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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Used gamebooster and excluded the game folder from AVG live guard, as suggested by Ataros ... WOW!!!! 29 average fps and much less freezes, same mission and same settings as below ... Thank you Ataro!!!!
Link to Ataros suggestions: http://forum.1cpublishing.eu/showpos...4&postcount=13 Quote:
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#2
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The buildings still cause stuttering
Saving loadouts don't work either. Nor does AA. |
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#3
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I got about 2x FPS increase and less stuttering with the latest update.. Perfectly playable now, smooth even fighting 20 vs. 20 nap of the earth over a village and airfield with objects and AAA.
Phenom II 1055t 6-core 4 gb 1666mhz ddr3 palit gtx 460 sonic 2gb Thanks Ilya & the team! edit: settings are 1680 x 1050, no AA, everything high except buildings low trees medium and no roads. Last edited by Erkki; 04-09-2011 at 12:38 PM. |
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#4
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Fantastic Luthier, great, i disable aero windows7 and this is very great sim
Thks for this master sim. |
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#5
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you hit the nail right on the head with this gtx460 2gb Erkki
there is definitely a random driver related performance problem on some newer cards Last edited by jibo; 04-09-2011 at 01:11 PM. |
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#6
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S!
Fully playable with little stutter. I tried buildings Low with Very Low details on them..no joy but horrible stutter down low. Then I left the building detail to Very Low but slapped Unlimited amount o buildings = a LOT less stutter?! So did the unlimited amount of buildings set them there = less popping up => less stutter? Same applied when upped resolution 1440x900 to 1650x1080. Strange..back to experimenting! |
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#7
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Great patch for my part!
Also disabling Aero (http://forum.1cpublishing.eu/showthread.php?t=20842) and running Gamebooster might also have helped. I am now playing with shadows, clouds, trees and buildings low, 1680res, grass on, roads on - rest on medium. Its looking good, and performing very well. Quick notice: buildings (over London) seems to be loaded at a short distance, so they keep popping up everywhere around you. Once loaded though, they stay there "a long time". Trees are drawn much farther away. This is on Building Amount=low. Setting Building Amount=unlimited the popping-up disappears...instead building blocks/squares/areas seems to be loaded in chunks. Loading times also lowered here. Last edited by Buzzer; 04-09-2011 at 01:23 PM. |
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#8
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lol
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#9
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wtf????
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#10
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Quote:
Easy - goto this link http://store.steampowered.com/app/63950/ Click ADD TO CART Enter your Credit Card or PayPal details and pay for the game. Then you will get the Patch. |
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