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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 08:59 PM
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JG52Krupi JG52Krupi is offline
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Quote:
Originally Posted by Extreme_One View Post
Better frame-rates over London but still a bit stuttery.

No longer getting the odd outlined tiles in the sea.

Missing tracers.

1680x1050 all settings Low apart from Models on High and Damage Decals on High, Grass On, Roads On, Shadows Off, SSAO Off, Epilepsy Filter Off.

Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs)
Memory: 4GB Crucial Ballistix DDR2 800MHz
Video Card: ATI Radeon HD 5870 (1GB)
Sound Card: Creative Soundblaster Audigy 2
Operating System: Windows 7 Professional 64bit
Motherboard: MSI P7N Platinum
Really, the stutters are gone for me, but low fps perhaps that what your seeing.
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Old 04-15-2011, 09:05 PM
ubermachtig ubermachtig is offline
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Reporting better performance on my computer. The overal framerate is higher, however I can still report minor stutters near towns and cities. Furthermore, grass seems to have a pretty big impact on performance as well.

The multiplayer lobby works excellent now, I can see almost 15 matches now, which all appear within the second. That is definitely an huge improvement in my opinion.

So far, I can report:

Major issues
  • stutters near buildings
  • Chat window in multiplayer functions horribly. It takes quite a big procedure before I can actually write something, and it's also blocked by a grey info window.
Minor issues
  • When selecting a plane in multiplayer, I cannot scroll down entirely, but have to click before I can continue scrolling down to "Create aircraft"
  • Both the text and the game itself are too bright in my opinion. A gamma slider would be useful.
  • When opening the map in multiplayer, it feels like zooming in and out is reversed using the scroll wheel.
  • Multiplayer score doesn't seem to function very well at this time


Specs:
Windows 7 64 BIT Home Premium
8Gb Ram
Seagate 1TB harddisk
Nvidia GTX480 (1,5Gb)
Intel I5 760 @ 2,93MHz

Last edited by ubermachtig; 04-15-2011 at 09:07 PM.
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  #3  
Old 04-15-2011, 09:05 PM
OG84 OG84 is offline
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Thumbs up Getting better

For me the patch increased FPS and banned the stuttering (almost).
Everything max, ssao off, AAx2 @ 1920x1080

Everything runs smooth, except:
Flying over london gives me about 20 fps.
Flying low over london (rooftop) it gives me about 10 fps and some stuttering when flying over new (unloaded) terrain.



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Last edited by OG84; 04-15-2011 at 09:15 PM. Reason: added signature, anti aliasing
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  #4  
Old 04-15-2011, 09:12 PM
doghous3 doghous3 is offline
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I'll edit this thread as I test some more.


As usual run 1920x1200, max settings except: Building detail/amount very low, tree's high. SSAO off, AA off.

I7 (gulftown)@4GHz, 12Gb RAM, HD5970.

Tested quick mission: English Channel, Cross-country, London.

Overall stuttering is reduced, but not eliminated.

Roof/tree-top low flying around country-side improved (occasional micro-stutter's) was actually a joy and I ended up spending 20mins whizzing around in the Spit.

FPS in general the same. Low-level flight still around 25-35FPS.

But looking down at seat, FPS was 25-30, now 50-55 (not that you'd look at your seat). Although improved FPS looking straight up with only the sky to render, 100+ (was 70-80). Slight increase looking forward and out to the sides, 40 and 60 (35 and 45-50 previously). - channel flying.

London boxy buildings from distance, albeit not exactly attractive is certainly better for giving a feeling you're approaching a city (instead of pop-up at close range). FPS still around 15FPS (low altitude), although reduced stuttering, stuttering on first flight is still significant. **I did try reducing texture size, improved FPS, but still stuttered**



MP: I'll come back to that. Lobby seemed to work though.

Browser is sharp and fast, filter working fine too.

Server's are really unstable and crash or are down several times per hour (well, the one's i frequent).

Can join a non-patched server with beta patch, and non-patched player's can join a beta-patched server. Additionally, whilst I was on the non-patched server with my beta-patched version, the beta changes were evident on the Spit, aka stable needles and the engine tweak.. That's dodgy imo, is it not?

Not yet able to confirm whether the alternative dimension thing with player's all on the same server not being able to see each other yet.


Previous patch I used the community mod. So taking that into account, it seems this patch has made a lot of performance improvements. I eagily await the SLI/CF fix.

Engine changes for cough/cut-out overdone! Change it back please.

Last edited by doghous3; 04-15-2011 at 11:59 PM.
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