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CoD Multiplayer Everything about multiplayer in IL-2 CoD |
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#1
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Trust me, the server will handle anything you throw at it. Let's see how the game engine does ![]() Quote:
Did you ever get that sorted? Quote:
![]() We hope so mate! Still the early days of the game let alone MP, but I think it's going be quite amazing in a few months. Don't forget to hop on coms ![]() |
#2
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Ok cool, and it's np; it's fun to do. Be nice to have some documentation though, but devs are notoriously bad for keeping any, so will have to trial an error a few things I suspect.
There is an immediate issue though. TIME - I'll look into it, but as time does what it does, and the server is 24/7, there will be several hours of pure darkness; like now. There are spot-light objects, which is fine for airfields, but dog-fights over the Channel.. lol. But there's always a way! Anyway, might be a good idea to time a server restart so that it's light for the peak time of the server; which I'm sure you can gleam from server statistics. I'll adjust mission start time to 4am (dawn, but light enough). Last edited by doghous3; 04-11-2011 at 08:14 PM. |
#3
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you might want to run lean and clean and slowly add objects to find a happy medium. S!
__________________
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#4
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To set server to constant time try putting TIMECONSTANT 1 right after time in your mission file:
-------------- [PARTS] core.100 bob.100 [MAIN] MAP Land$Online_Carrier_War BattleArea 150000 100000 100000 150000 1000 TIME 12 TIMECONSTANT 1 WeatherIndex 0 CloudsHeight 1000 BreezeActivity 10 ThermalActivity 10 [GlobalWind_0] --------- I am not sure it works just read it at sukhoi.ru forums. |
#5
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ok Im in the server but cant do anything but pick my plane and such. there is no Fly now or start or anything like that. what am I doing wrong. I even see 2 players in the server list.
Ok I found it but when I hit fly it crashed ![]() Last edited by Hooves; 04-11-2011 at 11:29 PM. |
#6
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We'll just have to wait and see I guess ![]() Quote:
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////// On another note: The dedi software seems pretty good as far as stability. I read some of the people hosting and playing from the same machine were reporting crashes. But so far, the dedicated software hasn't skipped a beat. Also, it appears the dedi software can be ran without the use of steam. This is good news as I think it could be incorporated into Hyperlobby quite easily ![]() But hosting from the GUI/in game still obviously needs steam. |
#7
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Where is it possible to get the dedi software? I now some people who would want to put more servers up but the regular version with "-server" parameter is not stable enough.
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#8
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I think the instability is happening when you create your own server through the game GUI which is no different than starting the game with all the graphics, etc. But so far, the dedi software hasn't crashed or had a hickup yet. (Going on 24hours now) And the same map has gone from day to night and back to day again. Another thing, our server is running Windows Server 2008. Perhaps the server OS helps with the stability? |
#9
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Wonderful server, I just had my first fights & kills online.
However, while SP runs smoothly, MP was pretty choppy and sometimes laggy ![]() |
#10
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how ironic...the reverse has been true till now
__________________
Gigabyte Z68 Intel 2500K (@4.3 ghz)212 CM Cooler 8GB Ram EVGA 660SC (super clocked) 2GB Vram CORSAIR CMPSU-750TX 750W 64 GB SSD SATA II HD WIN7 UL 64BIT |
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