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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 06:53 PM
Maltus Maltus is offline
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Join Date: Jul 2010
Posts: 7
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Similar fps than using nsaoo mod, but two things went bad:

- Now dont work (aparently) amount of buildings option. Every city has many many buildings, much of them are like simple brown or grey blocks, even over them. Some are changing from simply blocks to some texturized to blocks to texturized.....constantly.

- Maybe becouse of that, fps down drastically and much stutters near towns.

Nothin of that ocurred before (with nsaoo mod or previous patch).

Specs:
Intel core 2 quad 8400 2.66
4GB RAM
GTS 250
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  #2  
Old 04-15-2011, 06:57 PM
ICDP ICDP is offline
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Join Date: Oct 2007
Posts: 157
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Quote:
Originally Posted by Maltus View Post
Similar fps than using nsaoo mod, but two things went bad:

- Now dont work (aparently) amount of buildings option. Every city has many many buildings, much of them are like simple brown or grey blocks, even over them. Some are changing from simply blocks to some texturized to blocks to texturized.....constantly.

- Maybe becouse of that, fps down drastically and much stutters near towns.

Nothin of that ocurred before (with nsaoo mod or previous patch).

Specs:
Intel core 2 quad 8400 2.66
4GB RAM
GTS 250

Same problem for me.
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  #3  
Old 04-15-2011, 07:00 PM
eshati eshati is offline
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Location: Greece
Posts: 26
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Very good improvement over previous version. Stutering almost gone, but radio still broken.
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Old 04-15-2011, 07:08 PM
erratik erratik is offline
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Join Date: Apr 2011
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sorry if this is a stupid question, but should we reset customised settings such as "processaffinitymask" etc in documents back to defaults before using this patch? I only ask as the patch addresses some cpu issues and wondered if they could conflict..
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