![]() |
|
|||||||
| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
Yes i would ALSO like to see a Gamma slider in game as well. Be good to reduce the bright green some
Thxs for the update btw Luthier |
|
#2
|
|||
|
|||
|
Great update Luthier!
I very much like the approach you taken on controlled modding and keeping on-line cheat free! |
|
#3
|
|||
|
|||
|
Yeah! Great news indeed!
A bit worried about the lack of news on the radio chatter in the game though. But I'd rather see the fps goes up first too Hopefully a fix to this comes further down the lane. |
|
#4
|
|||
|
|||
|
Hi luthier. i wonder if you might consider using Jafa's sound mods.
his merlin and damlier benz are brilliant. |
|
#5
|
|||
|
|||
|
Me happy. Been with the hole series of IL-2 and still amazed by the support and comm by Luthier, Ilya and occassionally Oleg himself.
Need better performance for CoD to run on my laptop so really hoping for this patch. No techie but if textures can be handled by another core on quads then why not on duals? If u not gonna use that core for anything then support hyper threadin and/or turbo boost please. |
|
#6
|
|||
|
|||
|
Hi there,
is the texture - quality slider the same as the lowtex mod? There are many textures in the game which, are nearly 20MB big. I think there is a great potential of optimation in this. I think it`s possible to go down with the used VRam nearly the half without losing graphic quality. |
|
#7
|
|||
|
|||
|
Great work CloD team, thanks.
FFB ASAP please please please. Did the reversed mix levers get fixed? |
|
#8
|
|||
|
|||
|
Thanks for the update! So I assume that this patch will do everything that Kegetys mod did for FPS and then some?
Once you get around the acute performance and other critical issues a more detailed documentation would be great! FMB deepdive and more detailed 'pilots notes' for each plane would be fantastic. Something in the same ballpark content wise as Pilot's Instructions in this old vid. The existing manual already has some details and I know there are old manuals available, but I've grown to believe the performance values are not 1:1 compared with the real deal and also not all the 'clicks' are simulated in CloD. I'm having some challenges reaching the speeds my crate is supposed to be capable of and would be excellent to have a reference to look at instead of trial and error. All this extra documentation could actually be a community effort which the devs would just harmonize and bake into the existing manual that already offers a great load of information. Keep up the great work! |
|
#9
|
|||
|
|||
|
OK somebody posted on SimHQ that Vsync is working only when game runs in full screen mode which is not the case currently....Will this be fixed in the next patch?....
|
|
#10
|
|||
|
|||
|
Sounds good! +1 for the Force Feedback, my MS FFB2 acts simply weird...
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|