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#1
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Yep, figured that too, now the next problem is when you start the next mission after using the battle stop command it gives errors of NOT Destroyed actor: then when the new mission starts a few AI are killed.
Each of these are in cmd files console LOG on console LOGTIME on f mission1.cmd missLoad 128Bobv1_5a.mis battle start timeout 420.000 f stop2.cmd battle stop timeout 10.000 f mission2.cmd missLoad volcanic.mis battle start timeout 420.000 f stop1.cmd ...and so on calling separate files, I put the battle stop delay in to see if it destroyed the previous mission but it didn't. So I get..... [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actor: moqyW86qCGd0YltMOFi.fZCsxE6e8lPaI0tc2cJ [14:10:00] NOT Destroyed actors = 19 and on start up of the next mission Server: Pilot G.50 () (AI) was killed. [14:10:05] Server: AI in a G.50 () collided with terrain. [14:10:05] Server: Pilot G.50 () (AI) was killed. [14:10:05] Server: AI in a G.50 () crashed. [14:10:08] Server: Pilot Hurricane (DH 5-20) () (AI) was killed. [14:10:08] Server: AI in a Hurricane (DH 5-20) () is no more. [14:10:10] Server: Pilot Hurricane (DH 5-20) () (AI) was killed. [14:10:10] Server: Hurricane (DH 5-20) () (AI) crashed. |
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#2
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one thing i am sure of is there will NO running a dedicated server off XP SP3 (used for testing) because i am getting to many errors that i dont when using win7
The server started rotating maps every 5 minutes instead of 2 hours the "actors: not being destroyed explains why when i spawned a one of the bases there was an AA gun shooting his mates and then me ...lol...leftover from the map before I cant believe that with all the functionality of the original IL2 dedicated server that they could put out a new MP server that is soooo ...neutered! S! p.s i have not yet found a way to get rid of the "actors"
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Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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#3
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Quote:
http://forum.1cpublishing.eu/showthread.php?t=21518 Probably you should load a mission with a script destroying all bots to clear the server of bots (or restart the server). Just guessing )) Maybe people with C++ knowledge can answer how to create such a script based on the info in that topic. |
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