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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
Even if you were to make other " mistakes" trying to fix things rapidly, how could we possibly be mad about that ? We know you and your team are doing your best to fix things up...Its up to us now to help you give the simfans the best WW2 game ever...So please, don't apologize... Best Regards, Robert |
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#2
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Hello Ilya and team:
I have just installed Cliffs of Dover today for the 1st time. I have everything set to "Medium" in details, Resolution 1920 x 1200. No graphics problems to report, and I find the game to perform comparably to FSX w/Acceleration with all scenery sliders on maximum, very playable with occasional slow-downs. Here is my system: Processor Intel Core 2 Quad Processor Q9650 -------------------------------------------------------------------------------- Processor clock 3600 MHz -------------------------------------------------------------------------------- Graphics Card NVIDIA GeForce GTX 285 -------------------------------------------------------------------------------- # of cards 1 -------------------------------------------------------------------------------- SLI / CrossFire Off -------------------------------------------------------------------------------- Driver version 8.17.12.5896 -------------------------------------------------------------------------------- Operating system 64-bit Windows 7 (6.1.7601) -------------------------------------------------------------------------------- Motherboard ASUSTeK Computer INC. Maximus Extreme -------------------------------------------------------------------------------- Memory 4096 MB -------------------------------------------------------------------------------- Module 1 1024 MB Corsair DDR3 @ 667 MHz Module 2 1024 MB Corsair DDR3 @ 667 MHz Module 3 1024 MB Corsair DDR3 @ 667 MHz Module 4 1024 MB Corsair DDR3 @ 667 MHz Settings from conf.ini: [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=1 LandShading=1 LandDetails=1 Sky=3 Forest=2 VisibilityDistance=3 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=3 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=0 MeshStatics=1 MeshStaticsDetail=2 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 [sound] SoundUse=1 DebugSound=0 SoundEngine=1 Speakers=1 Placement=0 SoundFlags.reversestereo=0 RadioFlags.Enabled=1 RadioEngine=2 MusicVolume=14 ObjectVolume=7 MusState.takeoff=1 MusState.inflight=1 MusState.crash=1 MusFlags.play=1 MasterVolume=14 Attenuation=7 SoundMode=0 SamplingRate=0 NumChannels=2 SoundExt.occlusions=1 SoundFlags.hardware=1 SoundFlags.streams=1 SoundFlags.duplex=1 SoundExt.acoustics=1 SoundExt.volumefx=1 SoundFlags.voicemgr=1 SoundFlags.static=1 VoiceVolume=8 Channels=1 SoundFlags.bugscorrect=0 SoundExt.extrender=0 SoundSetupId=8 ActivationLevel=0.02 Preemphasis=0.8 RadioLatency=0.5 AGC=1 PTTMode=1 RadioFlags.PTTMode=0 RadioFlags.PlayClicks=1 ActLevel=9 MicLevel=10 SoundFlags.UseRadioChatter=0 SoundFlags.AutoActivation=0 SoundFlags.forceEAX1=0 |
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#3
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Specs in sig...
@ 1600 by 900 (down from 1080p) VERY HIGH (NO AA) over sea = 8 - 40 fps -> 24 - 110 FPS average 80, with planes 40 to 50+ Overland >still unplayable, but more then playable @ high distant flights Dog fighting is now possible, AI seem less retarded. (campain and quick flight was unplayable) Fixed frame rate overall, land and sea by roughly double with forests turned off and buildings reduced, way less stutters but still a few. After Multicore optimisation 2/4 core's constant use, I think performance will again double over land and buildings will not magically apear. Shadows/roads etc are still eating frames. |
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#4
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I guess its based on number of objects on the map I I've been getting a better rrate in Multiplayer, averaging about 45 rather than 35 for the single missions.!
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#5
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After Steam installed the patch, I get this error from Launcher.exe every time I try to play. It's a show-stopper!
Problem signature: Problem Event Name: CLR20r3 Problem Signature 01: launcher.exe Problem Signature 02: 1.0.0.0 Problem Signature 03: 4d6e3d08 Problem Signature 04: maddox Problem Signature 05: 1.0.0.0 Problem Signature 06: 4d9f52b9 Problem Signature 07: 6023 Problem Signature 08: 79 Problem Signature 09: System.IO.FileNotFoundException OS Version: 6.1.7601.2.1.0.256.1 Locale ID: 1033 Additional Information 1: 0a9e Additional Information 2: 0a9e372d3b4ad19135b953a78882e789 Additional Information 3: 0a9e Additional Information 4: 0a9e372d3b4ad19135b953a78882e789 |
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