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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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  #1  
Old 04-09-2011, 03:41 AM
kalimba
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Quote:
Originally Posted by luthier View Post
No no no no, what I mean is, the cards and all the Radeons are perfectly fine. Our lead graphics programmer is running one etc. We are fully supporting them and there's no preference to any manufacturer or anything like that.

It simply looks like we made a mistake somewhere in the rush to release this patch which we'll rectify ASAP.

This won't happen again.
Dear Luthier,

Even if you were to make other " mistakes" trying to fix things rapidly, how could we possibly be mad about that ? We know you and your team are doing your best to fix things up...Its up to us now to help you give the simfans the best WW2 game ever...So please, don't apologize...

Best Regards,

Robert
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  #2  
Old 04-09-2011, 04:02 AM
baronWastelan baronWastelan is offline
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Join Date: Mar 2010
Location: the future home of Starfleet Academy
Posts: 628
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Hello Ilya and team:

I have just installed Cliffs of Dover today for the 1st time. I have everything set to "Medium" in details, Resolution 1920 x 1200. No graphics problems to report, and I find the game to perform comparably to FSX w/Acceleration with all scenery sliders on maximum, very playable with occasional slow-downs. Here is my system:

Processor
Intel Core 2 Quad Processor Q9650
--------------------------------------------------------------------------------
Processor clock
3600 MHz
--------------------------------------------------------------------------------
Graphics Card
NVIDIA GeForce GTX 285
--------------------------------------------------------------------------------
# of cards
1
--------------------------------------------------------------------------------
SLI / CrossFire
Off
--------------------------------------------------------------------------------
Driver version
8.17.12.5896
--------------------------------------------------------------------------------
Operating system
64-bit Windows 7 (6.1.7601)
--------------------------------------------------------------------------------
Motherboard
ASUSTeK Computer INC. Maximus Extreme
--------------------------------------------------------------------------------
Memory
4096 MB
--------------------------------------------------------------------------------
Module 1
1024 MB Corsair DDR3 @ 667 MHz

Module 2
1024 MB Corsair DDR3 @ 667 MHz

Module 3
1024 MB Corsair DDR3 @ 667 MHz

Module 4
1024 MB Corsair DDR3 @ 667 MHz

Settings from conf.ini:

[core]
RandSeed = 0
TexQual=3
TexFlags.PolygonStipple=0
Shadows=1
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=1
LandShading=1
LandDetails=1
Sky=3
Forest=2
VisibilityDistance=3
LandGeom=2
DrawCollisions=1
Water=-1
Effects=1
EffFlags.Light=1
EffFlags.SpriteRender=0
Grass=3
CordEffect=1
UseFog=0
UseLandCube=1
UseLandConnectedObject=1
LinearObjectManager=1
Roads=1
Sun=1
Clouds=1
EffFlags.LightSpritesProj=1
ShadowMapSize=5
TexFlags.AsyncLoad=1
TexFlags.ShowTexture=0
SimpleMesh.SWTransform=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.InstancingHW=1
EffFlags.LightContextSprites=1
CloudsFlags.Detailed=1
TexFlags.CreateHDR=1
Decals=1
EffFlags.SWLight=0
TexFlags.CockpitOnePass=0
MegaTexture=0
TexFlags.Reflection=0
RenderTargetQual=3
MSAA=0
MeshStatics=1
MeshStaticsDetail=2
SimpleMesh.QTNoCompose=0
MeshFirstLod=0
MeshShowLod=0
SpawnHumans=0

[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
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  #3  
Old 04-09-2011, 04:08 AM
sod16 sod16 is offline
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Join Date: Aug 2009
Posts: 141
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Specs in sig...
@ 1600 by 900 (down from 1080p)

VERY HIGH (NO AA) over sea = 8 - 40 fps -> 24 - 110 FPS average 80, with planes 40 to 50+
Overland >still unplayable, but more then playable @ high distant flights

Dog fighting is now possible, AI seem less retarded. (campain and quick flight was unplayable)
Fixed frame rate overall, land and sea by roughly double with forests turned off and buildings reduced, way less stutters but still a few.

After Multicore optimisation 2/4 core's constant use, I think performance will again double over land and buildings will not magically apear.

Shadows/roads etc are still eating frames.
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  #4  
Old 04-09-2011, 05:10 AM
Skoshi Tiger Skoshi Tiger is offline
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Join Date: Nov 2007
Location: Western Australia
Posts: 2,197
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I guess its based on number of objects on the map I I've been getting a better rrate in Multiplayer, averaging about 45 rather than 35 for the single missions.!

Cheers!
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  #5  
Old 04-09-2011, 05:21 AM
3./JG51_Heiden 3./JG51_Heiden is offline
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Join Date: Apr 2011
Posts: 12
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After Steam installed the patch, I get this error from Launcher.exe every time I try to play. It's a show-stopper!

Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: launcher.exe
Problem Signature 02: 1.0.0.0
Problem Signature 03: 4d6e3d08
Problem Signature 04: maddox
Problem Signature 05: 1.0.0.0
Problem Signature 06: 4d9f52b9
Problem Signature 07: 6023
Problem Signature 08: 79
Problem Signature 09: System.IO.FileNotFoundException
OS Version: 6.1.7601.2.1.0.256.1
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
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