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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Seriously, trees in the sky,too funny..
Last edited by Spike; 04-15-2011 at 05:14 AM. Reason: ad info |
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#2
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A friend reports the same thing, bushes coming off damaged a/c and half his wing replaced by a bush when damaged. A mix-up in the damage models methinks.
__________________
klem 56 Squadron RAF "Firebirds" http://firebirds.2ndtaf.org.uk/ ASUS Sabertooth X58 /i7 950 @ 4GHz / 6Gb DDR3 1600 CAS8 / EVGA GTX570 GPU 1.28Gb superclocked / Crucial 128Gb SSD SATA III 6Gb/s, 355Mb-215Mb Read-Write / 850W PSU Windows 7 64 bit Home Premium / Samsung 22" 226BW @ 1680 x 1050 / TrackIR4 with TrackIR5 software / Saitek X52 Pro & Rudders |
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#3
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Yeah this happened to me too when I played the first time but never happened again. Strange.
Something I also noted is some white noise in the goggles of my copilot when I tried the He110, but I have not checked yet if this still happens. The thing which disturbs me most in the game is the sound you hear when the plane is rolling on the ground and the noise doesn't go away even when it is standing still and the engine is off. I also once had the problem one time that this same sound was still there after takeoff and during the whole flight. But otherwise great game, which runs rather well on my system. I stopped playing until my TrackIR arrives which I ordered, I hope it will boost the immersion factor even more. Nice weekend everyone and have fun. I7 2600K stock clocked 8Gig RAM POV GTX 580 Last edited by rocker_lx; 04-15-2011 at 09:32 AM. Reason: specs added |
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#4
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Why is there grass on concrete runways?
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#5
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Quote:
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#6
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There seem to be some problems with the FM/DM regarding thrust from the engine/prop still being generated when either the prop or engine are damaged - I've had a hurricane lose half a prop blade so that the prop was spinning slowly in the breeze, but the engine was still running, responded to throttle and even generated enough thrust to keep me in the air. There appeared to be no other damage to the plane, but the broken prop did appear to be affecting the FM as there was a lot of buffeting and it felt like there was a lot of drag coming from the broken prop.
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#7
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Dedi server crashes every 30-40 minutes no matter what hardware it runs on. See any topic in CoD Multiplayer section for details.
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#8
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Don't you chaps know ther'es a war on? could'nt get the weed killer don't you know.
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#9
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I'd like to suggest that the controller axes might need looking at - I can't really confirm whether the engine takes a higher polling rate and actually delivers that to the controls in flight, but from the look of the in game graphics, and on the "Output" demonstration of the axes in the control options page, it looks like the polling rate is very low.
I suspect this might be to help with performance on lower end machines, or that there's some kind of smoothing algorithm in play - in any case, you can demonstrate it by just moving your controller and looking at the output response or the cockpit controls in game. It shows quite drastically in the controls page when you abruptly change the direction of movement on a controller. Can we have sliders for polling rate? Or maybe even the option of switching off the smoothing/capture algorithm entirely and mapping the directx axis directly to the game engine? I say this because a lot (if not all) of the high end HOTAS units available on the market have their own response curve configuration software - it would be beneficial if we at least had the option to switch it off or improve the polling rate. Thanks guys. e; nearly forgot - as an aside - what with the trees not having damage boxes - neither do a lot of structures; cranes on the Dover docks, the Radar arrays nearby. Also, the 3D bomb crater models appear to be in front of buildings they should be behind, if you get my meaning. Like if you had a crater the other side of a house/building - out of your line of sight - the crater appears superimposed on the building. But seriously - the last patch, the details in game, this is amazing work. Loving every minute - even trying to explain to friends why a game that initially appears so broken has so, so, so many amazing positives. It really is like chipping away at a lump of rock, slowly revealing the diamond stuck inside. Last edited by squidgyb; 04-16-2011 at 07:08 PM. |
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#10
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Not any more on Bigin Hill.
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