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#1
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1) Can you stop this from happening?
![]() Pilotless, shot-up AI planes flying endlessly in perfect trim, even though they lack most of their control surfaces? 2) How about some adjustable settings for the AI in the difficulty panel: AI engine overheat on/off, AI G-force limits on/off, AI Stalls & Spins on/off? |
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#2
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Could it be possible to tweak some aircrafts' FMs?
E.G, I was dogfighting in a Ta-152H against La-7s and I couldn't catch up with them, or hardly with the MW50 activated... I mean, isn't the 152 supposed to be faster? Of course, the La-7s were doing impossible acrobatics, without any G-Locs and yet still faster than me... I love this game but sometimes I feel like some planes are too powerful, and others not enough, historically speaking. Thanks. Another example, I was intercepting B-17s in a 190, suddenly one of them did a beautiful barrel roll, as fast as my plane, then flew straight to the ground. We reached a maximum speed of 620Km/H and yet the B-17 was totally ok, with its mighty gunners firing at will. Then it hided in a cloud and I lost it. I have dozens of examples like this, that make me feel I'm playing something that is all but a flight sim. |
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#3
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Quote:
The window says 4.07m but I believe the most recent data has been loaded.
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Insuber said: 1% of facts, 35% of passion, 19% of testosterone, 50% of intellectual speculation = Il2 fan cocktail is served, better with a drop of Tobasco ... |
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#4
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#5
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What would you think about to create the C and E version of the He-111???
B ![]() C ![]() E ![]() This is a bird for the early war fans among us. |
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#6
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The game as it is now is a mixture of fabulous looking airplanes, the new ones like the Hs 129, and the old airplanes that look and sound just awful. Could you please fix that issue?
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#7
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This may be a stretch, but I was wondering how realistic it was to go over the visual representation of damage.
Currently a broken spar results in the wing fracturing into 4 or 5 parts. It looks unrealistic and gives the wrong impression of the effectiveness of cannons (one or two rounds appear totally disintegrate a wing or tail rather than just weaken a spar to the point of failure). I was wondering if this could be fixed because I noticed that the Yak-1 has a 3 part wing that can come off in one piece if struck at the root. It seems odd that this feature wasn't applied to other planes. It would help realism a lot. Giving these fragments a collision box would also be great. Considering that there is now the G-limit feature which "bends" the airframe rather than breaks it, I wonder if it would be possible to offer a new type of collision model which takes into account energy (speed and mass) of impact and decides whether or not to simply damage, or tear off, parts of another plane. |
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#8
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I wonder if...
1) Its possible to fix the damage model on the P-38's twin tail booms. From what I understand it has never been programed as separate tail booms as far as the damage model is concerned. It has more than one rudder and the tail, it seems to me, gets damaged soooooo easily. Correct me if I'm wrong, but the P-38 was one tough mother! 2)A more realistic or different sound for the bending airframe. At present it sounds like loosing an aileron. IT's confusing. 3)You could kill the external padlock exploit used by many pilots to "Lock ON" to any enemy plane beyond visual range. That or kill the enemy plane external view for online play, or make enemy external views an option to be turned off. This drives me crazy. Any one can find you any where. That ain't right. 4)The ability to earn half credit on a kill. This would make life better for all pilots using 50 cals. At current you can smoke an engine, blow off ailerons, elevators, rudders, put holes in a wing, injure a pilot, and set the enemy on fire, but it all means nothing if some looser with a 30mm canon saws off the wing of all your hard work. 5)DELETE THE 185. What a stupid, magical piece of... er.. know what I mean? Or at least make the engine the completely unreliable P.O.S. it historically was. 6)Left and right break pedals? It would make taxi far more realistic. Ty for 4.10.1 I love what you've done so far. Especially with the menu's and the new programmable joystick axis. Also the g-limit for all AC is greatly appreciated. All great fixes. |
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#9
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Poor/blind weather?
I still can see the ground at 2 kilometers altitude. ![]() In my opinion weather effects are really something that needs a priority fix . Last edited by ImpalerNL; 04-19-2011 at 12:01 PM. |
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#10
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Quote:
- there typically are no external views on these servers - there wont be anybody equipped with a 30mm on your side when flying most aircraft armed with .50cal MGs only - there wont be any I-185 aloft Especially the latter seems to be an "arcade server" problem. Only a handful of the I-185 fighters were produced and the M-71 engine utilized on the projected production model was found to be extremely unreliable up to the point that not only the fighter itself but also further development on the engine was seized altogether. Other typical "arcade" fantasy planes include the MiG-3U and I-153P which you could also count in real life on two hands
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