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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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  #1  
Old 04-14-2011, 03:18 PM
Blackrat Blackrat is offline
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Yep, figured that too, now the next problem is when you start the next mission after using the battle stop command it gives errors of NOT Destroyed actor: then when the new mission starts a few AI are killed.

Each of these are in cmd files

console LOG on
console LOGTIME on
f mission1.cmd

missLoad 128Bobv1_5a.mis
battle start
timeout 420.000 f stop2.cmd

battle stop
timeout 10.000 f mission2.cmd

missLoad volcanic.mis
battle start
timeout 420.000 f stop1.cmd

...and so on calling separate files, I put the battle stop delay in to see if it destroyed the previous mission but it didn't.

So I get.....

[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ
[14:10:00] NOT Destroyed actors = 19

and on start up of the next mission

Server: Pilot G.50 () (AI) was killed.
[14:10:05] Server: AI in a G.50 () collided with terrain.
[14:10:05] Server: Pilot G.50 () (AI) was killed.
[14:10:05] Server: AI in a G.50 () crashed.
[14:10:08] Server: Pilot Hurricane (DH 5-20) () (AI) was killed.
[14:10:08] Server: AI in a Hurricane (DH 5-20) () is no more.
[14:10:10] Server: Pilot Hurricane (DH 5-20) () (AI) was killed.
[14:10:10] Server: Hurricane (DH 5-20) () (AI) crashed.
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  #2  
Old 04-15-2011, 03:37 AM
Thee_oddball Thee_oddball is offline
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one thing i am sure of is there will NO running a dedicated server off XP SP3 (used for testing) because i am getting to many errors that i dont when using win7
The server started rotating maps every 5 minutes instead of 2 hours then the chat stopped showing up.

the "actors: not being destroyed explains why when i spawned a one of the bases there was an AA gun shooting his mates and then me ...lol...leftover from the map before

I cant believe that with all the functionality of the original IL2 dedicated server that they could put out a new MP server that is soooo ...neutered!

S!

p.s i have not yet found a way to get rid of the "actors"
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  #3  
Old 04-16-2011, 09:07 AM
Ataros Ataros is offline
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Quote:
Originally Posted by Blackrat View Post
Yep, figured that too, now the next problem is when you start the next mission after using the battle stop command it gives errors of NOT Destroyed actor: then when the new mission starts a few AI are killed.
It turns out that it is done on purpose because in CoD we can load one mission into another as developers kindly informed.
http://forum.1cpublishing.eu/showthread.php?t=21518

Probably you should load a mission with a script destroying all bots to clear the server of bots (or restart the server). Just guessing ))

Maybe people with C++ knowledge can answer how to create such a script based on the info in that topic.
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