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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #51  
Old 04-12-2011, 11:09 AM
Echo76 Echo76 is offline
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Please add invert mouse axis option and mouse needs larger response when using turrets for example, they are a pain to aim.
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  #52  
Old 04-12-2011, 01:46 PM
Elixx Elixx is offline
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Will we be added to the payroll for fixing this game? This is not open beta. Let them track down the bad code themselves tbh.

What do you thing would happend if 1C desided they would need a bigger office. They order a house, get an offert of the cost of the construction. The building is running late and is compleated 6 months to late. What do you belive will happend?

1. 1C offers to help constructing the building

2. 1C will sue the construction company?


what ever happends when maddox order the the pizza and gets the pasta? Ofc a sane person would ask for the pizza they ordered..

The list could be endless
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  #53  
Old 04-12-2011, 01:48 PM
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bongodriver bongodriver is offline
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Quote:
Will we be added to the payroll for fixing this game? This is not open beta. Let them track down the bad code themselves tbh.

What do you thing would happend if 1C desided they would need a bigger office. They order a house, get an offert of the cost of the construction. The building is running late and is compleated 6 months to late. What do you belive will happend?

1. 1C offers to help constructing the building

2. 1C will sue the construction company?
giving feedback is fixing?
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  #54  
Old 04-12-2011, 01:50 PM
Elixx Elixx is offline
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Yes it verry mutch is? is that a real question?
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  #55  
Old 04-12-2011, 01:51 PM
unreasonable unreasonable is offline
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FMB - two identical AA guns added to an airfield in a simple 1 a/c take-off start to fire at one another when the mission starts.

On the bright side, at least they can hit!
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  #56  
Old 04-12-2011, 01:56 PM
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bongodriver bongodriver is offline
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Quote:
Yes it verry mutch is? is that a real question?

it was indeed....even had a question mark at the end.....like this one ?
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  #57  
Old 04-12-2011, 02:08 PM
BlackbusheFlyer BlackbusheFlyer is offline
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Quote:
Originally Posted by CharveL View Post
I have the same problem with differential braking but thought it might be something I was doing wrong despite having the proper axes mapped in controls.
The spit braking on ground means you need to map a key or joystick button to Brakes On Full (I think default is 'B') to steer you then press and hold that button then use the rudder to differential brake left or right. It is a bit awkward but actually models the real aircraft well in that respect.
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  #58  
Old 04-12-2011, 02:21 PM
BlackbusheFlyer BlackbusheFlyer is offline
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The biggest issue for me at the moment is with the Spitfire IIa. With realism to full (accept two handed operation) the disparity between control positions and the aircraft response is almost a show stopper. I just had a test flight around for 40 minutes to nail down how to reproduce but turned out it happens in most flight conditions.

I believe this is all related to the same cause. The aircraft instruments and performance loses synch with control inputs from the user. This is not due to low FPS, I was just flying around at between 50-74 FPS.

The faults can be measured as followed:

Aircraft is in sustained straight and level flight, Artificial Horizon shows bank angle in either direction of 30 degrees+, Turn coordinator shows no turn.

Throttle when at around 60% for a sustained period then starts to stop responding to throttle control changes. The icon overlay can show the change but with no response from the aircraft from either gradual or sudden increase/decrease. You have to push it all the way forward or all the way back to seemingly update the aircraft.

Rudder trim is similar to throttle.. small inputs have no effect. Have to introduce massive input to get it to register with the aircraft causing over-correction.

Intermittent failure to register commands for things like Magnetos or Fuel cock. One moment the key-press works next it doesn't.

This is a bit of a show stopper really and CEM is largely unusable for sustained periods of time as a result of the failure of the aircraft to recognize changes to control inputs or key presses.
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  #59  
Old 04-12-2011, 03:39 PM
etzi etzi is offline
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On the screens you can see the 3. quick mission with maximum video settings!

Resolution: 1920x1080
AntiA: 2x
Settings: everything @ maximum

I got the same stutters and lags as with medium video settings.

Something there is very roughly broken in the game.



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  #60  
Old 04-12-2011, 03:56 PM
doghous3 doghous3 is offline
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Issues I've encountered with FMB or objects with FMB, and MP - FMB used for creating MP mission.


1. German industrial building's "hook" error, can't use.
2. Flak attacks seagull's... LOL.
3. Some objects (i'll create a list) are not useable and renders' the FMB unusable (CTRL-z to undo sovles it for now).
4. Spawning planes inside hangers with door's that don't open.......
5. Some spawning planes spin slowly, brake has no effect. Not sure what the issue is, but it also prevents using the rudder to taxi about. EDIT: it's the wind parameters doing this. Although the ground is skiddish at gradients.
6. Briefing other than the mission description is not viewable at any time.
7. Airfield object - creating runway fine.. the airdrome points are another matter. I assume these allow to create spawn points, and taxi waypoints, but you can't spline? so that 0-1-2-3 is sequential so it doesn't work... how to?
8. Road tool.. bugged. Create a point in Engalnd, a second, and they converge over France :s

Last edited by doghous3; 04-13-2011 at 03:13 PM.
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