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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
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![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#2
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Reporting better performance on my computer. The overal framerate is higher, however I can still report minor stutters near towns and cities. Furthermore, grass seems to have a pretty big impact on performance as well.
The multiplayer lobby works excellent now, I can see almost 15 matches now, which all appear within the second. That is definitely an huge improvement in my opinion. So far, I can report: Major issues
Specs: Windows 7 64 BIT Home Premium 8Gb Ram Seagate 1TB harddisk Nvidia GTX480 (1,5Gb) Intel I5 760 @ 2,93MHz Last edited by ubermachtig; 04-15-2011 at 09:07 PM. |
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#3
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For me the patch increased FPS and banned the stuttering (almost).
Everything max, ssao off, AAx2 @ 1920x1080 Everything runs smooth, except: Flying over london gives me about 20 fps. Flying low over london (rooftop) it gives me about 10 fps and some stuttering when flying over new (unloaded) terrain. ![]() ______________________ Core2Duo E8400 @ 3,6Ghz Asus P5QLD Pro Mainboard 8GB Kingston RAM (DDR2 800) MSI R6970 Graphics Card w/ 2GB Win7 Pro x64, SP1 Last edited by OG84; 04-15-2011 at 09:15 PM. Reason: added signature, anti aliasing |
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#4
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I'll edit this thread as I test some more.
As usual run 1920x1200, max settings except: Building detail/amount very low, tree's high. SSAO off, AA off. I7 (gulftown)@4GHz, 12Gb RAM, HD5970. Tested quick mission: English Channel, Cross-country, London. Overall stuttering is reduced, but not eliminated. Roof/tree-top low flying around country-side improved (occasional micro-stutter's) was actually a joy and I ended up spending 20mins whizzing around in the Spit. FPS in general the same. Low-level flight still around 25-35FPS. But looking down at seat, FPS was 25-30, now 50-55 (not that you'd look at your seat). Although improved FPS looking straight up with only the sky to render, 100+ (was 70-80). Slight increase looking forward and out to the sides, 40 and 60 (35 and 45-50 previously). - channel flying. London boxy buildings from distance, albeit not exactly attractive is certainly better for giving a feeling you're approaching a city (instead of pop-up at close range). FPS still around 15FPS (low altitude), although reduced stuttering, stuttering on first flight is still significant. **I did try reducing texture size, improved FPS, but still stuttered** MP: I'll come back to that. Lobby seemed to work though. Browser is sharp and fast, filter working fine too. Server's are really unstable and crash or are down several times per hour (well, the one's i frequent). Can join a non-patched server with beta patch, and non-patched player's can join a beta-patched server. Additionally, whilst I was on the non-patched server with my beta-patched version, the beta changes were evident on the Spit, aka stable needles and the engine tweak.. That's dodgy imo, is it not? Not yet able to confirm whether the alternative dimension thing with player's all on the same server not being able to see each other yet. Previous patch I used the community mod. So taking that into account, it seems this patch has made a lot of performance improvements. I eagily await the SLI/CF fix. Engine changes for cough/cut-out overdone! Change it back please. Last edited by doghous3; 04-15-2011 at 11:59 PM. |
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