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| 7,62 Tactical action game, sequel to Brigade E5 |
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#1
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If it wasn't for well placed grenades, some missions would be a pain in the ass
Also - I'm quite dissapointed about the no gain to skill via such throwing, but I guess game has no way to distinguish between item dropped on ground and grenade thrown somewhere. Pitty. Good news is - BSM allows for some point spending via level system |
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#2
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I just had a government soldier, who was holding a drago and bipod standing up and at ease, out-draw my guy holding a pistol straight out. My guy did a fast turn and before I even gave a fire order this guy put the drago to the hip and fired instantly. I was expecting the clock to stop and I would at least get to issue the order.
So I completely understand the OP's frustration. There are some strange uber enemies. No mod involved. |
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#3
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#4
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#5
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That is when they actually aim at a point and totally acceptable. However, I've seen the AI do some really weird stuff with Fast Corners, where they're walking around, take a fast corner and immediately fire an accurate shot. It's really odd and frustrating. |
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#6
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I've noticed this too. A lot of the time they do the whole stupid peakaboo thing, where they just fast-corner towards you, then fast-corner back behind the wall. When the do just fast-corner then shoot it seems like they fire way quicker than they otherwise could.
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#7
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