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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Don't you chaps know ther'es a war on? could'nt get the weed killer don't you know.
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#2
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I'd like to suggest that the controller axes might need looking at - I can't really confirm whether the engine takes a higher polling rate and actually delivers that to the controls in flight, but from the look of the in game graphics, and on the "Output" demonstration of the axes in the control options page, it looks like the polling rate is very low.
I suspect this might be to help with performance on lower end machines, or that there's some kind of smoothing algorithm in play - in any case, you can demonstrate it by just moving your controller and looking at the output response or the cockpit controls in game. It shows quite drastically in the controls page when you abruptly change the direction of movement on a controller. Can we have sliders for polling rate? Or maybe even the option of switching off the smoothing/capture algorithm entirely and mapping the directx axis directly to the game engine? I say this because a lot (if not all) of the high end HOTAS units available on the market have their own response curve configuration software - it would be beneficial if we at least had the option to switch it off or improve the polling rate. Thanks guys. e; nearly forgot - as an aside - what with the trees not having damage boxes - neither do a lot of structures; cranes on the Dover docks, the Radar arrays nearby. Also, the 3D bomb crater models appear to be in front of buildings they should be behind, if you get my meaning. Like if you had a crater the other side of a house/building - out of your line of sight - the crater appears superimposed on the building. But seriously - the last patch, the details in game, this is amazing work. Loving every minute - even trying to explain to friends why a game that initially appears so broken has so, so, so many amazing positives. It really is like chipping away at a lump of rock, slowly revealing the diamond stuck inside. Last edited by squidgyb; 04-16-2011 at 06:08 PM. |
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#3
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-Planes want to roll to left or right and aileron trim doesn’t seem to work.
-A great many of the controls seem to be missing like speed bar, toggle views, in-game fps toggle -Way too much shake when firing guns in 109 -Need an option to create quick missions like in IL2 -Trim wheels in the brit planes don’t seem to be modeled to rotate the way they do in the 109 -Need an easy start/stop engine key like IL2 |
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#4
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After installing the latest Beta patch, lots of the buildings above the London looks like big squares, like "lego" blocks. It IS very obvious and as you approach them they will pop up like normal buildings. Sometimes even the building just below you will look like big squares.
My Graphics Card is Radeon 6970. Processor i7 920 3ghz and 12GB memory. I have attached a picture of this problem in this thread. |
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#5
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Would like to be able to vector to air base like IL2
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#6
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Hello,
to see the quality and details of this simulation, did someone see the "T" they placed on the entering lane of the airfields. It inticate the way to land in the wind. |
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#7
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+1 The controller responses just don't look right in the response curve page. sg
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Asus MB, AMD 965 BE @ 3.8 8 G DDR3 Ram Geforce GTX 570 ,Windows 7/64 Saitek X52 Pro & Saitek Pro Pedals Track IR 4 Pro.... Miller Lite 12 pack. |
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#8
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Hello,
The Spitfire is very ecological it does not use any fuel? |
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#9
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As I understand, the Spit has two fuel tanks, and only some real life variations had fuel gauges for both tanks. CoD's Spit has only one fuel gauge - for one tank. Up until the point that the main tank is completely drained, you will not see any change in fuel readings. You'll only see the gauge drop after the second tank has started depleting. I haven't tested this out, I'm just going from what I read. |
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#10
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Airfields are not clickable in MP
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Last edited by Ataros; 04-19-2011 at 09:53 AM. |
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