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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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With correctly modelled ffb the amount of additional information available in a sim is invaluable, just as tactile feedback is in real aircraft. It is no different from good ffb in a racing sim relaying levels of grip back to a driver. Unfortunately, not all ffb implementations in the past have been up to the task, but where they have, the extra feedback will enable any competent simmer making use of it a far greater degree of control than without, as well as adding greatly to the immersion. While many non ffb users may not get it, once you are used to the extra information there is no going back, which is why people are so annoyed at its not being included from the start. |
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#2
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#3
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That's a lot of blowin' smoke.
I was a force feedback user for 13 years. I recently switched to the Thrustmaster Warthog and couldn't be happier. I don't miss the force feedback at all. To say that it somehow replicates the real forces on the airplane in any meaningful way is also inaccurate. Chill with the FFB requests. It'll get done. |
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#4
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Last edited by kimosabi; 04-14-2011 at 08:04 PM. |
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#5
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Without FFB, you can usually tell if you're about to stall by the way the aircraft is starting to react to your inputs, but with FFB you can hang on that much longer (as you learn when the stall actually occurs relative to the ammount of 'shake' you're getting) and maybe it's that extra second or two that gives you the edge. Plus, I don't know about you, but I love the white knuckle feeling of the stick shaking when I'm firing the guns, trying to stay on target. Makes every flight more intense. There's a lot to be said for something that 'feels' real even if it's not. That's why we get weird colour filters on WWII movies, or tracer fire that is not strictly accurate one way or the other. I look forward to FFB being added. I'm not going to demand it be added right away, I'll just be anxiously anticipating it. |
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#6
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Besides, floating around in a clean 109 at 120kph and balancing the aircraft with your pedals is just marvelous IMO. Can't do that without FFB. Atleast I can't. The shooting I also agree with you 100%. |
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#7
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Cool. Quad core optimization. I'm sooooo happy!!!!
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#8
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Good stuff Lutter !
Hope for a quick solution for the annoying Launcher.exe crash.. Spent more time last night restarting the game then i did flying online. Think the biggest issue for me is the Launcher.exe crash witch happends moast in online session. Thanks for the great suport ! ![]() ~S~ Wandalen |
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#9
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Spend £58 on the collectors version. I really hope that this patch will make the game playable on my Dell Studio 17! Runs ROF OK albeit not on Max!
Win 7 64 Bit i5 430m CPU ATI 5650 GPU 1GB DDR3 4GB RAM DDR3 1066 Last edited by Mattius; 04-15-2011 at 09:39 AM. |
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#10
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I've payed £49.99 for the collector's edition buying it form ubishop
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