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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-14-2011, 07:33 PM
Blue Scorpion Blue Scorpion is offline
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Originally Posted by jamesdietz View Post
I have a MSFFB stick too & like it....I don't get the sim for 2 more weeks (her in USof A)but am upgrading to Windows 7 & 64 bit ...are you saying I'm SOL with FF or does it work just not very well...What does???
Worried....
There is NO FFB whatsoever, you like the rest of us are sol until it's added

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Originally Posted by Oldschool61 View Post
Did you ever think that maybe in a real 109 you dont get ffb before a stall??
All aircraft controls let you know when the airflow over the wings is disrupted and approaching a stall. Recognising an approaching stall, is one of the first lessons you are taught, you will either feel a shudder or buffeting or the yoke will lose tension becoming slack in your hands, Flyby wire systems create an artificial shudder (using a device called a stick shaker) along with an alarm to warn the pilot.

With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start.
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Old 04-14-2011, 07:34 PM
Lensman_1 Lensman_1 is offline
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Originally Posted by Blue Scorpion View Post
With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start.
+1
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Old 04-14-2011, 07:43 PM
mattag08 mattag08 is offline
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That's a lot of blowin' smoke.

I was a force feedback user for 13 years. I recently switched to the Thrustmaster Warthog and couldn't be happier. I don't miss the force feedback at all.

To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.

Chill with the FFB requests. It'll get done.
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Old 04-14-2011, 08:01 PM
kimosabi kimosabi is offline
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Originally Posted by mattag08 View Post
To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate.
It does replicate plenty but not in the same spots as in a real aircraft. Shudder that you feel from the seat and floor(legs) is felt through your stick instead. Why that is should be pretty obvious. Since you're perfectly fine with a non FFB stick I'd say that you're a visual flyer. I'm not. Have tried many times without FFB and I can't handle my aircraft on the edge at all compared to having that little shake to let me know that enough is enough.

Last edited by kimosabi; 04-14-2011 at 08:04 PM.
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Old 04-14-2011, 08:29 PM
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bw_wolverine bw_wolverine is offline
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Originally Posted by kimosabi View Post
It does replicate plenty but not in the same spots as in a real aircraft. Shudder that you feel from the seat and floor(legs) is felt through your stick instead. Why that is should be pretty obvious. Since you're perfectly fine with a non FFB stick I'd say that you're a visual flyer. I'm not. Have tried many times without FFB and I can't handle my aircraft on the edge at all compared to having that little shake to let me know that enough is enough.
Agreed with this and other words about FFB giving much needed info.

Without FFB, you can usually tell if you're about to stall by the way the aircraft is starting to react to your inputs, but with FFB you can hang on that much longer (as you learn when the stall actually occurs relative to the ammount of 'shake' you're getting) and maybe it's that extra second or two that gives you the edge.

Plus, I don't know about you, but I love the white knuckle feeling of the stick shaking when I'm firing the guns, trying to stay on target. Makes every flight more intense.

There's a lot to be said for something that 'feels' real even if it's not. That's why we get weird colour filters on WWII movies, or tracer fire that is not strictly accurate one way or the other.

I look forward to FFB being added. I'm not going to demand it be added right away, I'll just be anxiously anticipating it.
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Old 04-14-2011, 09:58 PM
kimosabi kimosabi is offline
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Originally Posted by bw_wolverine View Post
Agreed with this and other words about FFB giving much needed info.

Without FFB, you can usually tell if you're about to stall by the way the aircraft is starting to react to your inputs, but with FFB you can hang on that much longer (as you learn when the stall actually occurs relative to the ammount of 'shake' you're getting) and maybe it's that extra second or two that gives you the edge.

Plus, I don't know about you, but I love the white knuckle feeling of the stick shaking when I'm firing the guns, trying to stay on target. Makes every flight more intense.

There's a lot to be said for something that 'feels' real even if it's not. That's why we get weird colour filters on WWII movies, or tracer fire that is not strictly accurate one way or the other.

I look forward to FFB being added. I'm not going to demand it be added right away, I'll just be anxiously anticipating it.
For a regular BnZ type of pilot, you might not see a big difference, they all go too fast to get much shakes from high AoA's anyway, but you are spot on when it comes to slow turn fights. It's ok to say that "you should always be fast..." but truth is, you never know where a dogfight ends up so having an edge in discontinous flight always gets you out of trouble if need be. Besides, it always feels bloody good to see your opponent stall out and become a target, or seeing that you're gaining in a slow turn.

Besides, floating around in a clean 109 at 120kph and balancing the aircraft with your pedals is just marvelous IMO. Can't do that without FFB. Atleast I can't.

The shooting I also agree with you 100%.
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Old 04-14-2011, 10:05 PM
Capt Backasswards Capt Backasswards is offline
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Cool. Quad core optimization. I'm sooooo happy!!!!

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Old 04-14-2011, 10:04 PM
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Wandalen Wandalen is offline
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Good stuff Lutter !

Hope for a quick solution for the annoying Launcher.exe crash.. Spent more time last night restarting the game then i did flying online.
Think the biggest issue for me is the Launcher.exe crash witch happends moast in online session.

Thanks for the great suport !

~S~
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Old 04-15-2011, 09:34 AM
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Mattius Mattius is offline
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Default Hoping & Praying!

Spend £58 on the collectors version. I really hope that this patch will make the game playable on my Dell Studio 17! Runs ROF OK albeit not on Max!

Win 7 64 Bit
i5 430m CPU
ATI 5650 GPU 1GB DDR3
4GB RAM DDR3 1066

Last edited by Mattius; 04-15-2011 at 09:39 AM.
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Old 04-15-2011, 11:10 AM
Stefem Stefem is offline
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Originally Posted by Mattius View Post
Spend £58 on the collectors version. I really hope that this patch will make the game playable on my Dell Studio 17! Runs ROF OK albeit not on Max!

Win 7 64 Bit
i5 430m CPU
ATI 5650 GPU 1GB DDR3
4GB RAM DDR3 1066
I've payed £49.99 for the collector's edition buying it form ubishop
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