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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
| View Poll Results: Stutters and FPS post patch | |||
| Better FPS and less stutters |
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176 | 45.71% |
| Better FPS and same stutters |
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115 | 29.87% |
| Same FPS and less stutters |
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40 | 10.39% |
| Less FPS and more stutters |
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31 | 8.05% |
| Much worse FPS and much more stutters |
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8 | 2.08% |
| Much better FPS and much less stutters |
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15 | 3.90% |
| Voters: 385. You may not vote on this poll | |||
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#1
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The problem is already recognized by luthier. It`s bug with AMD 6xxx cards.
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#2
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Game settings:
res 1280x720 full screen obj det: high effect :high decal damage: high all other: low Shadow: on grass: off roads: off We set up a server yesterday with these settings. On server in pic time were playing 16 people (was the max setting) via internet (yap it works now, it's viewable via internet) I was the host and I had with these settings max 90 fps avg 35 fps. I have to say that there were for me some microstutters for a sec only above the city and when a plane flew practical 1m over me (335th_GRAthos). The Server was playable. There were a big improvement overall. For the first time GPU-Z show utilization of GPU over 90% and the use of the memories in both my cards. A great improvement. Thank and keep the nice job! Some screen shot from the server: ![]() ![]() ![]() Check the exhaust pipes in the last 2 pictures -------------------------------------------------------------------------- OS win7pro 64bit CPU i7 extreme 980 mobo intel x58 DX58SO extreme RAM 6 gb DDR3 1600 triple channel Main HD 80 Gb SSD Secondary (game) HD 500 GB 7800 rpm GPU 2 x gtx285 SLI Monitor LG Flatron W2486L 24” wide OLED 2ms 1920x1080 full HD native Last edited by 335th_GRDedalos; 04-09-2011 at 10:42 AM. |
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#3
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for me no difference between the Beta and the New Patch
it seems that ATI 69XX Cards not good running with the game i have graphic errors like bridges on sea und overall 20-25 FPS at DX10_0 8-9 FPS at DX10_1 with details on LOW thats not fine for my system arma2 runs with 30-40 FPS with all sttings on High and 5000 viewdistance thats the power that other games runs on my system.... |
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#4
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I clicked better FPS and fewer stutters.
Just getting a couple of seconds of stutters at the start of every flight. I find, particularly over land, that it's worth a quick look around the scene to load in the scenery tiles, then it's smooth after that. As far as FPS is concerned, a very measurable improvement for me. 1280x720, everything set to High. Grass, Shadows and Roads on, AAx2. Over land average fps up from 42 to 62 Over water up from 56 to 70 Over London up from a stuttering 15 to a quite smooth 48 - 59 |
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#5
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Yeah, your mixture is too rich! Seriously, though, that's why I refuse to decrease the video effects settings - just beautiful, aren't they...
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#6
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Solved after changed graphic card driver.
after patched, i have below issues. 1)can't save & load in control menu. Can't load track in Cod(after click select,no response)Solved 2)Blue blocks on sea. My rig: CPU: I5 2500k Motherboard:Asus P8p67 Video card:MSI GTX 260+ 896MB with driver:266.58 RAM:Corsair DDR3 1600MHZ 4GB Window 7 X64 Ultimate conf.ini [core] RandSeed = 0 TexQual=3 TexFlags.PolygonStipple=0 Shadows=1 SpecularLight=2 DiffuseLight=2 DynamicalLights=1 MeshDetail=2 LandShading=1 LandDetails=0 Sky=3 Forest=1 VisibilityDistance=2 LandGeom=2 DrawCollisions=1 Water=-1 Effects=1 EffFlags.Light=1 EffFlags.SpriteRender=0 Grass=-1 CordEffect=1 UseFog=0 UseLandCube=1 UseLandConnectedObject=1 LinearObjectManager=1 Roads=-1 Sun=1 Clouds=1 EffFlags.LightSpritesProj=1 ShadowMapSize=5 TexFlags.AsyncLoad=1 TexFlags.ShowTexture=0 SimpleMesh.SWTransform=0 SimpleMesh.QuadTreeClip=1 SimpleMesh.InstancingHW=1 EffFlags.LightContextSprites=1 CloudsFlags.Detailed=1 TexFlags.CreateHDR=1 Decals=1 EffFlags.SWLight=0 TexFlags.CockpitOnePass=0 MegaTexture=0 TexFlags.Reflection=0 RenderTargetQual=3 MSAA=2 MeshStatics=0 MeshStaticsDetail=0 SimpleMesh.QTNoCompose=0 MeshFirstLod=0 MeshShowLod=0 SpawnHumans=0 TexFlags.FastTransparency=1 Last edited by damar; 04-11-2011 at 03:19 PM. |
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#7
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After patch, more fps. But my joystick Saitek x52 pro works worse.
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#8
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Definitely an improvement for me, BUT:
Now getting more crashes/reboots than pre-patch (where it happened but was fairly infrequent). Can even happen just while taxiing or when flying over water or countryside/towns. This is obviously very bad. Windows records it as an Event 41 Kernel Power error. I had overclocked my CPU, so I reset it back to defaults - same problem. Turned off HyperDrive via the ASUS SmartDoctor software. Increased CPU temp. threshold to 60c in BIOS. Noticed whilst in BIOS that CPU temp was below 50c, but IOH was 75c, so I don't think it's a temp issue(??). PSU is rated at 720W, so I'm hoping it's not that. Lowered graphics settings gradually after each reboot, but still happened with everything low except Model Detail, Damage Decal (both high), Land Detail (medium), roads and shadows on, and grass off. Any ideas, because it's definitely more frequent since the patch? BTW I have searched the forum under "reboot" and "crash", but couldn't find any similar problem (at least not without searching some of the larger threads!). R |
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#9
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I see a some improvement, the huge freezes over water that the beta patch brought me are gone , so now the game is playable at least over water. Over land there are less stutters, but still waaaay too many. It seems to me buildings are the culprit, but I don't really know.When I see only trees around, it's a little better, but when I approach buildings the stutters and stops are off the chart until I leave that area. They really need to get multi-card support working, and see that the game can utilize hardware. They have a very long way to go...
I7 975E Gigabyte GA-X58A-UD3R ATI HD 5770 x3 6 gigs Corsair Dominator DDR 3 Windows 7 Pro 64 bit |
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#10
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runs smooth over sea now, or at altitude, medium models effects and damage decals, all else lowest, 1280x1024, get an average in the 30-40 range with me and 6 targets.
get random bsod though (did before patch), seems to happen more when parked on 6 of a target and when i've played something else since boot up, but not consistently reproducible (ie has happened outside of those conditions but not as often). can have a couple of sorties and then log off without it dying, can play 5 minutes and have it happen.
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specs - OS - Win7 64 bit CPU - Intel Core2duo x6800 OC@3.2ghz MOBO - MB-EVGA122CKNF68BR RAM - ddr2 6gb @800mhz GPU - nVidia geforce GTX 280 1gb |
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