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#1
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Kill marking
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#2
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Quote:
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#3
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Now you got me by surprise. I was sure, there was an option "Toggle gunners on/off" (I'm even sure I mapped it to Shift+T), but now I cannot find it in the key setup.
Seems as I gave you a wrong answer. I will doublecheck.
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#4
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Is there a plan to correct the angle of the P-40 wings ???
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#5
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Quote:
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#6
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Yes, I'd like to see the P-40E, M, & M-105 dihedral and other model issues fixed as well! Possibly loadouts could be considered as well if this can be done at the time.
The looks of the early P-40 (B, C & Tomahawks etc) put these 'Kittyhawks' to shame! For icing on the cake a couple more P-40 versions F (short fuselage Merlin), K (short fuselage Alison with modified fin), L (long fuselage Merlin) and N ('featherweight' & regular) would all be really nice! |
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#7
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Did I mention changing the AI code so that once a plane catches fire one the the following will happen:
1-The pilot will bail .. within 5-10 seconds. 2-The plane will nose down and go into a dive for the ground because .. number one did not happen.. which would mean tat the pilot was either dead of mortally wounded and incapable of controlling the plane. 3-The plane will explode. But the plane will NOT 1-Turn on it's attacker or his wingman.. or some other aircraft and start to attack it. 2-Just fly off burning in the sky.. sometimes for quite a while.. |
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