated xp sp3 with the latest updates
OK thanks for everything. Mine is hosted on Server 2008 with latest updates. I may try installing XPsp3 if I can't solve it.
Reply With Quote
  #3  
Old 04-16-2011, 12:31 AM
Hellbender Hellbender is offline
Approved Member
 
Join Date: Apr 2011
Posts: 142
Default

Could we play a mission where it is more likely to meet an opponent. At the moment, BLUE starts deep in France and it is damn hard to find each other.

By moving both sides airbases to the coast the distance is shorter and also people know where to find each other: straight at the coast. Guarding the bases with AAA might prevent people from picking up planes taking off.
Reply With Quote
  #4  
Old 04-16-2011, 01:06 AM
doghous3 doghous3 is offline
Approved Member
 
Join Date: Apr 2011
Posts: 168
Default

Not been in the FMB, but been planning to tweak the current mission this weekend and play with some scripts.


The trouble with the airfields on France are that they ain't (bar one) dead on the coast-line. I'll have a look at the lie of the land, and I could actually create an airfield, but that's tricky with no bulldozer function. Will have to see.

I can re-implement the convoy's for the bombers.

Didn't really get the chance to see about this 'not seeing people' thing, with the current server instability. Something seems odd about it as noted in another thread.
Reply With Quote
  #5  
Old 04-16-2011, 03:51 AM
Sauf Sauf is offline
Approved Member
 
Join Date: Oct 2010
Posts: 436
Default

Server down again or is it just my pc again? Not showing in game server list?
Reply With Quote
  #6  
Old 04-16-2011, 06:00 AM
Blackrat Blackrat is offline
Approved Member
 
Join Date: Apr 2011
Posts: 133
Default

It went down again, <sigh>, looks like 1hr 50 ish is the most stable since I patched it.

Will look into the .net 4 as a possible issue our server is running server2008 too, will see what the experience is of others.
Reply With Quote
  #7  
Old 04-16-2011, 08:22 PM
Thee_oddball Thee_oddball is offline
Approved Member
 
Join Date: Mar 2011
Posts: 812
Default

Quote:
Originally Posted by Blackrat View Post
It went down again, <sigh>, looks like 1hr 50 ish is the most stable since I patched it.

Will look into the .net 4 as a possible issue our server is running server2008 too, will see what the experience is of others.
(unpatched) and mine was going great for over 7 hours...now it didn't even last 15 mins but there was an update to steam that precipitated the rash of server crash's...i know the game just came out but this really is ridiculous
__________________
Gigabyte Z68
Intel 2500K (@4.3 ghz)212 CM Cooler
8GB Ram
EVGA 660SC (super clocked) 2GB Vram
CORSAIR CMPSU-750TX 750W
64 GB SSD SATA II HD
WIN7 UL 64BIT
Reply With Quote
  #8  
Old 04-17-2011, 02:16 AM
Sauf Sauf is offline
Approved Member
 
Join Date: Oct 2010
Posts: 436
Default

Quote:
Originally Posted by doghous3 View Post
Not been in the FMB, but been planning to tweak the current mission this weekend and play with some scripts.


The trouble with the airfields on France are that they ain't (bar one) dead on the coast-line. I'll have a look at the lie of the land, and I could actually create an airfield, but that's tricky with no bulldozer function. Will have to see.

I can re-implement the convoy's for the bombers.

Didn't really get the chance to see about this 'not seeing people' thing, with the current server instability. Something seems odd about it as noted in another thread.
I really dont think we need to create fictious airfields, specially on a full switch server, the axis fields are pretty close to the coast and you can see them from over the channel at any decent alt, just my 2 cents worth, am enjoying current misson immensely, great work.
Reply With Quote
  #9  
Old 04-17-2011, 05:52 AM
Sauf Sauf is offline
Approved Member
 
Join Date: Oct 2010
Posts: 436
Default

I notice Angels and Airspeed has been up for around 8 hours or so with about 15-25 players active, maybe PaulWF can shed some light on the settings he is using to nut out this crashing prob?
Reply With Quote
  #10  
Old 04-17-2011, 08:47 AM
ATAG_Bliss ATAG_Bliss is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,156
Default

Sauf,

The server was crashing every 10 - 30 minutes yesterday. When I checked it this morning the dos window had hung (not surprisingly) but when I shut it down steam dowloaded an update. It's been up for almost 3 hours now without a hickup. Perhaps something was pushed out to correct the issue? Time will tell I guess!

@oddball - I know what you mean
__________________

ATAG Forums + Stats
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:32 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.