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#1
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Haha!
Thx for your fast and pro help folks. Yeah its in the .azp, but i still have to ask what to really do? In the sense of just unpacking the .azp somewhere and dumping it back into the main game folder? Ive never had to go through great lengths with this stuff, so excuse my lack of knowledge. Quote:
Thing is, im using a german game version and i had to install quite some things to get it set up right. |
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#2
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You can copy the 1.7 version right over your 1.6 installation, then the 1.7 fix and finally the GCP again. I think that should work.
And use TC to browse the BlueSun.azp, by pressing F4 on the file you wanna edit you can do your changes while the file still is archived. Then just exit the azp and save your changes, easy-piecy. |
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#3
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Gonna do that now, if anything come up i´ll let you know. Quote:
Thx again for your help and all the work on the mod! Ive been out of the loop since 1.3 or so, curious to see whats new. regards |
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#4
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I "think" because I'm not sure if you used the German unofficial patch or the English one. If you used the German one, the above should work. If the English one you can actually skip the GCP completely.
And you've got a lot of new stuff to find out if 1.3 was the last version you played, so have fun exploring |
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#5
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Used the german patch, as was advised in an instal guide for the 1.6 vers.
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Files are dl´ed, so im off to play! regards |
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#6
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Ren & Stimpy Rulez
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#7
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Can't wait to crack this one open, when I get home
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#8
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Hey there, another fantastic update to this amazing mod!
That said, one thing that bugs me is the money setting. Easy money seems to give you far too much money, trivializing the economic aspects. You can still go broke buying a shitton of city guards, but basically any weapon/gear you want you can easily afford. This means you can basically min/max and hit every minute upgrade: going from, say a 5.56 HK416 to a 6.8mm costs almost nothing, as you can sell the 5.56 for 10k and the 6.8m only costs say 10.5k (numbers from my ass, to demonstrate the point), so the upgrade only costs 500. With hard money you can't do incremental upgrades (the 5.56 now sells for only 1k, so in effect the cost of upgrading is 9.5k. I like the effect of hard money where you have to save up to get new weapons, and can't upgrade your entire squad at each CGL without breaking a sweat. That said, I find hard money too hard: receiving 1/8th or 1/10th the money of before means I find it damn near impossible to hire more than 1-2 mercs. I guess that's a long winded way of asking: how would I go about editing the effect of not choosing easy money? Is there some line in a .cfg that says "if easy money = 0 set sell price = .1" that I could change to .4? Or is it some weird thing like there's an alternate economy file that lists sell price for everything if easy money is not enabled? Or is it some hardcoded whatever? |
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