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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-14-2011, 10:06 AM
HamishUK HamishUK is offline
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Quote:
Originally Posted by diveplane View Post
if anything the mod will be great for movie making , if online check looks for altered audio , imo they should remove the checker for audios.


..ok laters all happy flying.
Audio would be good to mod as the sounds are poor...well until 1C fix them anyway.

Just glad that DM/FM files are permaban!
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Old 04-14-2011, 10:18 AM
Phazon Phazon is offline
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Sounds aren't bad, but they need some balancing. Problem with getting real sound samples off the internet from places like YouTube and the like is alot of the sound balance is ruined by video compression and the fact the quality of the microphone used to record the footage varies.

When I used to make sound mods for other games using real-world sounds I would often rebalance the sounds to try and regain some of their original feel. What sound editing programs do you use? I've always used Audacity since its freely available and has enough features needed for sound modding.
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Old 04-14-2011, 01:42 PM
Doc_uk Doc_uk is offline
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Originally Posted by Phazon View Post
Sounds aren't bad, but they need some balancing. Problem with getting real sound samples off the internet from places like YouTube and the like is alot of the sound balance is ruined by video compression and the fact the quality of the microphone used to record the footage varies.

When I used to make sound mods for other games using real-world sounds I would often rebalance the sounds to try and regain some of their original feel. What sound editing programs do you use? I've always used Audacity since its freely available and has enough features needed for sound modding.
Sounds are crap
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Old 04-14-2011, 10:26 AM
b101uk b101uk is offline
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One would guess that any mod that disturbs the file size/CRC/md5 of original .sfs files and so on will cause a problem with VAC etc in on-line play, given that normally “mods” in most games get put in a “mod” folder thus leaving original files unchanged.
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