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Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-15-2011, 05:23 PM
bounty bounty is offline
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Default Minor graphical glitch

Love the new storage tank effects very nice and much better on the FPS front as well.

Just thought I'd post these shot so you could see the minor glitch with the fire when veiwed at a certain angle/distance.

Looking good


Huh?


ooer!


Settings used


Not a biggy for me just so you know...
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  #2  
Old 04-15-2011, 05:10 PM
Renny Renny is offline
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Default Real good job

Ok guys a big pat on the back for you all.....
Without selecting SSAO ( Ihad mod installed b4) FPS has increased by 50 percent than b4 inc the mod activated..
I benchmarked 3 different quick missions and the first training mission all have same result.
London is very flyable
Also my six core is now running all cores for the game
I set trees and buildings and shading to medium I will now and try these on a higher setting but overall.
A blooming good job chaps
Keep up the good work
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  #3  
Old 04-15-2011, 05:20 PM
Fliegenpilz Fliegenpilz is offline
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I've got a HUGE improvement in FPS!!

The game now runs smoothly with almost everything set on one higher setting AND going to native screen resolution - and still having about 5 FPS more than before!! This sim looks absolutely breathtaking, no game I have seen before (and especially no sim) looks as real as this one!

Here are my specs:
4gb Ram
ATI HD5650 (yes, a laptop!)
i540m @ 2,53 ghz

-THANK YOU!!- to Luthier, Oleg and team, I really, really have the deapest respect of you guys!
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  #4  
Old 04-15-2011, 05:48 PM
Vengeanze Vengeanze is offline
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Quote:
Originally Posted by Fliegenpilz View Post
I've got a HUGE improvement in FPS!!

The game now runs smoothly with almost everything set on one higher setting AND going to native screen resolution - and still having about 5 FPS more than before!! This sim looks absolutely breathtaking, no game I have seen before (and especially no sim) looks as real as this one!

Here are my specs:
4gb Ram
ATI HD5650 (yes, a laptop!)
i540m @ 2,53 ghz

-THANK YOU!!- to Luthier, Oleg and team, I really, really have the deapest respect of you guys!
Same laptop that I'm getting so plz what's your avg frames over water and over land?
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  #5  
Old 04-15-2011, 05:19 PM
Baron_99th Baron_99th is offline
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Hi Luthier,
Here are some initial results for you:
My System:
CPU:Intel i7 CPU 920@2.67GHz (Quad core)
OS: Windows 7 64-Bit
System RAM: 12GB
Display Adapter: Nvidia Geforce GTX 285 (2GB GDDR3 memory)

VIDEO OPTIONS:
Resolution: 1920x1080, 60Hz
Model, Buildings, Land, Visual Effects and Damage Decals - HIGH
Forest – LOW
Texture Quality – ORIGINAL
Buildings Amount – UNLIMITED
Land Shading – MEDIUM
Grass, Shadows and Roads - ENABLED
Antialising – OFF
Anti-Epilepsy Filter and SSAO – Unchecked.

First impressions: frame rates much improved; stutter/micro stutters, on the whole, hardly noticeable.
With the settings above, flying low level over London in a Spit, at around 240kts, average frame rates were 10-12.
Flying out into the suburbs, again at around 240kts at about 500ft, average fps was 12-15.
Flying further out to the ‘leafy’ outskirts of London, average fps was 20.
These frame rates may seem low, but due to the absence of stuttering, you experience smooth frame rates and you get a tremendous sense of speed and ground rush at low level. In fact, you don’t notice that the fps is low. It’s better to have smooth low-to-medium frame rates than high stuttering ones.
Observations since installing beta patch: program crashed on one occasion when switching views between land objects at an airfield.
Trim wheel in Spitfire doesn’t move in the cockpit, but the trim of the aircraft is still affected nonetheless.
Hope this of help.
Cheers and well done!
Baron
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  #6  
Old 04-15-2011, 06:25 PM
2033cyborg 2033cyborg is offline
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thank you for proving right the people who bought the game pre-releasted on steam and stayed the course inspide off all the doubts around it ...

Last edited by 2033cyborg; 04-15-2011 at 06:28 PM.
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  #7  
Old 04-15-2011, 06:27 PM
Wolf_Rider Wolf_Rider is offline
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Location: Sydney, Australia
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Quote:
Originally Posted by luthier View Post


Before installing the patch, make sure that your game version is up to date. If you have disabled automatic updates in steam, re-enable it and allow steam to update the game to the most recent version which is 1.00.13954. The game version is shown in the lower right corner of the main interface screen.

The patch will not work with an earlier version of Cliffs of Dover.

Download the patch and manually extract it to your main game directory which by default is
(Program Files)\Steam\steamapps\common\il-2 sturmovik cliffs of dover


Your new game version will be 1.00.14072. This patch will later be overwritten by an automatic update.
extract the files to the il-2 sturmovik cliffs of dover folder
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  #8  
Old 04-15-2011, 09:06 PM
scorpac scorpac is offline
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Found some Bugs:

I have the Landing Gear Sound all the time also when flying and standing still on ground... doesnt stop somehow, but once i put my gear out and hit the ground with it but didnt land and just went on flying, i stopped. dont know if it helps you... its pretty annoying.


Problem:

In Multiplayer where you select your aircraft, you should also be able to customize the ammo belts and the bomb fuse delays..... Its pretty stupid that you cant do that. its the best feature in this game so far and you cant use it in Multiplayer >.<
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  #9  
Old 04-15-2011, 09:12 PM
Flanker35M Flanker35M is offline
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S!

Getting error in console: ERROR fobj: NONAME of class maddox.core.EffCord NOT Reloaded. Also if setting Custom settings the houses disappear. IF using Very High = all works.
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  #10  
Old 04-15-2011, 09:21 PM
15JG52_Brauer 15JG52_Brauer is offline
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Multicore seems better = #1 core does not even get to 100% and load spread across the other physical cores nicely - very smooth
Attached Images
File Type: jpg core load.jpg (977.4 KB, 65 views)
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