Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik: Cliffs of Dover

IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

Reply
 
Thread Tools Display Modes
  #1  
Old 04-14-2011, 08:46 AM
Rocka Rocka is offline
Approved Member
 
Join Date: Mar 2011
Posts: 29
Default

Yeah! Great news indeed!

A bit worried about the lack of news on the radio chatter in the game though.
But I'd rather see the fps goes up first too

Hopefully a fix to this comes further down the lane.
Reply With Quote
  #2  
Old 04-14-2011, 08:51 AM
Ctrl E Ctrl E is offline
Approved Member
 
Join Date: Apr 2008
Posts: 250
Default

Hi luthier. i wonder if you might consider using Jafa's sound mods.

his merlin and damlier benz are brilliant.
Reply With Quote
  #3  
Old 04-14-2011, 09:03 AM
Vengeanze Vengeanze is offline
Approved Member
 
Join Date: Apr 2011
Location: Stockholm
Posts: 837
Default

Me happy. Been with the hole series of IL-2 and still amazed by the support and comm by Luthier, Ilya and occassionally Oleg himself.

Need better performance for CoD to run on my laptop so really hoping for this patch.
No techie but if textures can be handled by another core on quads then why not on duals? If u not gonna use that core for anything then support hyper threadin and/or turbo boost please.
Reply With Quote
  #4  
Old 04-14-2011, 08:54 AM
Koala63 Koala63 is offline
Registered Member
 
Join Date: Sep 2010
Posts: 15
Default

Great work CloD team, thanks.

FFB ASAP please please please.

Did the reversed mix levers get fixed?
Reply With Quote
  #5  
Old 04-14-2011, 09:17 AM
whatnot whatnot is offline
Approved Member
 
Join Date: Nov 2009
Posts: 265
Thumbs up

Thanks for the update! So I assume that this patch will do everything that Kegetys mod did for FPS and then some?

Once you get around the acute performance and other critical issues a more detailed documentation would be great! FMB deepdive and more detailed 'pilots notes' for each plane would be fantastic. Something in the same ballpark content wise as Pilot's Instructions in this old vid.

The existing manual already has some details and I know there are old manuals available, but I've grown to believe the performance values are not 1:1 compared with the real deal and also not all the 'clicks' are simulated in CloD. I'm having some challenges reaching the speeds my crate is supposed to be capable of and would be excellent to have a reference to look at instead of trial and error.

All this extra documentation could actually be a community effort which the devs would just harmonize and bake into the existing manual that already offers a great load of information.

Keep up the great work!
Reply With Quote
  #6  
Old 04-14-2011, 08:55 AM
Phazon Phazon is offline
Approved Member
 
Join Date: Apr 2011
Posts: 270
Default

Hi Luthier thank you for another update. The sooner we can get ontop of Clod's performance issues the sooner people will realise what a great game it can be.

I understand your stance on mods and thank you for the clarification in regards to the no ssao mod. Looks like these mods will soon not be needed and we thank you for acting on our feedback we as a community like to give (even if we are a little overzealous at times).

One question I would like to ask is will we see a proper working full-screen mode with this patch? The lack of true full-screen is causing 3D clock issues with some ATI/AMD cards such as my HD4870 running on the latest available drivers.
Reply With Quote
  #7  
Old 04-14-2011, 08:57 AM
FlyingShark's Avatar
FlyingShark FlyingShark is offline
Approved Member
 
Join Date: May 2010
Posts: 145
Default

Thank you for the heads up.

One question, what means SDK?

~S~
Reply With Quote
  #8  
Old 04-14-2011, 12:52 PM
Tenebrae Tenebrae is offline
Registered Member
 
Join Date: Jul 2008
Posts: 9
Default NVIDIA 3d set up - does it work with ClOD?

Does anyone have the Nvida 3d glasses set up ?
Does it work with ClOD ?
Any idea of the FPS hit it causes?

Thanks.
Reply With Quote
  #9  
Old 04-14-2011, 01:00 PM
Sauf Sauf is offline
Approved Member
 
Join Date: Oct 2010
Posts: 436
Default

Why am I reminded of the poor guy dressed as santa in the shopping centre at xmas surrounded by kids with lists?
Reply With Quote
  #10  
Old 04-14-2011, 01:05 PM
Wolf_Rider Wolf_Rider is offline
Approved Member
 
Join Date: Dec 2007
Location: Sydney, Australia
Posts: 1,677
Default

lol... stamping their feet, crying and whinging
__________________
Intel 980x | eVGA X58 FTW | Intel 180Gb 520 SSD x 2 | eVGA GTX 580 | Corsair Vengeance 1600 x 12Gb | Windows 7 Ultimate (SP1) 64 bit | Corsair 550D | Corsair HX 1000 PSU | Eaton 1500va UPS | Warthog HOTAS w/- Saitek rudders | Samsung PX2370 Monitor | Deathadder 3500 mouse | MS X6 Keyboard | TIR4

Stand alone Collector's Edition
DCS Series



Even duct tape can't fix stupid... but it can muffle the sound.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:04 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.