Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-14-2011, 01:48 PM
reflected reflected is offline
Approved Member
 
Join Date: Mar 2010
Posts: 346
Default

Quote:
Originally Posted by Oldschool61 View Post
Did you ever think that maybe in a real 109 you dont get ffb before a stall??
This is one of the reasons why we need FFB:

Quote:
Unwin, also recounted:

I had survived this mission simply because the Spitfire could sustain a continuous rate of turn inside the BF 109E without stalling - the latter was known for flicking into a vicious stall spin without prior warning if pulled too tightly. The Spitfire would give a shudder to signal it was close to the edge, so as soon as you felt the shake you eased off the stick pressure.
Reply With Quote
  #2  
Old 04-14-2011, 01:54 PM
Strike Strike is offline
Approved Member
 
Join Date: Jul 2010
Location: Norway
Posts: 684
Default

Thanks for dropping by with the update on patches! Been waiting anxiously to see what you guys had cooked up and I'm positively surprised

Seeing that I have 4 cores I'd like to see the impact on my system + the SSAO on/off (dude the game looks stunning even without it, will enable again when I get a second GFX Card). And terrain generator tuning sounds interesting too!

Now I can't wait for the beta I'll see you tomorrow
Reply With Quote
  #3  
Old 04-14-2011, 02:00 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

Quote:
Originally Posted by reflected and others View Post
This is one of the reasons why we need FFB:
sounds like a subject for it's own thread?

perhaps give the developers some space to get the sim running properly first, sort out the multiplayer properly... then go about putting icing on the cake
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.

Last edited by Wolf_Rider; 04-14-2011 at 02:03 PM.
Reply With Quote
  #4  
Old 04-14-2011, 02:04 PM
Kankkis Kankkis is offline
Approved Member
 
Join Date: Mar 2011
Location: Turku, Finland
Posts: 584
Default

Quote:
Originally Posted by Wolf_Rider View Post
sounds like a subject for it's own thread?

perhaps give the developers some space to get the sim running properly first, sort out the multiplayer properly... then go about putting icing on the cake
Agreed
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:35 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.