Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-15-2011, 09:05 PM
OG84 OG84 is offline
Registered Member
 
Join Date: Mar 2011
Location: Germany
Posts: 11
Thumbs up Getting better

For me the patch increased FPS and banned the stuttering (almost).
Everything max, ssao off, AAx2 @ 1920x1080

Everything runs smooth, except:
Flying over london gives me about 20 fps.
Flying low over london (rooftop) it gives me about 10 fps and some stuttering when flying over new (unloaded) terrain.



______________________
Core2Duo E8400 @ 3,6Ghz
Asus P5QLD Pro Mainboard
8GB Kingston RAM (DDR2 800)
MSI R6970 Graphics Card w/ 2GB
Win7 Pro x64, SP1

Last edited by OG84; 04-15-2011 at 09:15 PM. Reason: added signature, anti aliasing
Reply With Quote
  #2  
Old 04-15-2011, 09:11 PM
slm slm is offline
Approved Member
 
Join Date: Oct 2007
Posts: 160
Default

good improvement: better FPS and smoother game play.

While playing single mission where you intercept Bf110s with Spitfires I saw error message in console:
ERROR [SOUND] Sample bob/speech/gb/actor1/feet.wav not found

The biggest problem which still remains is that sometimes game controllers stop working and the plane flies by itself. There is a separate thread about this in Controllers forum.
This happens when I press F8 to switch to External view. After this I cannot control plane anymore. Also cannot get back to cockpit view.
(EDIT: found the reason why this was happening: I had 2 key press definitions for External View: first was F8, the other one I had cleared but not deleted. Once I deleted this empty key definition, External view started working and switching to other views also after this. And controllers worked normally.
BUT: I also noticed that there are always 2 definitions for this External view. Even if you delete the other, it doesn't disappear from the definitions list. So maybe there is a bug also in how this list works???)

more flying:
The game seems to totally freeze about once per flying hour. Everything just stops and it's very difficult to kill this process using Windows Task Manager. Meaning it takes a long time before the game actually dies.

Some online lobbies are password protected. Maybe the lobby list could show which ones are, so people not knowing the password could skip those?

Last edited by slm; 04-18-2011 at 04:08 AM. Reason: more testing
Reply With Quote
  #3  
Old 04-15-2011, 09:12 PM
DoorGunner DoorGunner is offline
Registered Member
 
Join Date: Jan 2010
Posts: 12
Default

Thanks Luthier!
My overall Frames are higher then before and I have less stutters, but when I fly at low altitude over cities, frames decrease significantly compared to the status before.

System:

Phenom X4 955BE
12GB Ram
MSI 560ti 1Gb
Win 7 64Bit
1280x1024
Reply With Quote
  #4  
Old 04-15-2011, 09:12 PM
doghous3 doghous3 is offline
Approved Member
 
Join Date: Apr 2011
Posts: 168
Default

I'll edit this thread as I test some more.


As usual run 1920x1200, max settings except: Building detail/amount very low, tree's high. SSAO off, AA off.

I7 (gulftown)@4GHz, 12Gb RAM, HD5970.

Tested quick mission: English Channel, Cross-country, London.

Overall stuttering is reduced, but not eliminated.

Roof/tree-top low flying around country-side improved (occasional micro-stutter's) was actually a joy and I ended up spending 20mins whizzing around in the Spit.

FPS in general the same. Low-level flight still around 25-35FPS.

But looking down at seat, FPS was 25-30, now 50-55 (not that you'd look at your seat). Although improved FPS looking straight up with only the sky to render, 100+ (was 70-80). Slight increase looking forward and out to the sides, 40 and 60 (35 and 45-50 previously). - channel flying.

London boxy buildings from distance, albeit not exactly attractive is certainly better for giving a feeling you're approaching a city (instead of pop-up at close range). FPS still around 15FPS (low altitude), although reduced stuttering, stuttering on first flight is still significant. **I did try reducing texture size, improved FPS, but still stuttered**



MP: I'll come back to that. Lobby seemed to work though.

Browser is sharp and fast, filter working fine too.

Server's are really unstable and crash or are down several times per hour (well, the one's i frequent).

Can join a non-patched server with beta patch, and non-patched player's can join a beta-patched server. Additionally, whilst I was on the non-patched server with my beta-patched version, the beta changes were evident on the Spit, aka stable needles and the engine tweak.. That's dodgy imo, is it not?

Not yet able to confirm whether the alternative dimension thing with player's all on the same server not being able to see each other yet.


Previous patch I used the community mod. So taking that into account, it seems this patch has made a lot of performance improvements. I eagily await the SLI/CF fix.

Engine changes for cough/cut-out overdone! Change it back please.

Last edited by doghous3; 04-15-2011 at 11:59 PM.
Reply With Quote
  #5  
Old 04-16-2011, 11:25 PM
Capt Backasswards Capt Backasswards is offline
Approved Member
 
Join Date: Jul 2010
Location: Hubert, North Carolina, USA
Posts: 50
Default

When I do Shift\F2 and look at other planes and objects I eventually get a Launcher.exe 'has encountered a problem' and the game crashes. But framerates and overall preformance are much better since patch.
Reply With Quote
  #6  
Old 04-17-2011, 01:42 AM
doghous3 doghous3 is offline
Approved Member
 
Join Date: Apr 2011
Posts: 168
Default

Gonna have to re-iterate this, although not expecting a fix before the important stuff. But the road spline tool, it's fubar in the FMB. Tried to create a new airfield, and lay some concrete to the runway, but a two point spline for some reason always shoots right down the the lower left of the map.

Bulldozer tool aswell, pls.
Reply With Quote
  #7  
Old 04-17-2011, 02:26 AM
smink1701 smink1701 is offline
Approved Member
 
Join Date: Feb 2010
Location: Dallas, TX
Posts: 607
Default

Better all the time but a ways to go...

Flashing scenery in some missions, mild stutters, etc. Place it and you'll see.
Reply With Quote
  #8  
Old 04-17-2011, 02:39 AM
wilburnator wilburnator is offline
Approved Member
 
Join Date: Mar 2011
Posts: 30
Default

The patch is an improvement for me, as good as "the mod" or perhaps a little better. I get perfectly good frame rates at medium settings, and the black line is gone.

The game still plenty of problems for me, but this is a good step.

I7 975E
Gigabyte GA-X58A-UD3R
ATI 5770 x3
6 gigs Corsair Dominator triple channel ram
Win 7 64 bit

Last edited by wilburnator; 04-17-2011 at 02:43 AM.
Reply With Quote
  #9  
Old 04-17-2011, 02:37 AM
Skoshi Tiger Skoshi Tiger is offline
Approved Member
 
Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
Default

Quote:
Originally Posted by doghous3 View Post
Gonna have to re-iterate this, although not expecting a fix before the important stuff. But the road spline tool, it's fubar in the FMB. Tried to create a new airfield, and lay some concrete to the runway, but a two point spline for some reason always shoots right down the the lower left of the map.

Bulldozer tool aswell, pls.
In many graphical packages a spline is a tool for drawing a curve. Can you use a spline with only the end points? Maybe there is another function for staight roads?

Cheers!
Reply With Quote
  #10  
Old 04-17-2011, 08:01 AM
addman's Avatar
addman addman is offline
Approved Member
 
Join Date: Mar 2010
Location: Vasa, Finland
Posts: 1,593
Default

Quote:
Originally Posted by doghous3 View Post
Gonna have to re-iterate this, although not expecting a fix before the important stuff. But the road spline tool, it's fubar in the FMB. Tried to create a new airfield, and lay some concrete to the runway, but a two point spline for some reason always shoots right down the the lower left of the map.

Bulldozer tool aswell, pls.
I've reported this like 4 times already LOL! It works on the multiplayer maps funnily enough so you can try it there.
__________________
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 01:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.