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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Yeah! Great news indeed!
A bit worried about the lack of news on the radio chatter in the game though. But I'd rather see the fps goes up first too Hopefully a fix to this comes further down the lane. |
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#2
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Hi luthier. i wonder if you might consider using Jafa's sound mods.
his merlin and damlier benz are brilliant. |
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#3
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Me happy. Been with the hole series of IL-2 and still amazed by the support and comm by Luthier, Ilya and occassionally Oleg himself.
Need better performance for CoD to run on my laptop so really hoping for this patch. No techie but if textures can be handled by another core on quads then why not on duals? If u not gonna use that core for anything then support hyper threadin and/or turbo boost please. |
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#4
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Great work CloD team, thanks.
FFB ASAP please please please. Did the reversed mix levers get fixed? |
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#5
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Thanks for the update! So I assume that this patch will do everything that Kegetys mod did for FPS and then some?
Once you get around the acute performance and other critical issues a more detailed documentation would be great! FMB deepdive and more detailed 'pilots notes' for each plane would be fantastic. Something in the same ballpark content wise as Pilot's Instructions in this old vid. The existing manual already has some details and I know there are old manuals available, but I've grown to believe the performance values are not 1:1 compared with the real deal and also not all the 'clicks' are simulated in CloD. I'm having some challenges reaching the speeds my crate is supposed to be capable of and would be excellent to have a reference to look at instead of trial and error. All this extra documentation could actually be a community effort which the devs would just harmonize and bake into the existing manual that already offers a great load of information. Keep up the great work! |
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#6
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Hi Luthier thank you for another update. The sooner we can get ontop of Clod's performance issues the sooner people will realise what a great game it can be.
I understand your stance on mods and thank you for the clarification in regards to the no ssao mod. Looks like these mods will soon not be needed and we thank you for acting on our feedback we as a community like to give (even if we are a little overzealous at times). One question I would like to ask is will we see a proper working full-screen mode with this patch? The lack of true full-screen is causing 3D clock issues with some ATI/AMD cards such as my HD4870 running on the latest available drivers. |
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#7
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Thank you for the heads up.
One question, what means SDK? ~S~ |
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#8
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Does anyone have the Nvida 3d glasses set up ?
Does it work with ClOD ? Any idea of the FPS hit it causes? Thanks. |
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#9
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Why am I reminded of the poor guy dressed as santa in the shopping centre at xmas surrounded by kids with lists?
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#10
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lol... stamping their feet, crying and whinging
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4 Stand alone Collector's Edition DCS Series Even duct tape can't fix stupid... but it can muffle the sound. |
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