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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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You could before..the I key would do that automatically..
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MSI P67A-65D Intel i5 2500K @ 4.2 Gig 8 Gigs Corsair DDR3 1600 RAM XFX 6970 Video Card Win7 64 Bit Home Ed ATI 12.3 Driver Package WD Caviar 7600 RPM HDD ATI CCC at DEFAULT settings |
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#2
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=========================
EDIT: My original settings (first patch) were High with Building detail set to Medium, Forest set to low, Buildings Amount set to Medium, Grass Off, Shadows Off. This gave me 25-35fps low over London with occasional short dips below 20 and minor stutters as major features loaded. Generally this patch, with SSAO checked and Textures at original (= previous settings?) has improved frame rates by removing the lower end low over London as it dosen't fall below about 35 although the upper 35 has only increased to about 38-40. A general improvement of about 5-10 fps with the bottom end raised. So on these settings the patch gives me (all at Rooftop level over London): Suburb Rooftops 35-38 (was 25-35) Approaching Tower Bridge over the Thames ~37 Through Tower Bridge ~34 Approaching Houses of Parliament ~38 Over rooftops of Houses of Parliament~38 with a 14fps spike right alongside Big Ben Over Buckingham Palace ~29 As new distant textures loaded for Tower Bridge, Houses of Parliament, Buckingham Palace there were spike drops in fps, too quick to measure but probably down to around 20. ================================ Tried Very High settings. Approx 20-25 over London, occasional drops to 10-11 as some majore features loaded like Houses of Parliament. Then tried: High settings, except Forest low, Buildings Amount Medium, Grass etc on, SSAO Unchecked, Textures High, AAx4 AFx8 AA Gamma Correction OFF AA Transparency OFF CUDA GPUs - ALL Max Pre-rendered frames - 3 Single Display Power Managment - Max Performance Texture Filtering LOD Bias CLAMP. Texture Filtering Quality - Quality Texture Filtering - Trilinar Optimisation - ON Threaded Optimistaion - AUTO Triple Buffer ON Texture Filtering Aniso Filter optimisation - OFF Vert Synch ON ASUS Sabertooth mobo i7 950 @ 4GHz 6Gb DDR3 RAM EVGA GTX570 GPU 850W PSU Coolermaster HAF912+ case Samsung 22" 226BW @ 1680 x 1050 X52 HOTAS X45 miscellaneous controls EDIT: Samsung 226BW 22" 1680x1050 FPS, London low level (rooftops): Suburbs ~35 Approaching Tower Bridge ~24 Through Tower Bridge ~35 Approaching Houses of Parliament 25-35 Over Roofs of Houses of Parliament 30 with a spike of 17 exactly at Big Ben EDIT: Slightly lower than those Edited in above for my old settings even though Textures were Medium and SSAO unchecked but the Grass and Shadows were Off. Quick Missions:- Country Terrain 6,500 feet 65-75 Country Terrain 200 feet 40-50 Water 6,000 feet ~80 Water 200 feet ~60 During the first test run the sound went intermittent after about 6-8 minutes. It restored when I re-loaded the same mission. Didn't happen again. ========== EDIT: Final Settings: Very High, Building Detail Medium, Forest Low, Buildong Amount Medium, Grass Off, all low level ~ rooftop height Low over normal Terrain ~37 Low over medium-high forest concentration 31-37 Suburb rooftops 26-28 with a spike to 22 Approaching Tower Bridge ~24 through Tower Bridge 24-30 with a spike at 19 Approaching roofs of Houses of Parliament 27-30 with a spike to 17 over roofs (in Westerly direction) and a spike to 15 exactly alongside Big Ben (in Easterly direction) General fps is good, smooth over london except the spikes when some textures load.
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klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders Last edited by klem; 04-16-2011 at 08:02 AM. Reason: Old data added for comparison |
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#3
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Sry for my english, the patch WORK AMAZINGG!!!!!!, THANKS MANY THANKS.
With: 1920x1080-60Hz All setting in High, excetp, building=Medium, Landscape=MEDIUM, LandscapeShadows=MEDIUM, Grass=OFF, SSAO=Unchecked, and Antialiasing 8X Tested in Multiplayer/Volcanic Islands/ 60 Fps in cokpit - 80/90 incokpit in air, 80/100 External camera. Tested in singleplayer Fly over France in Bf109 60 Fps in air, 40/50 Over buildings, NO MORE STTUTERS, the simulator run Perfect Smoothly. My Specs: Asus M3N HD-HDMI, AMDx4 Q9950 BE O.C. @3,1Ghz, Gskill Extremme 2x2Ghz O.C. @ 910 Dual Channel Lat. 4-4-4-12, ATI XFX 5850 O.C. @Core 765/Mems. 1115 THANKSSSSSSSSSSS!!!!!!!!!!!!!!!! |
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#4
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Less stuttering for me and generally improved performance but the stuttering is not completely eliminated. And ugly single color block houses now. That nomipmap mod still removes almost all the stuttering though
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#5
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A very noticable improvement. System specs are:
Asus M4N98TD EVO NF 980a SLI AM3 Motherboard Phenome II 965 Quad Core Asus Nvidia GeForce GTX 560 Ti 4gb DDR3 Windos 7 Ultimate I have been trying it out with everything set to the maximum except for building details which is set to low. Grass, roads and forest on. AA set to 8x and process affinity mask=14. Anti Epilepsy and SSAO unchecked. Over sea fps ave 50 Tree top level including over towns like Dover fps ave 27 - 30. Mixing in dogfights and against bombers the sim is always very playable with fps between high 20s up to 85. Almost no stuttering. CPU usage gone from 20% up to 50% or more. Usage was around 40% on core 0 and 30% on other three and is now 90% on core 0, 50% on core 1 and 20% on 2 and 3. Memory usage has gone from 2.5Gb or less to 3.1Gb. The landscape looks just excellent. London sightseeing struggles a bit and really needs the settings turning down which is fair enough as my system specs are not top notch by any means. Bomber intercept over London struggles even more with big freezes especially at the mission start when CPU usage drops to zero for several seconds. So thanks Luthier, it's definately getting there. Last edited by flyingblind; 04-16-2011 at 12:28 AM. |
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#6
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Thanks for the patch luthier and company
Massive improvement over stuttering even with a dual core |
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#7
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Well done guys,
Flying quick mission: Hurricane bomber intercept low level over water. Much smoother. No Stutters. Graphical settings are higher than before. EDIT: I have put all graphic settings on high and turned on AA to 8, reduced buildings amount to medium and forest to low. Still very acceptable playability in free flight I have to test these settings in combat. All cores and threads are showing active except for thread of core 3. Affinity Mast set to default. Tested at 14 but visually no difference in performance. Very encouraged by this, Thanks System Specs. Windows 7 Home, Intel I7 920 @ 3.4 Ghz, memory 6144 MB RAM, Page file: 1.9 Gb, DX11., GPU Nvidia 275. Last edited by Catseye; 04-17-2011 at 02:52 PM. |
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#8
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:BIG FROWN:
So, it looks like I'm never getting rid of this stuttering. It doesn't matter what settings I use, the flippin' game wrecking stutters are always present. Even with everything set to low or off, the game splutters along over land. Frame rate seems a little higher. Flying low over Dover with medium/high settings, shadows and SSAO: min 28, average 48, max 65 (100+ looking up) @ 1680x1050. CPU usage is now higher on cores 2, 3 and 4 than in previous versions, but no core is getting anywhere near 100%. The GPU clocks are fully ramped up and it's 100% utilised. ![]() PS. I much prefer the original tachometers Last edited by Derinahon; 04-15-2011 at 07:10 PM. |
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#9
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Quote:
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Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
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#10
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Hello,
CLOD runs a lot better now, thank you very much, but one question luthier told us there would be some improvements to QMB (From Luthiers anoouncement: "6. Improvements to the Quick Mission Builder feature."). I haven´t seen any, I had hoped for corrected skin/loadout options? |
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